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ZLM-Master

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Posts posted by ZLM-Master

  1. This is really beautiful spin FX & great engine overall . The new fairing allow creative building that i hadn't expect !

    You are a Genius !

    EDIT : I try to reproduce your engine & i can't find how you stop fairing without closing them ?!?

    I do not pick the good part or maybe it's a tweak of the config file ?

    & your craft is very fun !

  2. I just flew the Mirage III (thank you btw) and if I may, I would like to make a suggestion:

    If you make a small modification, you could improve manoeuvrability, massively:

    _use only the pair of wings exterior elevons for roll

    _use both pair of wings elevons for pitch (as it is now actually)

    _use only tail elevons for yaw

    Try it, you will be surprised!

    THX , after checking i find 3 crafts with the same mistake , erf .. Maybe just forget or set this with AI flight mode , don't know !

    I fix this & re-upload proper craft !

    Thx again ;)

  3. THX a lot guys ;)

    @EdusacconBR : THX for this question because i update my Kerpaint in the same time .

    The Kerpaint Link : http://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-%28September-23rd%29-%28Same-Old-Still-Works%21%29?p=1920604&viewfull=1#post1920604

    @H2O. & @SHiftER2O : Yep , i was already works on 3 delta wing design so i was seeking for another looking craft , but YES the mirrage III come soon ;)

    WIP of the next pack , Pre -1960 :

    Falcon 20

    Falcon%2020%20%20WIP.jpg?psid=1

    Bloch MB_120

    Bloch%20MB_120%20WIP.jpg?psid=1

    Bloch MB_131

    Bloch%20MB_131%20WIP.jpg?psid=1

    Mirage III C

    Mirage%20III%20C.jpg?psid=1

    Have a nice day ;)

  4. All Repacked in one Megapack

    Hi , I packed the first craft from the Dassault Aircraft serie . They come in two version [bD-Armory] & [stock] .

    Some with KAX for turboprop .

    Dassault Aircraft Megapack :https://onedrive.live.com/redir?resid=b4fec25180514b47!1366&authkey=!ADVtPpAoQ3qMCns&ithint=folder%2ccraft

    Dassault%20Aircraft%20Pack%20All.jpg?psid=1

    Yep , that all for today , See ya !

    Marcel Ferdinand Bloch is known as founder of Dassault society ( 1892 - 1986 )

    Dassault_Marcel.jpg?psid=1

    Bloch MB_120 :

    Bloch%20MB_120.png?psid=1

    Bloch MB_131 :

    Bloch%20MB_131.png?psid=1

    Dassault - Falcon 20 :

    Dassault%20-%20Falcon%2020.png?psid=1

    Dassault - Mirage 2000 :

    Dassault%20-%20Mirage%202000%20Type%20S.png?psid=1

    Dassault - Mirage 4000 :

    Dassault%20-%20Mirage%204000%20Type%20S.png?psid=1

    Dassault - Mirage F1 :

    Dassault%20-%20Mirage%20F1%20Type%20S.png?psid=1

    Dassault - Mirage III C :

    Dassault%20-%20Mirage%20III%20C%20Type%20S.png?psid=1

    Dassault - Rafale C :

    Dassault%20-%20Rafale%20C%20-%20Type%20S.png?psid=1

    Dassault Dornier - Alpha Jet :

    Dassault%20Dornier%20-%20Alpha%20Jet%20Type%20S.png?psid=1

    Dassault Super Etendard :

    Dassault%20Super%20Etendard%20Type%20S.png?psid=1

    Dassault Super Mystere B2 :

    Dassault%20Super%20Mystere%20B2.png?psid=1

  5. Hi !

    I come with another version of the Dassault aircraft , the Mirage F1

    Model : Parts : Fuel : Mass : Speed Full mass / Unarmed / Low fuel :

    Stock : 115 ; 1430 : 18.5 : 850 / 990 / 1100 m/s

    BD-A : 84 : 1430 : 21.2 : 650 / 990 / 1100 m/s

    I add stock missile on the Type S : Use Stage key .

