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[1.12.5] Restock - Revamping KSP's art (August 28)
MaximumThrust replied to Nertea's topic in KSP1 Mod Releases
The parts restock-decoupler-1875-1.cfg and restock-separator-1875-1.cfg are not showing up in my game (Main Install\GameData\ReStockPlus\Parts\Coupling\1875). EDIT: I think I found the cause, the "TechRequired = advancedConstruction" should be changed to "TechRequired = advConstruction" -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MaximumThrust replied to Galileo's topic in KSP1 Mod Releases
I also think this is a great ideia. The current version of SVT should work with KSP 1.8.1 when Kopernicus gets updated?- 1,019 replies
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- kopernicus
- svt
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
MaximumThrust replied to Nils277's topic in KSP1 Mod Releases
@Nils277 have you ever considered making half tanks (in height) and some parts for unmanned rovers? -
[1.12.x] Near Future Technologies (September 6)
MaximumThrust replied to Nertea's topic in KSP1 Mod Releases
Great, checking the parts now! But I actually like the tanks, I think I'll keep them active in my own install Edit: a small suggestion. The first bottom node in the LV-95-6 is impossible to use. Making the two nodes size "1" solves the problem. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
MaximumThrust replied to Nertea's topic in KSP1 Mod Development
@Nertea Thank God the Version 0.1.3 with the final small fixes came out before 1.7.0 Do you have any more info on that 0.625m Drone Core listed in GitHub for ReStock+? That part interests me a lot. Edit: and another question, the Oscar-A was not included on the release on purpose? Thanks! -
[1.12.5] Restock - Revamping KSP's art (August 28)
MaximumThrust replied to Nertea's topic in KSP1 Mod Releases
I thought they were the same Anyway, the patches that do that are located in GameData\StationPartsExpansionRedux\Patches\SSPXr-StockPartReplacements.cfg You can delete the whole file, or the lines related to the parts that you don't want changed. Instead of deleting you can also change the .cfg extention to something that the game doesn't read, like .txt or .cfg.prune. Or put a // in front of the lines that you want to be ignored. This way is easier to revert changes in the future. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
MaximumThrust replied to nightingale's topic in KSP1 Mod Releases
@_ZeeCould you give a more detailed explanation on how to fix that? Thanks! -
[1.7] CommNet Visualisation v1.0.4 [17 April 2019]
MaximumThrust replied to TaxiService's topic in KSP1 Mod Releases
I was having the exact same problem, with the same " Input is null for field 'name' in config node 'SCENARIO' " in the logs. How did you suspected of this mod? I struggled with it for a long time, tested a lot of mods, without any luck. I would never suspect of this one! Curiously, it did not occurred with only one save, which I think I created using the "CommNet Constellation", that I uninstalled afterwards. I think this mod is derived of that one, or something like that. I did a decent amount of testing, and as soon I removed this mod the problem disappeared! Will need to play some more time to be 100% sure, but, so far, so good. Thank you!! @DeltaDizzy- 39 replies
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[Minimum KSP version 1.11] Surface Mounted Lights v1.19
MaximumThrust replied to IgorZ's topic in KSP1 Mod Releases
@Tonka Crash No, and I'll not. I'm talking to developer of this mod, and making a kind suggestion. -
[Minimum KSP version 1.11] Surface Mounted Lights v1.19
MaximumThrust replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ I really liked the feature that changes the color of the lens. Compatibility with Restock would be very appreciated! I tested and the lights don't turn on at all. Thanks. -
[1.12.5] Restock - Revamping KSP's art (August 28)
MaximumThrust replied to Nertea's topic in KSP1 Mod Releases
This is what I would call "Making History". This will be remembered by the whole community for years and years to come. You and the whole team have changed KSP forever. Thanks! -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
MaximumThrust replied to Nertea's topic in KSP1 Mod Development
@Nertea It's easier when we don't want all the parts in a revamp, you could easily chose each ones to keep or not using Janitor's Closet, everything in-game, and with the possibility to see both parts side by side. If you don't want the stock one, you prune it and keep the other. Of course, you lose the possibility to share that craft file like it was stock - not a problem for me. Some parts also have config names totally different from the in-game part name, like the Rhino Engine, it's called Size3AdvancedEngine. Can take some time to find a lot of parts this way. Ven's can be even worse, I remember it using other name for the same part after it was replaced (For example: VenStockRevamp/Squad/Parts/Propulsion/KR-2L for the Rhino) I can say I really liked everything you did so far, I highly doubt I will don't want all the parts. But there's people out there with different (and questionable) tastes, like the ones that like the poo brown heat shields. Since having two distributions is out of question (and since you are keeping in mind to make something clean I don't even see the need for it anymore), here's my humble suggestion: If it don't impact performance, make one .cfg file for each part, with names that are easily recognizable knowing the name the part have in-game, inside folders with the category names If, for any reason, multiple parts will need to share the same .cfg, put something with the in-game part name, with "//". @JadeOfMaar I think ReStock and NF-P will merge very nicely, complementing each other. I find NF-P very balanced against the stock game. None of the engines or tanks are inherently better than stock, each one have specific niches where they excel, making the experience very fun and a good brain exercise, and greatly reducing part count in some cases. But I agree, don't make any sense to duplicate the parts and include them in NF-P.