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ZLM-Master

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Posts posted by ZLM-Master

  1. Yop !

    Add light Tank in [ Stock ] & [ BD-Armory ]

    A bit less agility compared to Scoot but got far better weapons inboard !

    The AMX-Recon is close to a Medium tank & it's a good infantry support as a heavy tank support , can be useful in a lot of situation !

    As always :

    0 - Decouple Turret

    Spc - Next Weapon

    R - Fire

    G - Drop CM

    Abord - Toggle A.I. Guard Mode & Arm/Disarm

    The Stock AMX-Recon :

    screenshot47.jpg?psid=1

    BD-Armory AMX-Recon :

    screenshot46.jpg?psid=1

    Download Here !

  2. Yop !

    As everyone now got heavy tanks more powerful :) We need small one to haunt them & reveal position !

    Build for being light , speed & high maneuverable . Got only two small canon , a top speed of 21.5m/s & great acceleration ! But be careful , Light Tank can be destroy very fast so stay in movement , haunt & launch your Heavy Tanks ! You have enough agility to evade most of enemy ammo !

    The AMX-Scoot :

    AMX-Scoot.gif?psid=1

    AMX-Scot%20%283%29.jpg?psid=1

    AMX-Scot%20%282%29.jpg?psid=1

    AMX-Scot%20%281%29.jpg?psid=1

    Download in my Main thread when i finish the BD-Armory version !

  3. Yop !

    No new craft today , Just updated the following craft to fit more with 1.0.4 Aero !

    Civil Updated Craft :

    - Dassault Falcon 20

    - Dassault Mirage 2000

    - Dassault Mirage 4000

    - Dassault Mirage F1

    - Dassault Mirage III C

    - Dassault Rafale C

    - Dassault Dornier Alpha Jet

    - Dassault Super Etendard

    - Dassault Super Mystere B2

    Jet Fighter ( BD Armory ) :

    - Dassault Mirage 2000

    - Dassault Mirage 4000

    - Dassault Mirage F1

    - Dassault Mirage III C

    - Dassault Rafale C

    - Dassault Dornier Alpha Jet

    - Dassault Super Etendard

    - Dassault Super Mystere B2

    Copter seems to be less affected by 1.0.4 Aero !

  4. Hi !

    First , thx for your Mod , it's probably one of the funnest Mod around .

    I have request for you . I build various craft & some designed for BD-Armory but i encounter one issue . & i think it's easy to fix .

    I'm not coder or modder so i don't really know how hard it is to fix .

    - When i build Orbital ship , AI & Guard mode work fine .

    - When i build Jet-Fighters , same , all work fine .

    - When i build Copter , It's quite different but with some craft tweak it's finally fine .

    - When i build Assault Tank , erf , Nothing work , AI try to reach default altitude & it's just useless on a tank ( or any rover )

    So , my request is ; Can you add a button able to set "No Altitude" or "tank Mode" or "Rover Mode" into the AI Pilot Flight Computer Part ?

    Or maybe you or someone on this Thread got a tip especially for tank . Something to set AI to stop trying to raise the nose all the time instead of looking around ( right & left like Tank turret )

    Again , i really love this mod & i still playing even if you not fix this :)

    It's too fun & i'm not so stupid for stop using it for that . Sure you probably have more important thing to fix before .

    Thx !

  5. THAT's a big vessel , sure you have spend good among of time on it ! Visual is very beautiful .

    I got one question : Where have you find a Workable Welding mod ? The last 5 version i found just don't work at all !

    I use it on KSP 0.23 with minor bug or crash but begin to be unplayable still KSP 0.24 with less perf compared to a non-welded craft !!!

  6. Yopyop !

    I work more on my AMX tank & i present you a revised version of it : The AMX-G2 is bigger , faster than the first prototype . I can't explain how/why but i not suffer by the M.U.A.R.B (Mystery Unintended Aesthetic & Randomize Back-flip )

    But i notice this ; all fine as long as i not use the external command seat & the clamp-O-Tron shielded docking port !!!

    Even if it's not plug on the turret , that's gone the same effect on the core tank ( the famous glitch ) I suspected a Mod interfering but that's happen on a stock KSP install too :( ( TakeCommant still a interfered Mod due to is primary function )

    So , Her'e some numbers :)

    - 20.2 Tons

    - H / W / L 4.5 / 4.4 / 14.2

    - Parts 336

    - Statement [sTOCK]

    A BD-Armory comming soon !

    AMX G2 :

    screenshot43.jpg?psid=1

    screenshot44.jpg?psid=1

    screenshot45.jpg?psid=1

    Download(+)

  7. Yop !

    My first big project ( & the only one ! ) From KSP 0.23.5 ( remember joint attachment ... )

    - 10 launchers

    - 10 Docking approch

    - 1000+ Parts

    Can't remember the time pass on it but close to a week !!!

    + Bad or fail launcher , KSP physic engine & horrible joint attachment .

    I was happy when i finish it but was totally unplayable , erf :(

    But that was a BIG challenge :)

    My Old Stock Space Station :)

    2014-02-22_00004.jpg?psid=1

    How nostalgic !

  8. Really? I have tested this several times and it turns fully just fine every time. Those I-beams are there for a reason. The turret ring presents a weakness against incoming projectiles.

    I really don't like suggesting this but there might have been some problem with that instance of the game. Or maybe I even uploaded the wrong craft file. Can you show me a screenshot?

    It is also important to note that the turret bearing will become glitched if you load crew into it without decoupling the turret first.

    http://i.imgur.com/n6zlDim.jpg

    Yep , i had the same issue generated by the TakeCommand Mod who load kerbals at craft launch , so turret glitch !

    I suppose RixKillian use this Mod too .

  9. Thx guy :)

    I'm still far from your amazing tank job & i mostly work on the turret mechanism instead of tank aesthetic .

    I originaly wanna build the " AMX Leclerc " but i cannot release a real tank name for a first strike .

    For the little history ; I see somewhere a guy using Docking port instead of decoupler . That way no debris left in the craft !

    The core turret is inspired by a very old thread for the stock turboprop ( KSP 0.22 or something like that )

    The fairing core is inspired by SGT_Flyer engine thread .

    Finally the turret is a mix of this 3 ideas , i must work more on aesthetic & tank function !

  10. Yop !

    So , i'm not really good at Tank building but i wanna try at least one craft !

    This is the AMX NoName just because it's not a replica but it's full stock .

    Even if i generally use mod , i like to build STOCK craft sometimes that's prevent me to forget basic construction skill .

    Sure i'm not winning the "Greatest Tank Award" with this one :P

    So this Tank is easy to use , At start :

    - Hit 0 Key / Undock Turret / Right & Left to move / Up & Down have no effect ( Tilt less than 3% ) Turret has the Root Probe core !

    - Switch to use the Core Tank , Full Throttle & SaS !

    - You have 4 Ammo on the main Canon , Hit Space .

    - You have 2 Missile on The Core Tank , Hit Space .

    Turret is based on the STOCK Turboprop Rotor Mechanism . Tweaked for a Tank Turret . Work really great if you not driving too fast !

    Her's some pics :

    AMX.gif?psid=1

    screenshot40.jpg?psid=1

    screenshot41.jpg?psid=1

    screenshot42.jpg?psid=1

    Download(+)

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