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Who needs test flights?
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Landed at Kerbol (working on Jeb's tan)
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Glad to see Sojourner free flying!
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[1.9.x] OSE Workshop Reworked - KIS Addon
zumadawg18 replied to linuxgurugamer's topic in KSP1 Mod Releases
Isn't 1.2.14.0 the latest release? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
zumadawg18 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 have you been experiencing any compatibility issues with ose workshop in 1.9? Anytime I try to produce anything in the workshop it throws the following log error: Error - OSE] OSEModuleWorkshop_OnUpdate Exception: InvalidCastException: Specified Cast is not Valid It appears looking back through the log file that the blacksmith can't find a valid inventory, and so the production will just sit at 100% and not complete and the item be stored. When i use the normal OSE workshop by itself there isn't any issue, but once I use the blacksmith or connect an ose workshop to pathfinder parts, it seems like pathfinder causes it to break. Any ideas?- 3,523 replies
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Sans ranger (which were moon probes) , all of these are specifically mars probes. I suggested Sojourner because the Sojourner rover was deployed by Mars Pathfinder, so Sojourner is Pathfinder's "little sibling".
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Maybe since Pathfinder has now been retired, it should be replaced with it's younger sibling, Sojourner!
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[1.9.x] OSE Workshop Reworked - KIS Addon
zumadawg18 replied to linuxgurugamer's topic in KSP1 Mod Releases
I figured I'd ask here since the exception being thrown was an OSE module, and Linux might know more about exceptions thrown by his mod than others would. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
zumadawg18 replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm having an issue where the progress bar will reach 100% but the part will not output into inventory using the pathfinder blacksmith workshop. Looking the the log output, it says: "[Error - OSE] OSEModuleWorkshop_OnUpdate Exception: InvalidCastException: Specified Cast is not Valid" What does this error mean? I have Engineers in the part, and it has positive productivity. I have enough MaterialKits to make the part, so I'm at a loss with this one. I've updated to the dev version of mechjeb as others have suggested, and am running OSE 1.2.14 like another user suggested fixed their game. Any suggestions? After some more experimentation, it appears that this issue is specific to the pathfinder blacksmith lab. I used the normal OSE Workshop and there was no issue producing the part. So mod interaction issue I guess. Any ideas?- 3,523 replies
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- geoscience
- colonization
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[1.9.x] OSE Workshop Reworked - KIS Addon
zumadawg18 replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I'm having an issue where the progress bar will reach 100% but the part will not output into inventory using the pathfinder workshop. Looking the the log output, it says: "[Error - OSE] OSEModuleWorkshop_OnUpdate Exception: InvalidCastException: Specified Cast is not Valid" What does this error mean? I have Engineers in the part, and it has positive productivity. I have enough MaterialKits to make the part, so I'm at a loss with this one. I've updated to the dev version of mechjeb as others have suggested, and am running OSE 1.2.14 like @capi3101 suggested fixed their game. Any suggestions? EDIT: After some more experimentation, it appears that this issue is specific to the pathfinder blacksmith lab. I used the normal OSE Workshop and there was no issue producing the part. So mod interaction issue I guess. Any ideas? -
[1.9.x] OSE Workshop Reworked - KIS Addon
zumadawg18 replied to linuxgurugamer's topic in KSP1 Mod Releases
Were you ever able to find a solution to this? I’m having the same issue and can’t figure out why. -
Is the K-20 in MOLE? I see on the github a WBT update for some parts, but can't find anything on the models they link to in MOLE?
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What statics are you using for the roads between structures?
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When We Left kerbin - Chapter Twenty: Epilogue
zumadawg18 replied to Angelo Kerman's topic in KSP1 Mission Reports
I am extraordinarily excited to see where this goes! I loved KEEP and the Duna Space Program series! Taking your mods and turning them into a story is an amazing thing to follow!