    For Type B :

    Stage : Next Weapon

    RCS : Fire

    Abord : Auto pilot + Combat Mode ( Toggle )

    Both flight better with SAS on !

    Mirage F1 Type S :https://onedrive.live.com/redir?resid=b4fec25180514b47!1362&authkey=!AM96tLv59EI19MU&ithint=file%2ccraft

    Mirage%20F1%20Stock.jpg?psid=1

    Mirage F1 Type B :https://onedrive.live.com/redir?resid=b4fec25180514b47!1363&authkey=!AOEPo9QGXJLtJsI&ithint=file%2ccraft

    Mirage%20F1%20BD-A.jpg?psid=1

    See Ya !

  6. @Dman979 : Yep i spend a half day on the stock & another half day on BD-Armory version . i Spend the necessary time to make it flight well . Lot of tilt , rotate , flight test ...

    @KotDemopan : "Although the Cockpit pointing a bit downwards on your Mirage can be a bit disorientating on the Navball...."

    Yep , but except for doing maneuver node , it isn't really needed on a plane . I use this cockpit tilt to keep level flight on a ground cruise target flight ( SAS ON on target ) without finish into water :)

    Have a nice day !

  7. hi !

    I like the RSC tanker use for the top end cockpit line , it's a good idea ;)

    But i have two question !

    - Are you use FAR ?

    - Are you activate SAS in flight ?

    As i don't know the answer for now , i test it , and he fall down in water at start without SAS , so i add a small elevon 4 sightly tilted hidden in the NCS adapter & now keep level flight without SAS . With minor impact to top speed .

    I see your drogue chute in your engine stage ;)

    BTW it's a good craft , we really need a Jet-fighter Mega-thread !!!

    See ya !

  8. Hi ! Let introduce my last jetfighter ;)

    Version <---> Stock <-------> BD-Armory

    Mass <------> 13 Tons <----> 16.2 Tons

    Parts <------> 79 Parts <---> 109 Parts

    Fuel <-------> 934 L <------> 934 L

    Speed <-- --> ≈ 1200m/s <> ≈ 1100m/s

    The Dassault Mirage 2000 :

    Mirage%202000.jpg?psid=1

    Stage : Next weapon

    RCS : Fire ( Type B only )

    Light : Flaps

    Abord : AutoPilot + Combat Mode ( Toggle ) ( Type B only )

    Stock :https://onedrive.live.com/redir?resid=b4fec25180514b47!1354&authkey=!ANERA-HopDQoneU&ithint=file%2ccraft

    BD-Armory :https://onedrive.live.com/redir?resid=b4fec25180514b47!1355&authkey=!ABSCJoxuNxX3myU&ithint=file%2ccraft

    Mirage%202000.gif?psid=1

    Nice Day !

  9. Hi everyone .

    Today i try a replica of the Rafale jet Fighter , except BD-Armory the other parts are stock .

    Craft :

    - 70 parts

    - 13.4 Tons ( Armed )

    - 425 L of fuel

    - Twin basic jet engine

    - 8 Helfire

    - 2 Sidewinder

    - 2 Howitzer

    - 2 CM

    Key Bind :

    Stage : Next weapon

    Light : Flap

    RCS : Fire

    Abord : AI Pilot + Combat Mode ( Toggle )

    SPH View :

    KSP%202015-05-14%2021-29-53-16.jpg?psid=1

    In air :

    Rafale.gif?psid=1

    Download Link :https://onedrive.live.com/redir?resid=b4fec25180514b47!1343&authkey=!AJRtlkjwESswHj8&ithint=file%2ccraft

    Add Type B :https://onedrive.live.com/redir?resid=b4fec25180514b47!1349&authkey=!AMfUGbc3L-FZO6w&ithint=file%2ccraft

    Type%20B.jpg?psid=1

    Add Stock Type S :https://onedrive.live.com/redir?resid=b4fec25180514b47!1350&authkey=!ABA_rITSivOjSXc&ithint=file%2ccraft

    Well that's all for today !

