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Hi, I've searched the forum and on spacedock but I could not find anything... so here's my request: a Mod that allows the camera to move freely around, as not attached to a particular vehicle. It would be a bonus if it was programmable with movements and has some "Camera option" for making screenshots or to make footage usable for screen capture. I think the community would greatly benefit from a tool that allows content creators, or just general ksp lovers, to easily create content. Thank you.
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pippo_jedi started following Vab Suggestion: option to select wich part to attach to
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Hi, I offer a humble suggestion for the VAB: give the option to select a part of a vessel to which ATTACH things to.§ When messing around with strange Kerbal Crafts I end up with lots of parts one near the other and trying to "persuade" one to attach to THAT one and not the one near it is a pain. Thank you for your time.
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pippo_jedi changed their profile photo
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Release KSP2 Release Notes - Update v0.1.1.0
pippo_jedi replied to Intercept Games's topic in KSP2 Dev Updates
Thank for the patch, it seems and feels huge: we will need time to "check" the bugs improvements but on the performance side there is a small, but noticeble, fps improvement... on the launch and low orbit with Kerbin on the screen I feel get some FPS more (3/5 ?) then before, from 12/15 to 17/18 at 2K, lowest settings with a 2070. Still bad of course... but there is some improvement there so... thumbs up and keep up the good work! -
[1.9.x] OSE Workshop Reworked - KIS Addon
pippo_jedi replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, simple question: ckan flags this mod as not compatible with the current version... it's really not compatible or can I install it anyway? -
Thank you for the tip but, saved time aside (which is precious ofc), my procedure should give me a clean install, doesn't it? because i always get this bug, and i dont know how to avoid it or get around it with some other tool...
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Hi, I tried to see if it was a compatibility issue with other mods, I made a clean install and tried to replicate del bug with less and less mods installed, on the last I have installed only usi mods and mecjeb2 and it does still the same thing: i put a rocket on sand bax for a couple of weeks, crew becomes tourist, when returning to duty at 25m they are active but portraits are still labeled tourists and when they return to KSC they get experience, they disappear and strange things happens to roster crew. To make a clean install I have to first disinstall through steam, then erase all content of ksp folder, yes? or do i forget something that leaves some hidden game file corrupted? I would hate to have to play without Usi mods as I love them very mutch... :-\
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Hi, I have the same issue you had: every time a kerbal becomes grouchy or whatever it corrupts the game file, when they return to ksc they don't do XP and then disappear. Were you able to find a solution to this bug? Editing the save file afterwards? I'm not well versed in the editing of ksp file, I have downloaded KML but could not figure out what to do...
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
pippo_jedi replied to nightingale's topic in KSP1 Mod Releases
HELP it told me to post it here, i did :-D Exception occured while loading contract parameter 'HasCrew' in contract 'BasesandStations.Evacuate': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.Kerbal.SetCrew (ProtoCrewMember pcm) [0x0001f] in <43a2e7cbd59545c6b9206fcd382ecb64>:0 at ContractConfigurator.Kerbal..ctor (ProtoCrewMember pcm) [0x00006] in <43a2e7cbd59545c6b9206fcd382ecb64>:0 at ContractConfigurator.Kerbal.Load (ConfigNode node) [0x00041] in <43a2e7cbd59545c6b9206fcd382ecb64>:0 at ContractConfigurator.Parameters.HasCrew.OnParameterLoad (ConfigNode node) [0x00085] in <43a2e7cbd59545c6b9206fcd382ecb64>:0 at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnLoad (ConfigNode node) [0x000be] in <43a2e7cbd59545c6b9206fcd382ecb64>:0 And now the game is broken... I cant control vessels, no rcs or sas is clickable, pressing the keyboard works... except for the wasd and shift ctrl to use the craft... I managed to reload an older game save...- 5,201 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
pippo_jedi replied to RoverDude's topic in KSP1 Mod Releases
Hi, sorry for newb question but: do kolony rewards apply to orbital stations or only to thing attached to something? (to asteroids count?) thanks for awesome mod -
Hi, simple yes/no question: the resources on planets on a certain spot are infinite or not? If I find a good spot with Hydrates (i'm using mks and planetary bases) or Water, I can land there and drill the resource for whatever long I please or it will be consumed and i have to move? Thank you for your time.
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Hi, first of all Great Mod! Second: I have a question... i don't seem to get how DIY kit works. I built a DIY Kit on minmus, I want now to "load" the specs for a rover I need, then I will build it with a workshop and material kits... but I cant load the blueprint in the DIY kit... I have a engineer by it, the only thing i can do is renaming it, which accomplishes nothing, or disassemble it... It is possible to do this? I assumed it is as it stands to reason: i build a empty kit, load the specs, then build it... what I'm doing wrong? @_@ thank your for your time!
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