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Yeah, I mostly wanted to know if anyone had ever seen anything similar. It only happened with that single instance of a vessel, I put an identical one in orbit and it didn't lag or spam the log so I'm guessing it has something to do with the kerbals on it interacting with the various life support modules. One intersting thing though, I used Set orbit to move the glitched vessel around, and it only seemed to lag in orbit around Eve and Kerbin. It was fine around Mun and Moho. So perhaps it has something to do with atmospheres.
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I'm having an issue and i think it is related to this mod. I have a station under 100 parts in LKO. For some reason, whenever I get near the station or switch to it, I get 6 FPS. I tested the station in another save, and got 60 fps. Console log is getting spammed by: [USI-LS ]Vessel situation changed, refreshing life support Over 120 mods KSP 1.12.2
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SPH Mirror mode disengages
LusBax replied to Espatie's topic in KSP1 Gameplay Questions and Tutorials
It does that all the time. You know how many times i am building a wing, and it switches off mid-work? Then i have to start over. Get used to it. -
My laptop came with 8 GB of RAM. While it is more than enough to run stock, my stupid ass installed 60+ mods. And you know, when you install your first mod, you just can't go back to stock. Of course i had multiple crashes and I couldn't run copernicous and KSPIE, but i always thought it was because of weak integrated graphics. However, i recently got additional 4 GB from a friend, and boy oh boy does it make a difference. It can easily run Kerbal Star Systems, KSPIE and 80+ other mods, and i am just so happy. So, how much do you have and what are your experiences?
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Pro Props - Wearable items for your kerbals. Updated to KIS!
LusBax replied to Locob's topic in KSP1 Mod Releases
Is this mod dead? I wanted to ask if it is version specific or does it work on any version, as long as i have KIS? -
LusBax changed their profile photo
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Well, i wouldn't say so. The most desctructive (what do you say we call that) "shift glitch" occured to me on a spaceplane while reentering. The spaceplane had a mk1 cargo bay with batteries and solar panels. The bay changed the angle and was affected by aerodynamics. It ended up being so bad, i had to abort landing since the plane became uncontrollable.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LusBax replied to Nertea's topic in KSP1 Mod Releases
Haha, thanks! Was just wondering if i am slowly going crazy ir not. Btw, are any other parts modeled after existing counterparts? -
Ever designed an ion probe and put it in orbit just to realize that the ejection burn will be on the dark side of Kerbin? *turns on infinite electricity* Ever succesfully brought a craft home from Eeloo just so that the push from your last stage puts your periapsis at 71 km? *hyper-edits the craft to the KSC* Or did you ever make a duna lander with just enough TWR to take off? And added batteries/parachutes/insertstuffhere afterwards? *furiosly hacks gravity* Just some highlights
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You mean like, change the angle/position while keeping the parts attached to the shifted part at the same location? That often happens to me, not only with clipped parts. I think it happens because of the physical timewarp, combined with huge forces (like reentry/landing). It also sometimes happens on the launchpad, with a huge clipped craft.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LusBax replied to Nertea's topic in KSP1 Mod Releases
Now, if this is a known thing, it will make me look dumb, but is the largest centrifuge modeled after the centrifuge 'Hermes' from The martian had? They look suspiciously similar -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
LusBax replied to JPLRepo's topic in KSP1 Mod Releases
Just wanted to say, the mod does not calculate how long a veseel will last if it has a (lets say) water purifier. It only tells me how long they will go with the resources stored aboard. This is pretty annoying, since it makes resource converters extremly hard to use. Any plans for implemeting advanced calculations? -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
LusBax replied to StarCrusher96's topic in KSP1 Mod Releases
When can we expect 1.4.3 compatibility? Is is already compatible?- 4,170 replies
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Hey, i was wondering if anybody here knows a robotics mod that works in KSP 1.4.2 or 1.4.3? I am getting tired of making stock hinges...