Jump to content

TheBigElon

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by TheBigElon

  1. Not dead but on life support. I don't want to give away thing but all I'll say is this: KSP 2
  2. Ok so I think, unfortunately, I'll have to ditch the realistic Starman model. I think I can improve the original model. I'll keep you guys posted.
  3. I pretty sure the whole model has screwed itself over which might mean I have to restart from a backup of the 1.0.5 version. Not exactly something I wanted or expected to deal with, but here we are I guess. If I can have something out by February 6th as like an anniversary release, I will. That's the goal right now. Unfortunately, the winter break proved to be much more jam-packed than I expected and school starts again this week on the 10th. I got only about 3 days to really evaluate the situation, figure out the plan from here on out, and start working. If there was more I could say, I would but really, I'm about as lost in this whole thing as you guys are.
  4. Haven't gotten to work on the mod. Going to try to over Thanksgiving break.
  5. I want to focus on fixing existing issues first. I think it's important to have a good foundation before I continue to add things. Feel free to make suggestions though and I'll see what I can do. I've read about normals being messed but honestly, I'm not sure if that's it. I know when I lowered the face count on the steering wheel, the center part was no longer invisible. Only thing is with a model as complex as Starman, its impossible to do that without making it look terrible. I suppose I could try to cut him up into different pieces, but Idek how to do that. I'm sure its possible. For right now, I'm gonna focus on getting the mod to actually work before I look into fixing the new starman model. New craft files are top priority after everything is working again. 2.1.1 has a perfectly functional craft file right now, the only caveat is that it required Making History.
  6. I'll try and get them to you tomorrow, if not then, definitely on Thursday. One thing I have noticed is since I updated the shaders on the model, no textures are produces when I compile it. May be because its all materials and not textures. But like I said, I'll get them to you asap.
  7. I can have them for you on Thursday. I can PM you a link once I have access to the computer all the stuff is on. Just let me know what all you need and want to take a look at, and I'll get it over to you.
  8. I have no clue. No clue how to fix it either.
  9. Reinstalled, no luck. Also tried on another PC I could try to do that. Installed correctly. Was unable to find it at all in VAB.
  10. No, I haven't. And if I needed to, I wouldn't know unless someone said I did.
  11. No. It hasn't been touched in months and was working fine, and continues to do so with the latest public release being v2.1.1
  12. So after testing in 1.4.5, I can confirm it still does not appear in the VAB though I do not get the same error when first loading to the menu screen. Essentially the issue is the same, the way it presents itself is not. Obviously, I would like it to be compatible with 1.5.0 (v2.1.1 works fine but just has a few graphical issues) and I also would love to get the updated Starman model I've had for months working too, but I guess the first step is actually getting it to work again. Hopefully I can find someone who actually know wth they're doing and help me sort this mess out.
  13. I suppose I could do that. Let me drop it back to 1.4.x and I'll report back.
  14. What I don't get is that it says #autoLOC_8004230 is an Expansion Load Failure. MH DLC loads fine, unless by expansion it means the mod. v2.1.1 still works properly and loads fine.
  15. Well, guys, I hate to say it, but I'm pretty sure I've broken the mod. Constantly getting the #autoLOC_8004230 error which means there's a mod issue. I've updated PartTools for 1.5.x, updated and even redid some of the shaders entirely, yet it refuses to work. I'm not sure if its the .mu file itself, or the config. If any of yall are good with mods or could connect me to someone who is, I would really appreciate it. I've been putting off working on the mod because I know how rushed it was in early development. Config file I know is a mess. It always has been. Once again if anyone knows how or knows someone who knows how that could help me sort this whole thing out and maybe teach me a few things, I would appreciate it. I had tons of plans for this mod but got discouraged when I realized how broken stuff was. I would love to bring at least a few of these to life and hopefully revive this project. (Here in unity it looks nice. Just wish I knew what the source(s) of my problems are.) (Btw for those who don't know, this is my first attempt in the mod world of any game. So if it seems like I know what I'm doing, let me assure you that I do not.)
  16. Hmm. I suppose I could make a few changes to allow a Kerbal to sit inside. I'll have to talk to a few other devs and see what I can do, and make a separate release.
  17. Hello, I'm TheBigElon, creator of the Starman Mod. Unfortunately I haven't had much time to work on any new mods lately nor have I been able to get the Starman mod to its full glory. To tell you the truth, I have absolutely no idea what I'm doing when it comes to most things in the KSP Mod Making community. Currently I'm on the 7th revision of the mod and I'm looking to finally get it to a place where everything I can do with it has been done. Currently, its just a 3D model of a Tesla Roadster with a basic looking Starman sitting in the seat. When I first created it, I never intended on its public release. Certain things didn't line up or look right and even still, they don't. A few months ago I made the final model that I intended to use for the mod. It features a much nicer looking Starman, and some fixes to the car itself. Of course KSP didn't like the model and it refuses to render things correctly. Starman's body is completely invisible and only the main part of his helmet can be seen. The steering wheel on the Roadster is also partially invisible in the middle. I'm not entirely sure what's wrong. I don't know if its shaders or the amount of polygons or anything that it could be. All I know is that the people who have enjoyed playing with this mod in-game have loved it, and I think it would be fitting to finally get the model looking right. If anyone could help me try to figure out what's wrong with this thing, I would extremely appreciate it. Thanks! Picture of the updated model
  18. Its part of the Making History DLC. I suppose the craft file I used contained parts from it. I'll make creating a Non-MH craft file a priority. Sorry about that.
  19. Yes. It hasn't been at the top of my to-do list but I plan to revisit it and fix a few things soon.
  20. Ah ok. Well when it's done, I'd love to use it for a cinematic involving CRS 15!
  21. Where can I get that Dragon capsule and trunk at? It isn't the mockup from the Launcher Pack is it?
  22. Thank you! @Thrimmhas been giving me some advice on how to fix an issue I'm having that causes his entire body to be invisible.
×
×
  • Create New...