Xd the great
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Everything posted by Xd the great
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yeah so when i use mechjeb to land my short spacecrafts it wobbles. mechjeb does not know how to deep throttle stuff, especially if the engines have a large gimballing range. Is there any way to solve this problem?
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I am having a problem where when I select a craft in the DIY tool kit, the vessel loads but is seen completely on the screen. I can't figure out how to make it store inside the kit. I use ksp version 1.4.3, which ckan says is compatible. I also have kerbalX installed. seems like ckan failed to download the CRP. testing in serious progress
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[1.9.x] Hangar Extender Extended
Xd the great replied to linuxgurugamer's topic in KSP1 Mod Releases
just updated. Thanks! -
[1.9.x] Hangar Extender Extended
Xd the great replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh thanks Really appreciate the mod. -
PF Interstage node failure.
Xd the great replied to Motokid600's topic in KSP1 Technical Support (PC, modded installs)
Well, i dont really think a nosecone is necessary. Bricks fly when they are fast enough. Or use stock nosecones with surface attach structures. Or land it like a spaceX falcon rocket. -
[1.9.x] Hangar Extender Extended
Xd the great replied to linuxgurugamer's topic in KSP1 Mod Releases
For some reason, it says it isnt compatible with ksp v 1.4.3 Yet it works. -
Operation Munstrider: First Career Mun landing.
Xd the great replied to PHO3NIX_F1RE's topic in KSP1 Mission Reports
Nice job. Not bad for a first try. -
How do I establish connection in RO?
Xd the great replied to Zeiss Ikon's topic in KSP1 Gameplay Questions and Tutorials
1. Would you mind to check for compatability of your mods? Can you try manually installing mods? Make sure that they are of the correct versions for ksp 1.3.1 2. Do you have communicatrons and electric charge? Try adding an extra stock drone core. -
Well, that IS some serious rocket science. Do you have KER/mechjeb? It helps with the delta V /TWR calculation. Lets say that your 1st stage has 400 delta v left, and you need to do a burn of 1000 delta v. I use mechjeb myself, so i can see the estimated burn time left. Also, lets assume your second stage has 2400 delta V, and a burn time of 4 minutes. You divide the stage delta V over stage burn time, and that gives you a rough estimation of delta v per second, i.e. 10 delta v per sec. Now, divide the remaining delta v (1000-400) by the delta v per second of the second stage, and that gives you the burning time of the second stage. The same can be done for the first stage. This method only gives you a rough estimation of burning time required, and has excess time for you to execute manouvers accurately by reducing thrust.
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PF Interstage node failure.
Xd the great replied to Motokid600's topic in KSP1 Technical Support (PC, modded installs)
Well, try reducing that fairing to 1, not 2. Or add more struts. -
Time to mess with that.
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Which slider is that? I dont seem to be able to do that with sandbox Technically , i prefer a archive where i can see how many bones bill fractured due to jebs piloting skills.
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
Xd the great replied to V8jester's topic in KSP1 Mod Development
yay thanks a lot -
not aware that such tubes are in BDAc. are you using other mods? dont worry i found it. Seems like a wrong install.
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or just that kerbals experiencing accidents will be unsuitable for flying. Or making kerbals pass out from high g forces.
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Is there a mod where kerbals crashing into grounds will hurt them and make them unfit for flying? I dont want any life support stuff, just injuring kerblas.
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Error-1: The forum is not found
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Suspiciously Affirm Your Status As A Human
Xd the great replied to astrokerb's topic in Forum Games!
Mechjeb has similar neuron config brain as me -
What is the user above you known for?
Xd the great replied to UnionPacific1983WP's topic in Forum Games!
Huh, i dun really know much people here. So i'd guess it will be doing SCIENCE! -
Jeb: May i have a mun landing breakfast set? Waiter: no problem. A mohole crash dessert.
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My sins? "Accidentally" retracted a winch with a kerbal toi much. He spazzed out and died. "Accidentally" triggered the eva parachutes too late. Spazzing out and killed another kerbal. Using bdac, nkd and bdac fps to build rovers and have kerbals shoot each other out.