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AnimusNox

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Everything posted by AnimusNox

  1. Hey CobaltWolf, thought I would say hey... I dunno if you remember but I ran into you in the chat during the Epsilon-4 (the one with RAPIS-1 et al. payload) launch livestream, which was a happy surprise. Love your mods, and I -especially- appreciate that you actually put some semblance of instructions for how things fit together in the actual part descriptions in-game, which is something I don't usually see and then have to fiddle around blindly until I figure it out myself, so that is a huge help, honestly. But just everything is so great, well thought-out, detailed and useful that I honestly can't imagine playing without at least BDB anymore... And if you ever need any freelance non-committal ephemeral help with anything, I would definitely maybe be available any time whenever I feel like it possibly. No but really, thanks, and it was great to meet you, even if that chat was a madhouse and it would have been easier to have had a conversation while standing next to an actual rocket launch than it was there. <3 Keep up the good work, and I can't wait to see what you have in store for us next!
  2. I've had this music issue once too, but after I restarted the program completely it went away and hasn't been back since. I can't remember exactly what I was doing when it happened, but I believe it occurred right after loading a quicksave or maybe reverting to VAB right after launch. Can't really remember. But I can confirm this definitely does happen, even if only rarely. If I recall, it would actually play the music only after I left the screen that the music was supposed to be playing for. So like if I was in the VAB, it would be silent, but then when I left the VAB, it would start the play the VAB music for a few seconds on the loading screen, but then it would stop when it got back to the main KSC overview screen, and it would be completely silent again until I transitioned to another building, where it would start to play the KSC overview music for a few seconds again, then stop, and so on. I do have mods installed currently, but it did this before I had mods installed on this version. I did a complete clean re-install when it was updated to 1.4 so it wasn't any upgrade issues or leftover files. But like I said, it only happened once and it went away and hasn't come back since then, so I don't think I can really help pin this one down. Also, I haven't noticed the thing about the icons for the strategies, but then again I haven't looked too closely at them in the first place, and even if they were a lower resolution than the previous version, I don't know that I would have recognized that that was the case anyway.
  3. Seconded! I was using my Saitek X-56 in 1.3 (I think? It may have been an earlier version, all I know is it stopped working somewhere around this version) quite happily, having plenty of toggles and buttons to use for all of my action groups with some left over besides. But then one day it started doing exactly what the OP described: when it worked all the joystick keybinds would say something like "joystick0button1" clearly identifying the joystick (well, maybe not clearly...but you know what I mean.) but now it just says "button1", and since the X-56 is two separate devices, one throttle and one stick, they both have a button 1 on them. So, for instance, I have my staging button set to the main stick trigger, which is Button 0 in this game. And then I have the Brake action group bound to the thumb button on the throttle (which is a separate device), but it is also labelled as Button 0 in the game. So then whenever I press the staging button trigger, the brakes activate. Whenever I activate the brakes, it stages as well! But wait, there's more! I tried using vjoy and universal remapper (can't remember the name, it's 3 letter acronym like UKR I think? I dunno.) to combine the inputs into one virtual device so the buttons wouldn't conflict. Sounds like a great idea, right? Yeah, I thought so too... but in reality, while it did fix the duplicate mapping issue, it created a whole new problem: the game would register inputs from both the virtual device AND the hardware device at the same time. So, again let's say I press the trigger, which is Button 0 on the hardware device, and it is remapped to Button 4 in the virtual device. Any action bound to either Button 0 OR Button 4 will activate simultaneously when I press the trigger. I tried several different variations on mapping, like setting vJoy to have 64 buttons instead of 22, and starting the remapping process from Button 64 instead of 1. Well, apparently either windows or the game itself cannot handle more than 32 buttons on a device, so that didn't work. And when I set it to 32, it stopped recognizing the virtual device altogether, so I just gave up and dusted off my old Thrustmaster T-Flight HOTAS X for this game, which works fine, though it doesn't have all the functions that I prefer like the X-56 (The mini-thumbsticks are superb for translation!) at least it works properly. The only thing I discovered that may or may not be important to this issue is this: when I was setting the bindings, I actually got it to register as "joystick0button0" like it used to by pressing both of the same-named buttons at the same time; so if I hold the trigger (button 0) on the stick and THEN press the thumb button (also button 0) on the throttle, then it would register as joystick1button0 in the bindings. However, when I tested this binding in the game, I had to do the same thing in-game to get it to register, meaning I had to hold the trigger and then press the thumb button on the throttle to activate that keybind. I wouldn't recognize it otherwise. I surmise it must have something to do with some sort of dynamic input api in the game or maybe in steam that is trying to manage input devices on the fly, but apparently it has some sort of bug that de-registers any device that doesn't currently have an active input or something. That's just a wild guess though, I honestly have no idea. But yeah, I really enjoy having a HOTAS system for this game, even though it isn't really the type of game most people would think of using a HOTAS for. It is no Elite Dangerous, in other words but still, it makes things like rendezvous and docking and especially precise throttle control a LOT easier. I can get MechJeb-like precision executing maneuvers without MechJeb. And besides, the experience just feels better when you have your hands on a real joystick while controlling a spaceship! So, yeah, I guess it's bug report time because I'm out of ideas on this one.
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