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Everything posted by jinnantonix
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
Here is part 4 of the mission, assembly of the first 5 transit vehicles in low Kerbin orbit. The craft have now all burned for Jool. -
Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
The designs for five transit 2 craft are ready, and the kolonisation phase is about to begin. Each T2 craft requires 3 launches. Launch 1: Rover/Supply module: Supplies for the Kerbals in transit, and large rovers/carriers - these are unique to each craft and purpose built for each moon. Launch 2: Nuclear tug. Identical for each launch, and is the propulsion device for the Interplanetary Vessel Launch 3: Interplanetary Vessel capable of carrying at least 100 Kerbals, and Space Station for each moon The Rover/Supply module is docked at LKO 90km orbit to the nuclear tug, and five T2 craft are assembled. The five Interplanetary Vessels, each including about 90, 91 or 112 Kerbals depending on destination, are then launched and docked to their respective T2 craft, and immediately burn for Jool. Extra fuel is used to reduce the transit time to less than 1.5 years so there are sufficient supplies for the trip. The 5 craft proceed to burn to low orbit at their respective moon, the Laythe craft go direct to Laythe, and the Tylo, Vall and PolBop craft doing a Tylo gravity capture. T2 Laythe A on the launch pad... -
Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
A small setback. I visited my bases (hydroponic farms) on Laythe, and discovered that they were missing 80% of their parts. I was able to back up to a previous quicksave. However when I use the [ and ] keys to move between bases, they randomly bounce in the air and explode, and in particular the base that was adjacent to the Laythe Freighter. I was able to fix this by going to each base via the Tracking Station, and manually change all autostruts to 'Grandfather'. So far no more Kraken. -
Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
I am adding Ship Manifest mod to assist with the transfer of Kerbals. -
[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
jinnantonix replied to micha's topic in KSP1 Mod Releases
Hi all, Sorry if this is a dumb question, but... Is it possible to select all of the crew in a part as a group to transfer to another part? Or do I need to click on "transfer" for each individual Kerbal? . -
The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Jool 500 part3. Completing the setup of 6 relays,plus probes, and outposts on every biome of every moon in Jool.- 116 replies
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
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The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Hardware setup is complete as shown below. There is a probe, outpost and rover on every biome, with 4 bases on Laythe Dunes and 4 bases on Laythe Peaks, plus 6 relay satellites per moon, and 6 for Jool. The CPU is handling this, no problem, but I think adding 500 Kerbals during transit 2 may have an impact. If so I plan to delete all the probes, as they no longer play a role. There is the option of deleting all of the equatorial orbit relays also, as I am getting uninterrupted coverage with just the polar relays.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
All Kolonisation hardware has now been deployed to every biome in the Jool system. The video shows the Jool relay gravity capture and deployment, and Laythe landings - some (but not all) of the key moments in the deployment of relays, probes, outposts, bases (hydroponic farms) and small rovers to every land and sea biome on Laythe. Engineers Bill and Supal Kerman are enjoying a rest in a greenhouse on the Dunes Base D, awaiting the 500 Kolonists. Parallel to the Laythe deployment has been hardware delivery to the other moons which will be shown in Jool 500 part 3 – Vall, Tylo, Pol and Bop hardware deployments.- 116 replies
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
All Kolonisation hardware has now been deployed to every biome in the Jool system. The video shows the Jool relay gravity capture and deployment, and Laythe landings - some (but not all) of the key moments in the deployment of relays, probes, outposts, bases (hydroponic farms) and small rovers to every land and sea biome on Laythe. Engineers Bill and Supal Kerman are enjoying a rest in a greenhouse on the Dunes Base D, awaiting the 500 Kolonists. Parallel to the Laythe deployment has been hardware delivery to the other moons which will be shown in Jool 500 part 3 – Vall, Tylo, Pol and Bop hardware deployments. -
The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Delivering an outpost to Vall. The rover is dropped to the surface, and moves away. The outpost is lowered and dropped to the surface. The freighter is then refuelled and returns to polar orbit to rendezvous with the outpost hub. The Laythe Freighter orbital rendezvous with the outpost hub. The land outposts are landed with the freighter, dropping the rover before lowering the outpost to the surface. The sea outposts are dropped from orbit, and use chutes to decelerate prior to splash down.- 116 replies
