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Rover 6428

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Everything posted by Rover 6428

  1. I can propose a habitation module and a science module. How will this work though? Am I going to fly them to the space station or do I just pass the file to you and you do that? Also, I am away atm. I cannot fly the ships until early April, but I can supply pre made crafts (though they will have to go through some modifications.) Is it okay @Ultimate Steve if you launch my modules until then?
  2. 3/10 Only seen you at the steal the cookie game
  3. Or you could have to "Escape" Kerbin before it's imminent demise (Possibly through those artifacts) and you would need to set up base on another planet?
  4. "Rover" because I love space, it sounds cool and "Opportunity" is too long. "6428" because I like even numbers and it sounds good
  5. Banned for trying to forget him!!! Also banned for not putting Oppy in upper case!!!
  6. When will there be a 1.7 development thread? Is it true that KSP is ending its iterations?
  7. Nitrogen Dioxide!!! You cannot do this to me!!!
  8. I think it would be very nice if SQUAD decided to implement some sort of story mode in the later versions. It maybe shouldn't be something compulsory, but rather maybe make the world have a main quest, that you can complete at your own pace (unless there is a special mission.) The story could look like this: First, you have to "compete" to gain dominance in space. This could work by having time limits in which you should reach your goal. (A little like the space race) Later on, you might have an anomaly or something and you should set up a base for research, or something like that. (Maybe have it so that the player cannot do this mission with low tech for various reasons) Than, there could be some doomsday scenario where you must save kerbalkind or something like that. Finally, here could be multiple endings to the story mode, depending on the player's milestones, tech and decisions. What are your thoughts?
  9. I'm so proud of you!!! You made another masterpiece!!! lol sunnyboi!!!
  10. Long neck, two big eyes, flat back, seven limbs, an antenna... and metallic skin color
  11. Most of my ships are in "Classes" (e.g Phoenix 1,2,3... or Star-chaser Mk 1,2,3 for ships that I would use multiple times, with the design changing very rarely.) I have 2 main schemes. First is my "Pioneer" scheme. Basically its just some encouraging or thematic name (or named after a god/goddess) that is supposed to reflect on a mission. (e.g "Phoenix" if it is supposed to be the first in orbit or "Pathfinder" if it is the first to go to another planet etc) The second is my "Shuttle" scheme. That's a series of ships with their own name but that are bonded by the same goal. (e.g My ships that will go to Jool will be called "Hermes class" but they would also have their own name so the end result would be "Hermes Class "U.K.R.S Explorer"" or something like that) I also usually have "U.K.R.S" at the start of every station/motheship/SSTO/EV (Eternal Voyager) which stands for "United Kerbal Republican Ship" I know its complicated. I also once had a "Function" scheme that would name a ship after what it's function is (e.g "Orbit 1" or "Rescuer 3") but it is now merged with the other two.
  12. Please could you explain me how to use Kerbal Konstructs and how to build bases with it. I have KK and Kerbin Side installed, but I don't know how to use them. @NHunter please help if you can too.
  13. Would there be other launch sites on Rhode?
  14. Henlo to you too! This mod looks absolutely amazing and I will definitely check it out ASAP!!!
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