-
Posts
141 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Derb
-
I figured that might have been the case - don't worry at all about it! And thanks for the recommendations and configs!
-
The Redirect S4-3 adapter, that normally has ends of 5m and 3.75m - how'd you change it to 5m and 3.125m? That one ^^^
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Derb replied to Paul Kingtiger's topic in KSP1 Mod Releases
When you recover an empty fertilizer tank at KSC, does it take money away? Must be the biohazard teams.- 1,558 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Derb replied to Paul Kingtiger's topic in KSP1 Mod Releases
I think I've found a bug - the double height hydrogen tank life support tanks (hydrogen, oxygen, carbon dioxide, water, food, waste, greywater) have a dry mass of a whopping 1.089 tons, compared to 99kg for the single height. Looks like someone was typing a bit too fast.- 1,558 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
I wonder whether @Drakenex would want to do it that way either permanently for their colored "metal Soyuz" skins, or as a stopgap measure if the skins could be converted to the new UV map. (using the .mu with old UV map and model switching, that is).
- 22,712 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
It doesn't have to be one or the other so long as we have the .mu with the old UV map and textures. The stock part switch allows for model switching as used in Ven's Stock Revamp for the 1.4 Rockomax tanks, giving the choice of Orange, Black/White, or Ven's model + textures, in one single part.
- 22,712 replies
-
- 2
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
But... ...it is? SCANsat adds a 'SCANresource Scanner' module to it, doesn't it?
- 22,712 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
As a texture switch option? Definitely yes. Would the orbital modules have blankets as well?
- 22,712 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Derb replied to Nertea's topic in KSP1 Mod Releases
Did you do this and test it before and afterwards? Did it work? I see others saying that it does nothing. -
Looks like the parachutes don't work.
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Derb replied to Paul Kingtiger's topic in KSP1 Mod Releases
Daishi confirmed they are currently working on it.- 1,558 replies
-
- 1
-
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Derb replied to Paul Kingtiger's topic in KSP1 Mod Releases
Put the original Universal Storage in your gamedata folder along with Universal Storage 2. Dmagic is not updated for US2 yet, and references parts from the original. The wedges will still fit more or less with some minor adjusting.- 1,558 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
@Drakenex What kind of craft is on that Soyuz 5? Those aren't Tantares parts, are they? Is the red star on the T-496 propellant tank in-game, or did you just add it to the photos? Sorry for so many questions, there's just so much new stuff!
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Derb replied to Paul Kingtiger's topic in KSP1 Mod Releases
This has to be one of the most well made mods I've ever seen - keep up the good work y'all.- 1,558 replies
-
- 2
-
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
Are you telling us 2.0 is done, save translations? Congratulations to you and @Paul Kingtiger - it looks outstanding.
-
@Horus@Tyko Maybe 0.625m, 0.9375m (default Tantares), 1.25m, and 1.875m? Any other weird sizes? I think BDB uses 1.5m for some parts... Any objection to stock variant switching for clutter reduction?
- 22,712 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I was wondering whether someone would notice! What I did: I imported the .mu into Blender, and scaled the upper outer ring x2 in the xy plane, did the math for the inner ring scale (to keep same thickness of the ring), and calculated the new position for the top strut vertices based on their original position relative to the edges of the top ring. Then I modified the collider to fit the new shape, and exported the .mu. From there you can copy the cfg and texture files, and give the part a new name in the cfg. This is probably the first real work I've done in Blender, and it helped me to figure out a lot of the functionality. The main challenge was dealing with all the calculations to keep the struts the right thickness.
- 22,712 replies
-
- 2
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I just went about confirming this by loading up just stock+tantares (since tantares heat shields always do this to me), and yep, looks like some version of that same bug. Haven't seen the shrouds moving per se, just off-center. Ah well, Tantares not to blame!
- 22,712 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Tantares TantaresLV These are also on the first page, along with Spacedock links.
- 22,712 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
LK-1 on Blok-D. Sidenote: anyone have issues with heat shield (and sometimes engine) fairings having gaps and being off-center above decouplers? You can see it if you look closely at this image. Any idea what might be the cause?
- 22,712 replies
-
- 3
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
New TKS part? I like. Do I spy some FGB re-texturing as well? Speaking of the VA capsule, do we have all the parts to put together the LK-1? I'm a bit confused as to how that craft actually works. Does it still have an engine when the solar panels are deployed, with an Apollo-esque service module? Or is that cylinder habitable space? What the heck is that sphere/disk on the bottom? A mount for the solar panels? A funky Soviet engine? Both?
- 22,712 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Derb replied to Ven's topic in KSP1 Mod Development
It is applied to the RT20, there is just a cap put on top of the model (notice the lip around the top edge that extends further out than the RT10 or RT5, or clip the camera through the top). This is what it looks like after deleting the cap in blender.