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The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Working on it. I have enough clips now for about 10 videos, so will have to figure out how trim it down. I was thinking part 2 would show the whole setup on Laythe, since that is the most interesting, and includes sea outposts and rovers and bases (hydroponic farms). Could be a very long video, there is a lot to it. Part 3 might be showing key parts of the setup on Vall, Tylo Pol and Bop. I will have to leave out the details or it will be an epic. Shouldn't be a problem. All the hardware for transit 1 is now at their respective moons, and relays in polar and equatorial orbits. Probes have been landed at each biome, and scanned for resources. A few outposts have been delivered, but this takes some time as the landing craft need to be refuelled each time. This requires about 8 days on Laythe and 15 days on Tylo, give or take. With the exception of Pol and Bop, where only one refuel is required (due to low gravity), I am staggering the outpost setup across the moons. It is complicated and Kerbal Alarm Clock is getting plenty of use. There is an engineer aboard each freighter to run the ISRU refuelling systems. They spend their time cooped up in a lander can although it is feasible that they could transfer into an outpost for a bit of R&R, I haven't done it in game play . At the end of the transit 1 phase, when all the moons are fully explored and outposts setup, I plan for engineers to occupy an outpost. I believe that satisfies the above rule. Thanks. Made mostly of SpaceY parts and a bit of Tweakscale to make everything huge.- 116 replies
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
My first transit craft has entered Tylo SOI. The process is as follows: Retro burn to equatorial highly elliptical orbit. + At Ap, decouple the outpost cluster and leave in orbit for later recovery [Tylo and Laythe only] At Vall, Pol and Bop the craft releases equatorial probes. Transfer to polar orbit, and at Pe burn to circular orbit at altitude = 1000km Release three relay satellites, and adjust orbits so they are 60 degrees apart (provides even surface coverage) Wait for one orbit of moon, recording the biomes that pass, and searching for biomes close to the equator Identify 2 equatorial locations where biomes are close to each other, so resources landed are easy to distribute in a rover [Tylo only, see image below] Release probes one at a time over the target biomes, to verify flat landing sites and do science, discover resources Land the freighter and refuel * Launch freighter westward to equatorial orbit, and release relay satellites, adjust as previous Rendezvous with the outpost cluster in highly elliptical orbit, transfer to polar orbit and burn to low orbit, [Tylo and Laythe only] Land each outpost and small rover using probes as a target, adjusting position to flat ground, and refueling (this requires many days) + Exceptions: T1 Laythe A - bases (hydroponic farms) - proceeds directly to equatorial low Laythe orbit (altitude = 100km). Tylo and Laythe requires the outposts to to be dropped in highly elliptical orbit, due to high gravity. * On Laythe the tug cannot be landed in the atmosphere. It has just enough fuel to transfer back to equatorial orbit for releasing the relays. -
Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
Here is part 1 of the mission, assembly of the first 5 transit vehicles in low Kerbin orbit. The craft have now all burned for Jool. -
The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Here is part 1 of the mission, assembly of the first 5 transit vehicles in low Kerbin orbit. The craft have now all burned for Jool.- 116 replies
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- 500 kerbals
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
After 19 launches of the Superlifter, the five Transit 1 vehicles have been assembled in low Kerbin orbit, and on a staggered schedule for transit from Kerbin to Jool. Each craft has one engineer aboard so that the ISRU based refuelling system operates at maximum efficiency once in the Jool system. Each outpost is fully stocked with USI-LS supplies, so the engineers will not go hungry. The plan is that each craft will proceed directly to it's respective moon, Laythe (two craft) , Vall, Tylo, and one craft going to Pol and Bop. Each transit vehicle will enter highly elliptical equatorial orbit, transfer to polar orbit so the craft has access to all biomes as the moon rotates beneath. Communications relays are setup and resource scanning is completed. Probes are landed on each biome, and science returned to Kerbin. Finally rovers and outposts are landed on each biome using dedicated large freighters, specifically designed for each moon, that can ISRU refuel after each landing on the moon's surface. The tug(s) then refuel at Pol and return to their moon's equatorial orbit to complete the relay setup, ready to rendezvous with transit 2 vehicles when they arrive. Video: Jool500 Transit 1 vehicle assembly and Kerbin launch. (pending) -
