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Derb

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Everything posted by Derb

  1. I figured that might have been the case - don't worry at all about it! And thanks for the recommendations and configs!
  2. The Redirect S4-3 adapter, that normally has ends of 5m and 3.75m - how'd you change it to 5m and 3.125m? That one ^^^
  3. When you recover an empty fertilizer tank at KSC, does it take money away? Must be the biohazard teams.
  4. Did you Tweakscale the Orion to 3.75m, or edit the S4-3 adapter from 3.75m to 3.125m?
  5. I think I've found a bug - the double height hydrogen tank life support tanks (hydrogen, oxygen, carbon dioxide, water, food, waste, greywater) have a dry mass of a whopping 1.089 tons, compared to 99kg for the single height. Looks like someone was typing a bit too fast.
  6. I wonder whether @Drakenex would want to do it that way either permanently for their colored "metal Soyuz" skins, or as a stopgap measure if the skins could be converted to the new UV map. (using the .mu with old UV map and model switching, that is).
  7. It doesn't have to be one or the other so long as we have the .mu with the old UV map and textures. The stock part switch allows for model switching as used in Ven's Stock Revamp for the 1.4 Rockomax tanks, giving the choice of Orange, Black/White, or Ven's model + textures, in one single part.
  8. But... ...it is? SCANsat adds a 'SCANresource Scanner' module to it, doesn't it?
  9. As a texture switch option? Definitely yes. Would the orbital modules have blankets as well?
  10. Did you do this and test it before and afterwards? Did it work? I see others saying that it does nothing.
  11. Looks like the parachutes don't work.
  12. Put the original Universal Storage in your gamedata folder along with Universal Storage 2. Dmagic is not updated for US2 yet, and references parts from the original. The wedges will still fit more or less with some minor adjusting.
  13. @Drakenex What kind of craft is on that Soyuz 5? Those aren't Tantares parts, are they? Is the red star on the T-496 propellant tank in-game, or did you just add it to the photos? Sorry for so many questions, there's just so much new stuff!
  14. This has to be one of the most well made mods I've ever seen - keep up the good work y'all.
  15. Are you telling us 2.0 is done, save translations? Congratulations to you and @Paul Kingtiger - it looks outstanding.
  16. @Horus@Tyko Maybe 0.625m, 0.9375m (default Tantares), 1.25m, and 1.875m? Any other weird sizes? I think BDB uses 1.5m for some parts... Any objection to stock variant switching for clutter reduction?
  17. I was wondering whether someone would notice! What I did: I imported the .mu into Blender, and scaled the upper outer ring x2 in the xy plane, did the math for the inner ring scale (to keep same thickness of the ring), and calculated the new position for the top strut vertices based on their original position relative to the edges of the top ring. Then I modified the collider to fit the new shape, and exported the .mu. From there you can copy the cfg and texture files, and give the part a new name in the cfg. This is probably the first real work I've done in Blender, and it helped me to figure out a lot of the functionality. The main challenge was dealing with all the calculations to keep the struts the right thickness.
  18. I just went about confirming this by loading up just stock+tantares (since tantares heat shields always do this to me), and yep, looks like some version of that same bug. Haven't seen the shrouds moving per se, just off-center. Ah well, Tantares not to blame!
  19. Tantares TantaresLV These are also on the first page, along with Spacedock links.
  20. LK-1 on Blok-D. Sidenote: anyone have issues with heat shield (and sometimes engine) fairings having gaps and being off-center above decouplers? You can see it if you look closely at this image. Any idea what might be the cause?
  21. New TKS part? I like. Do I spy some FGB re-texturing as well? Speaking of the VA capsule, do we have all the parts to put together the LK-1? I'm a bit confused as to how that craft actually works. Does it still have an engine when the solar panels are deployed, with an Apollo-esque service module? Or is that cylinder habitable space? What the heck is that sphere/disk on the bottom? A mount for the solar panels? A funky Soviet engine? Both?
  22. It is applied to the RT20, there is just a cap put on top of the model (notice the lip around the top edge that extends further out than the RT10 or RT5, or clip the camera through the top). This is what it looks like after deleting the cap in blender.
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