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Showing results for tags '1.5'.
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Starman's Tesla Roadster On February 6th, 2018 this very Tesla Roadster along with an assortment of other things began their billion year journey around the Sun. Fortunately, the Kerbals discovered this amazing piece of history and brought it back to their homeworld of Kerbin. Now you can control the launch, and send Starman to whichever planet or moon you desire. Features: Detailed model of Elon Musk's Tesla Roadster and Starman based off of the real car. Craft file for the stand with the car pre-mounted. (Fixed as of 2.1.1) Don't Panic sign. This mod was designed purely for entertainment and has no real functionality yet. Changes in latest update v2.1.1: The craft a file has been updated and added back to the mod. Changes in latest update v2.1: Removed rearview mirror and windshield wiper. They are not on the real car. Fixed the side reflector colors. They now appear orange and red like they are supposed to. Slightly adjusted the tires. About 2% larger and fit nicer in the wheel well. Completely new Starman model and other visual improvements are on the way in a future update. Download from SpaceDock Download from CurseForge Requires: SpaceX Launch Vehicles by @Kartoffelkuchen HullcamVDS by @Albert VDS; @linuxgurugamer
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Hello if anyone can see this. I have used BDArmory in KSP 1.3 and it worked great, loved the mod so much. Seeing the new updates like 1.5 and 1.6 got me excited to combine such a mod. Unfortunately, I have ran in to a problem when loading my KSP game. I downloaded the mod for 1.5 and 1.6 through this website: https://github.com/PapaJoesSoup/BDArmory/releases I download the zip file and extract the mod folder, place the folder in my ksp gamedata folder. When I run the game in 1.5 or 1.6 the loading bar says BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun, and stays there forever. The loading screen with the picture slideshow and witty loading comments doesn't stop however. Am I doing something wrong?! The github releases say that it was recompiled for 1.6 and 1.5!!! Can someone help me please!!! This mod is amazing and I only wish it would work!!! I've been trying to figure out the problem on my own for two days. Hopefully I will get answered. Seems he/she got the mod working: Someone help me please.
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ksp 1.5 build id = 02332 I just installed ksp 1.5 today fresh, with no other previous installations on my computer. I started a career mode save, but my funds/reputation/science bar won't come up. I've already tried redownloading and reinstalling to no avail. https://imgur.com/6hjNX5v Edit: I've found it is tied to the UI scale. If I set the UI scale above 160%, the resource bard disappears entirely.
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Is it me or does this update feel "Incomplete".There are parts that got an overhaul but other parts that are meant to go with that didnt get the overhaul and now crafts seem like a mess. Heres what i mean: The MK 1 chute looks completly out of place with the pod. Aswell the hammer and flea engine.... (Sarcasam alert) Oh squad i absolutly love how you took 2 unique engine models and made a new one for the hammer and said Lets cut the hammer in half!...Yeah that`s the flee engine we whanted!.....Really squad?The flee engine is literaly the hammer cut in half!. Really this update is really boring and a bit pointless.No one asked for a part revamp.The closet thing in saw that some asked for a part revamp was I that asked for a revamp on the kerbals suit(Which I like how they turned out).But people have been asking for ages for multiplayer....Better graphics....Updates on the console version......new stuff to explore.....more planets.....new game mechanics....you named it.
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when using a space plane I made the control surfaces are a bit wack as in they are inverted. is this a bug? How do I fix this?
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The new burn time feature is doing something kooky with this vessel - the tanks are still half full, and according to KE it has 11 min of burn and over 4000dv, but the burn timer indicates that it has 0dv and that a 66dv burn would take over 10 minutes. I'm pretty sure this is some kind of bug, but I don't know what's screwing it up; the nuclear engines maybe? The craft only has stock parts. Mod list: Update: Quitting the game and reloading didn't fix the issue, but it gets kookier: when I deactivate one of the nukes, the burn time suddenly changes to something reasonable (see spoiler). But when the nuke is activated again, it shows the same nutty result pictured above. This leads me to suspect it has something to with the engine plate... Has anyone else encountered something like this?