    See ya !

  10. As a general tip, i do not reccomend more then 800 parts total in any one spot in space, and no more then 600 on the ground. Personally i can handle 1200ish in space, and 800ish on the ground without too much pain, but in general you want to keep the parts lower then what you can handle to account for potato comps.

    What ive learned is outside of cinematics, stick to the bare minimum part count required to get the job done. I see you have antennas on many turrets, they lok cool, but think about whether anyone will even be able to see those when they are being shot at (or shooting target). In my eyes these sorts of things add excessive part count and do nothing to benefit the gameplay unless you are trying to make some epic videos/screenshots, in which case you dont care about lag as much as appearance.

    Not saying you made bad craft (they look nice with the additional gear), but stuff like turrets would be better off with the absolute bare minimum part count, foregoing anything that isnt needed to make them actually work.

    Hi Panzer1b ;)

    I read your tips & I've make a lot of tweak :

    - Parts count raise down to 153 Parts ( Far better for all )

    - Moved to a career mode for some restriction !

    - My craft no longer in the save file ( You must build our own ;) )

    I edited the first post with some new rules & a score example .

    Thx for your answer !

  11. So let me get this straight.

    The mission is, if we choose to accept it, to fly to this island rescue Bob and Bill from the house and get out without getting destroyed?

    And what is the total parts count in the area and how bad is the lag, those are going to be two concerns for people. And have you tested it out yourself to see how bad the lag is?

    - - - Updated - - -

    and one last thing, you shouldnt compress the mission in a .rar file.

    Hi Hodo .

    -For now , the goal is to rescue Bill & Bob & back safe to KSC ( I add bonus points for each target destroy )

    -I manege to place tower far enough to prevent too many lag , For me between 45 to 120 FPS ! I must move one spot !

    -There is actually 676 Parts but there is 22 KM from far target , the two first spot are too close .

    -I test with my craft that have 54 Parts .

    -Last thing , i move all to a career mode for some restriction .

    Need to know PPL FPS if parts count is too high , can raise down but tower will be less beautiful .

    Ah & do you prefer .Zip file or no compress file ?

    Thx for your com , i still work on tower spot/lag . see ya !

  12. Hi everyone , This is my first real challenge so be fair and tell me what can be improving . This is still in "Beta Test"

    Lore : Intruder come & capture Bill & Bob at 00H00 . Jeb discover that the next morning , Valentina is still with him but you are a hard task to came Bob & Bill back safe !

    Enemy base has been located , they've make a break on "Grass Island" !

    Update incoming - v 0.6 - Tower placement !

    Crew%20Rescue%20v0.6.jpg?psid=1

    ----------------------------------------------------------------------------------------------------------

    v0.6 Note :

    -Adjust Tower

    -Add Low Fuel Pump ( LF/OX/Mono - 36/44/24 )

    -TS 4H41 - 16970 Sec

    ----------------------------------------------------------------------------------------------------------

    v0.5 Note :

    -Moved to career mode

    -Fund management

    -SCI management

    -New rules

    -Score implement

    ----------------------------------------------------------------------------------------------------------

    The Score :

    -The score is based on your funds management , the time , the among of weapon/ammo , the science management , the number of target down & the number of debris generated ! so !