The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
OK, I have my new laptop with i7 CPU and 16GB RAM, and ready to proceed with another attempt at this challenge. I will be documenting the mission at Jool 500 Kolonization Mission (Redux) You can also subscribe to the Jinnantonix Youtube channel- 116 replies
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Jool 500 Kolonization Mission (Redux)
jinnantonix replied to jinnantonix's topic in KSP1 Mission Reports
Mission Schedule Transit Window 1: Relay satellites/network, probes, small rovers, bases (farms) and outposts, and large freighters for orbit to surface operations. 5 transit vehicles TV1 Laythe A Kerbals 1 TV1 Laythe B Kerbals 1 TV1 Tylo Kerbals 1 TV1 Vall Kerbals 1 TV1 Pol+Bop Kerbals 1 Transit Window 2: Interplanetary vessels to deliver 500 Kerbals, plus space stations, large rovers and resource carriers 5 transit vehicles TV2 Laythe A Kerbals 112 TV2 Laythe B Kerbals 112 TV2 Tylo Kerbals 90 TV2 Vall Kerbals 90 TV2 Pol+Bop Kerbals 91 Mission Architecture It has been discovered that there are water and ore resources available on Laythe, allowing hydroponic farms (bases) to be built. Each base supports 18 kerbals and generates an excess of USI-LS supplies. Eight bases manufacture sufficient supplies to support 500 kerbals. Kerbals are housed in outposts on each of Jool's moons, occupying every biome in the Jool system, as well as a space station around each moon. Each outpost has enough seats and supply storage to support 10 kerbals for about one year. Supplies are transported from the Laythe bases (farms) to each moon's space stations (housing 1 Kerbal for each moon) using nuclear tugs, freighters, resource carriers. The supplies are then transferred to the outposts using freighters and large rovers. Craft Scanners and relay satellites: Orbital discovery and communications craft Probe and scouting rovers : Mobile exploration vehicles Bases and Outposts: Habitat supporting kerbals Resource carriers: Large Freighter, Supply Carrier, and Nuclear Fuel Facility Large Rovers: Includes 10 seats Space Transport: Large Vessels -
Jool 500 Kolonization Mission (Redux) Overview The idea of the Jool 500 Kolonization Challenge is to take five hundred kerbals to colonise all 5 of Jool's moons, in the most complete way possible. The main challenge of this mission is the scale of it. It is not enough to simply launch 5 massive crew transports and land each of them on a moon. It is not even enough to bring a base and a rover along too. No, the goal of this challenge is to create a self-sustaining civilization in the Jool system including satellite networks, resource gathering/transport, etc Simulator Kerbal Space Program v1.10.1 with Making History and Breaking Ground. Game Mode: Sandbox, Normal. Mods: USI-LS Kerbal Planetary Base System SpaceY Heavy Lifters NearFuture Electrical Kerbal Atomics SSTU Labs Tweakscale Bon Voyage MechJeb Kerbal Engineer Kerbal Alarm Clock Trajectories Ship Manifest Thanks to All the brilliant developers of KSP and the above mods Alex for The Alex Moon Launch Window Planner
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@Mathrilordfor re-usability you may wish to the close the loophole on using ore and mining on the runway to avoid fuel costs. Also, full surface coverage may be debatable. I would argue that two relays directly opposite each other in equatorial orbit will give 100% coverage of Kerbin. Does coverage also include a relay capable of communicating with Eeloo?
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The Official SLS Sucks Challenge
jinnantonix replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Artemis 1 in Real Solar System. Many mods used. -
Mars 2020/Perseverance Landing Challenge
jinnantonix replied to UomoCapra's topic in KSP1 Challenges & Mission ideas
Mars2020 with Real Solar System. -
The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@JacobJHC here is my proposed mod list. Any objections? USI-LS Kerbal Planetary Base System SSTU Labs SpaceY Heavy Lifters NearFuture Electrical Tweakscale + Recall Kerbal Atomics MechJeb Kerbal Engineer Kerbal Alarm Clock Trajectories Ship Manifest Edit: Adding Kerbal Atomics a,d Ship Manifest- 116 replies
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The Jool 500 Kolonization Challenge Continuation
jinnantonix replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
My previous attempt at this challenge was in Sandbox mode, so no issues with the cost of hiring Kerbals. Have I misunderstood a requirement? Because if it is mandatory to do this in Career mode, then that is definitely beyond my ability to commit to game time.- 116 replies
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- 500 kerbals
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