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Xd the great

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Everything posted by Xd the great

  1. yeah so when i use mechjeb to land my short spacecrafts it wobbles. mechjeb does not know how to deep throttle stuff, especially if the engines have a large gimballing range. Is there any way to solve this problem?
  2. I am having a problem where when I select a craft in the DIY tool kit, the vessel loads but is seen completely on the screen. I can't figure out how to make it store inside the kit. I use ksp version 1.4.3, which ckan says is compatible. I also have kerbalX installed. seems like ckan failed to download the CRP. testing in serious progress
  3. Seems to me that mines do explode even if they are dropped stationarily. Do mines detect each other?
  4. Well, i dont really think a nosecone is necessary. Bricks fly when they are fast enough. Or use stock nosecones with surface attach structures. Or land it like a spaceX falcon rocket.
  5. For some reason, it says it isnt compatible with ksp v 1.4.3 Yet it works.
  6. 1. Would you mind to check for compatability of your mods? Can you try manually installing mods? Make sure that they are of the correct versions for ksp 1.3.1 2. Do you have communicatrons and electric charge? Try adding an extra stock drone core.
  7. Well, that IS some serious rocket science. Do you have KER/mechjeb? It helps with the delta V /TWR calculation. Lets say that your 1st stage has 400 delta v left, and you need to do a burn of 1000 delta v. I use mechjeb myself, so i can see the estimated burn time left. Also, lets assume your second stage has 2400 delta V, and a burn time of 4 minutes. You divide the stage delta V over stage burn time, and that gives you a rough estimation of delta v per second, i.e. 10 delta v per sec. Now, divide the remaining delta v (1000-400) by the delta v per second of the second stage, and that gives you the burning time of the second stage. The same can be done for the first stage. This method only gives you a rough estimation of burning time required, and has excess time for you to execute manouvers accurately by reducing thrust.
  8. Well, try reducing that fairing to 1, not 2. Or add more struts.
  9. Which slider is that? I dont seem to be able to do that with sandbox Technically , i prefer a archive where i can see how many bones bill fractured due to jebs piloting skills.
  10. not aware that such tubes are in BDAc. are you using other mods? dont worry i found it. Seems like a wrong install.
  11. or just that kerbals experiencing accidents will be unsuitable for flying. Or making kerbals pass out from high g forces.
  12. Is there a mod where kerbals crashing into grounds will hurt them and make them unfit for flying? I dont want any life support stuff, just injuring kerblas.
  13. Error-1: The forum is not found
  14. Mechjeb has similar neuron config brain as me
  15. Huh, i dun really know much people here. So i'd guess it will be doing SCIENCE!
  16. Jeb: May i have a mun landing breakfast set? Waiter: no problem. A mohole crash dessert.
  17. My sins? "Accidentally" retracted a winch with a kerbal toi much. He spazzed out and died. "Accidentally" triggered the eva parachutes too late. Spazzing out and killed another kerbal. Using bdac, nkd and bdac fps to build rovers and have kerbals shoot each other out.
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