    -You need to know :

    FF : Funds after recover vessel

    Wx : Number of weapon on your craft ( -200 Points per weapon )

    Ax : Number of ammo box on your craft ( -50 Points per ammo )

    Tx : Number of TakeOff ( -50 Points per Takeoff ) No penalty for 1 Takeoff (n-1)

    Px : Number of pilot rescued ( +250 Points per pilot )

    TDx : Number of target down ( 12 at start ) ( +50 Points per target )

    Dx : Number of debris generated ( 0 at start ) ( +1 Points per debris )

    Ts : Time at start ( 4H41 -> 16970 Sec ) [ Use "reset mission" Quick-load to retry ]

    Tksc : Time after recover vessel ( Sec ) + ( time after landing ( F3 key ) only Sec )

    Fu : Among of fuel in your craft at start

    Sf : Among of science after recover vessel

    So , your Score is : Score=(FF/100)-[(Tx-1)+(Wx+Ax)+((Tksc-Ts)/10)+Fu]+(Px+TDx+Dx+Sf)

    ----------------------------------------------------------------------------------------------------------

    i.e : I spend funds & time to build a vessel , i put 2 weapons & 1 ammo box on it . And .....

    ... start with 150 l of fuel & 22 l of Mono .

    Takeoff , fight some target , rescue the two dude & back to KSC

    After recover i got :

    FF : 36351

    Wx : 2

    Ax : 1

    Tx : 1

    Px : 2

    TDx : 0

    Dx : 18

    Ts : 16850

    Tksc : 18203

    Fu : 172

    Sf : 160

    Score=(FF/100)-[((Tx-1)50)+(Wx200+Ax50)+((Tksc-Ts)/10)+Fu]+(Px+TDx+Dx+Sf)

    Score=(36351/100)-[((1-1)50)+(400+50)+((18203-16850)/10)+172]+(500+0+18+160)

    Score=284.21

    CR%20%281%29.jpg?psid=1

    CR%20%282%29.jpg?psid=1

    CR%20%283%29.jpg?psid=1

    CR%20%284%29.jpg?psid=1

    The score Tab :https://onedrive.live.com/redir?resid=b4fec25180514b47!1336&authkey=!ADZwv3Fueih8AJ8&ithint=file%2cgnumeric

    .XLS :https://onedrive.live.com/redir?resid=b4fec25180514b47!1338&authkey=!AEZQ5KLgZjJl4Iw&ithint=file%2cxls

    Score%20Tab.jpg?psid=1

    Score=(B5/100)-((E5-1)*50)-(C5*200)-(D5*50)-(((((J5*3600)+(K5*60)+L5))-I5)/10)-M5+(F5*250)+(G5*50)+(H5*1)+N5

    Temps Rules v0.6 :

    KSC Rules :

    * Quick-save allowed !

    - All the LvL 1 R&D is unlocked + LvL 2 [ BD-Armory ] sub-tab

    - Use Menu Quick-load "Reset mission" ..... for reset mission :P

    Mods Rules :

    *BD-Armory [ NEEDED ] Tested with v0.8.1 & v0.8.2

    - Monitoring Tools , i.e : Engineer

    - Kerpaint ( optional )

    - No auto-pilot

    - Suggest for more mods ( I design this challenge for BD-Armory only )

    Craft Rules :

    * Your craft MUST be manned ( Plane , Vtol , Copter ...) ( SPH Only )

    - Your craft Must stay under 18 Tons

    - You can have three seat on the plane ( External Command Seat Banned )

    - Unlimited Craft building ( Funds impact )

    - Science is allowed ( Sci & funds impact )

    Pilot Rules :

    * You have two pilot , so you have "two life"

    * A pilot who run out of ammo/fuel is allowed to back to KSC & re-takeoff ( funds & malus impact )

    - You can land/jump/crash as long as your pilot stay alive

    - You Must "touchdown" on the KSC light green area

    - A pilot CANNOT takeoff more than twice in a row

    - A pilot land in sea can be rescue by the other pilot ( if alive )

    - The rescued pilot is not allowed to takeoff right now

    Weapon Rules :

    * You need weapon !!!

    -Each weapon -200 Points

    Ammo Rules :

    *You need ammo !!!

    - Each ammo box -50 Points

    Fuel Rules :

    *You need fuel !!!

