LucasHazelwood
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Everything posted by LucasHazelwood
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
LucasHazelwood replied to tony48's topic in KSP1 Mod Releases
Mars seems to have a lot of places where the surface doesn't have a collision and you fall through. I can land on hills just fine. It's just the lower areas that go into negative altitudes.- 1,937 replies
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- totm mar 2022
- rss
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RSSVE visual problem
LucasHazelwood replied to LucasHazelwood's topic in KSP1 Technical Support (PC, modded installs)
Yeah. There is still some visual glitches here and there though. -
RSSVE visual problem
LucasHazelwood replied to LucasHazelwood's topic in KSP1 Technical Support (PC, modded installs)
Fixed it. GameData\RSSVE\Configs\Misc_Configs delete RSS_Config and all's good. -
Hello. I've been playing 1.9.1 with RSS for a while now and only today have Installed RSSVE. It came with a visual glitch that obscures my horizon. This only happens with RSSVE installed. I have followed the instructions in https://github.com/KSP-RO/RSSVE/wiki/Installation-Guide, but the problem persists even with EVE and Scatterer on the current version. This happens on every planet. If I am zoomed in close to the ground, I can't really see it, but zoomed out far it obscures my entire vision. Other than this, everything looks perfect. I suppose I can play without the mod, but I'd be very grateful if anyone could tell me how I could possibly remedy this. Here is my LOG file: https://gofile.io/d/Suseev if it's of any help. There seem to be a lot of errors in there, but I guess most of them are non-issue.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
LucasHazelwood replied to nightingale's topic in KSP1 Mod Releases
Darn, no problem mate. I'll just have to wrap my kerbals in a few rolls of aluminum foil to plant a flag on Jupiter. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
LucasHazelwood replied to nightingale's topic in KSP1 Mod Releases
Awesome . Is there a way to make it work on 1.3.1? -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
LucasHazelwood replied to nightingale's topic in KSP1 Mod Releases
I couldn't find CelestialBody.hasSolidSurface anywhere in the RealSolarSystem folder. Unless it's in the RealSolarSystem.pdb file, which I can't open without a coding program. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
LucasHazelwood replied to nightingale's topic in KSP1 Mod Releases
Hello. I am playing with RSS and the mod wants me to plant flags and land on gas giants. Is there something that I can alter in the configs to fix this? -
KSP Interstellar Extended Support Thread
LucasHazelwood replied to FreeThinker's topic in KSP1 Mods Discussions
KSPIE WarpPlugin 1.17.4 112.31 MB Mar 10, 2018 1.3.1 8,911 Download the older version, the new one doesn't work. -
KSP Interstellar Extended Support Thread
LucasHazelwood replied to FreeThinker's topic in KSP1 Mods Discussions
Yeah, but CKAN installs the old 1.3.1 version, not the new, backported, one. -
KSP Interstellar Extended Support Thread
LucasHazelwood replied to FreeThinker's topic in KSP1 Mods Discussions
Yeah, I got the same problem. It's got to be a mod conflict, as it works fine on it's own. I'll try "debugging" it tomorrow. EDIT: Well... I didn't even need to try that hard. It happens whenever you load any mod along with it. The older 1.3.1 version (1.17.4 - 10.3.2018) works just fine. I am guessing the backport version for 1.3.1 is made with the new 3.0.7 MM and not 3.0.4, which is the one 1.3.1 uses. I don't know otherwise. -
KSP Interstellar Extended Support Thread
LucasHazelwood replied to FreeThinker's topic in KSP1 Mods Discussions
Awesome. That fixed it. Thanks! -
KSP Interstellar Extended Support Thread
LucasHazelwood replied to FreeThinker's topic in KSP1 Mods Discussions
Hi. Is there any way I can address this now, before the new version comes out? It is currently ruining my gameplay . -
Kronometer doesn't seem to be working with the new kopernicus. It crashes on startup. https://ufile.io/fxl7f
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LucasHazelwood replied to Galileo's topic in KSP1 Mod Releases
Cheers. Indeed Kronometer seems to be crashing the game on startup with the new kopernicus. Also if anyone has missing/white textures then you need to download the new textures.- 7,371 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LucasHazelwood replied to Galileo's topic in KSP1 Mod Releases
After updating, the game crashes on loadup. I don't know why. https://ufile.io/7wy1r Can I just somehow extract the Eta biome into the v1.6.0.1? Thank you for your time.- 7,371 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
LucasHazelwood replied to Galileo's topic in KSP1 Mod Releases
Hello. I just came here to say: Great mod! I especially like the crew/eva reports. They give me quite the chuckle. I am playing with 2.5 Rescale and man! It's hard. I've been playing for about 20 hours and I am only now finishing with Iota. Ugh.. So many DV miscalculations and rescue/refuel missions... It's fun though. Thanks.- 7,371 replies
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Nonono. What I meant was that my current mods don't play well with the life support/comfort/radiation stuff and that I just wanted to have the science/hard drive stuff installed. I basically just set the config to "None" and disabled all the other features. But I was wondering if there is a way to separate it from the background scanning as that might impact my performance later in the game? I am not sure how much it gets affected. I apologize for the misunderstanding.
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Hello. Is there any way to separate the Science/Hard Drive feature from the rest of the mod AND the resource/vessel tracking without horribly breaking it? I really like the mod(because it's great), but compatibility issues made me uninstall it, and now I am really missing it. I apologize for wasting your time.
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Hello, I have a suggestion. Would it be possible for you to add to the config something like this: If Staged Progression = True then: If Reputation <100 then Reputation Gain = 0.5 per unit and Fund Gain per unit = 1000 or If Reputation 100>200 then Reputation Gain = 0.25 per unit and Fund Gain per unit = 2000 or If Reputation 200>350 then Reputation Gain = 0.2 per unit and Fund Gain per unit = 2500 or If Reputation 350> then Reputation Gain = 0.1 per unit and Fund Gain per unit = 3000 Or something like this with the numbers changeable in the config. I think it would add a nice user friendly progression. I apologize if I am overstepping.
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