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[1.12.x] MissingHistory v1.9.3: Handy parts to complement Making History.
Hex3 replied to Snark's topic in KSP1 Mod Releases
The new crew cabin is much appreciated, but I found a weird quirk that it has when you turn the Ambient Light Boost down... -
The developer story trailer contains some (Pre-alpha) footage of the Mun's surface, planets from afar. It all looks like an improvement to me
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well there go my doubts. also, I've seen a lot of people already anxious about whether it'll be on the epic games store, and I have no clue why. Even if it is an Epic exclusive... does that matter? A KSP game is a KSP game.
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The only problem I could see coming from this game is a lack of mod support. It looks way more advanced technically and has built-in online multiplayer, so hopefully that doesn't mean people won't be able to create mods...
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Interstellar travel? Small city-sized colonies? New parts? Optimization? I don't think I've been this hyped for a new game.
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1.7.3 works well enough, but I've been having input locks whenever I get near the end of a maneuver node, which means I can't turn off the thrust at all. Really annoying, but idk whether it's because of KSP or this mod.
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KSP Interstellar Extended Support Thread
Hex3 replied to FreeThinker's topic in KSP1 Mods Discussions
Can confirm the problems are fixed, even for existing ships. Thanks for the help -
KSP Interstellar Extended Support Thread
Hex3 replied to FreeThinker's topic in KSP1 Mods Discussions
I installed it, the ship I've got in orbit still doesn't produce any thrust. After testing on the launchpad, setting "Start Enabled" in the VAB to false will always cause the no thrust issue, but NERVAs with "Start Enabled" set to true will function. At least I can replace the boosters with working ones now. -
KSP Interstellar Extended Support Thread
Hex3 replied to FreeThinker's topic in KSP1 Mods Discussions
I had the engines and generators deactivated until orbit iirc. I'm using version KSPI 1.22.5 and ReStock, which is probably why the engines look different. also I'm not sure how to search through the log file so should I just upload it here? -
KSP Interstellar Extended Support Thread
Hex3 replied to FreeThinker's topic in KSP1 Mods Discussions
Which is odd because all of the parts between my fuel tanks and engines allow crossfeed. Unless the stack tricoupler is somehow in the way. -
KSP Interstellar Extended Support Thread
Hex3 replied to FreeThinker's topic in KSP1 Mods Discussions
I don't know if this is just me not knowing the mod well enough, but my NERVAs aren't producing any thrust at all. I've got em all set to using liquidfuel, more than enough radiators, and they even make sounds and visual effects when turned on. I'm using the latest KSPIE version on Linux, 1.7.3 -
oddly, it still doesn't work, but the files are definitely in my Gamedata folder. Maybe I'm having the same issue as MaianTrey.
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- beautify
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Hex3 changed their profile photo
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So I know that the Alt key doesn't work properly on KSP for Linux, so I wouldn't be able to bring up the menu using the normal method. Is there a workaround that I could use to do it? I've tried binding it to other keys and it doesn't help, but then again I don't know the internal names of the keys.
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Hex3 replied to FreeThinker's topic in KSP1 Mod Releases
Hi, I've been purging my game of all stock fuel tanks in favor of procedural parts. Is there any way I can get the Interstellar fuels to work with procedural liquid tanks, as they do with normal tanks?- 1,187 replies
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- fuel switching
- mesh switching
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