    - Each liter -1 Points

    -Concerned Fuel/Ox/Mono

    Score Rules :

    * Score based on #Weapon/#Takeoff/#Pilot left/#Pilot rescue/#Target down/Funds left/Time

    -You MUST rescue one kerbal ( Two is better ;) )

    Reserved Space

    My thinking place ;)

    -Balanced Weapon ( Among/Ammo/Scan Delay/Range )

    Reserved Space

    Download Mission v0.6 :

    Normal :https://onedrive.live.com/redir?resid=b4fec25180514b47!1330&authkey=!AGbC2gb-kfY1O80&ithint=folder%2csfs

    RAR :https://onedrive.live.com/redir?resid=b4fec25180514b47!1333&authkey=!AOwcW1oytVvR2Mc&ithint=file%2crar

    ZIP :https://onedrive.live.com/redir?resid=b4fec25180514b47!1334&authkey=!APxpLJdFIzN5VvA&ithint=file%2czip

    If you are request for :

    - Mods

    - Rules

    - Part counts

    - Weapon setup

    - Other stuff

    Feel free to ask !

    See ya !

  13. Hi everyone , saturday is a day for fun , so there's a special mission for you today !

    Warning !

    You need BD-Armory 0.8.2 :https://kerbalstuff.com/mod/90/BahamutoD%27s%20Armory

    ( Work with BD-Armory 0.8.1 too )

    Module Manager 2.6.3 : http://forum.kerbalspaceprogram.com/threads/55219-1-00-Module-Manager-2-6-3-%28May-4%29-Bonsai-Trimming-Kit-Edition

    ( Work with Module Manager 2.6.2 too )

    A KSP V1.02 Ofc !

    Add Mission 1 : BD-A-M1-Base defence Dificulty :***

    Add Mission 2 : BD-A-M2-Island recover Dificulty :**

    Add Mission 3 : BD-A-M3-Death Cube Dificulty :****

    So , this work as a normal save when i placed some Turrel . Yep but non-friendly turrel . They all have the Team B flag . There's Canon turrel with a short scan delay & aggressive turel with a long scan delay .

    Why a normal save ? Because i wanna let you see all turrel spot & design your craft ! Feel free to takeoff a strong plane carrier or fight with your favorite tank killer ! Go by a rocket ? Why not ...

    BD-M3-%20%281%29.jpg?psid=1

    You just have to unrar to your save folder , it's a sandbox save .

    Hold F9 to reset the mission & back to KSC .

    BD-A-M1-Base Defence : https://onedrive.live.com/redir?resid=b4fec25180514b47!1286&authkey=!AKNMocYK-mK1jpc&ithint=file%2crar

    Base%20M1-%20%281%29.jpg?psid=1

    Base%20M1-%20%283%29.jpg?psid=1

    Base%20M1-%20%284%29.jpg?psid=1

    Base%20M1-%20%285%29.jpg?psid=1

    Base%20M1-%20%286%29.jpg?psid=1

    BD-A-M2-Island recover : https://onedrive.live.com/redir?resid=b4fec25180514b47!1299&authkey=!AJ2mMF0t8fj54L4&ithint=file%2crar

    Base-M2-%20%281%29.jpg?psid=1

    Base-M2-%20%282%29.jpg?psid=1

    Base-M2-%20%285%29.jpg?psid=1

    BD-A-M3-Death Cube :https://onedrive.live.com/redir?resid=b4fec25180514b47!1300&authkey=!AGVlUHLKvuGzQPI&ithint=file%2crar

    BD-M3-%20%282%29.jpg?psid=1BD-M3-%20%283%29.jpg?psid=1

    Comming soon :

    -More mission

    -work on lower parts count ( Mission 1 can slow down a bit , drop to 45 FPS )

    -Make a various Kerbin spot Defence/Attack

    See ya , Mission 4 incoming !

    ( Not sure if it's the best thread for post save files , tell me )

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