Jump to content

YamiHikari

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by YamiHikari

  1. Specific engines I'm having problems with include LV-405, LV-10-37, and BA-8, if that helps.
  2. The T30 and T45 are having no texture issues, and actually show the new Restock textures. Not all UKS parts are black, but the issue is mostly affecting the new engines.
  3. I additionally noticed what may be a bug (not sure if it's arising from a conflict with another mod) in the LV-T05 "Cogswell." it appears that its attachment node is vertically offset by a large margin, sitting well above the top of the engine: https://imgur.com/dxO60vp **correction, both nodes are vertically offset away from their correct positions
  4. I have AdvancedTextures, but everything was working with that before I added Restock. Around the time I added Restock, I also added ModularLaunchPads and the KerbalReusabilityExpansion (as well as two relevant utility mods), but I don't think anything in those affected textures. I may try removing AdvancedTextures and see if that helps . . .
  5. The parts from this mod that show up completely black are mostly engines. The notable part is that the Robin is only colorless on its bell, the rest of the engine having normal coloring. There were also select parts from other mods that are randomly blacked out.
  6. I'm wondering if a collaboration might be possible to fit the new parts to the textures in Restock instead of rerouting them back to being the base-stock-alike variants of themselves. Would be interesting to see smaller variations of the Restock-ified parts.
  7. @SpinkAkron With the recent release of the KSP Restock and Restock+ mods we now have some (AMAZING) new retextures of a lot of stock parts, but I've found that these mods break the new parts added by UnKerballed Start. Do you plan to do any work to add support and allow players to use this new mod without sacrificing our ability to see something other than a black void when we use the parts you added? I understand that your mod taps into stock textures to create the textures for the parts you add, and Restock modifies those textures (IIRC), so I'm wondering if there's a way to work around that.
  8. I have a question regarding the AVP visuals. A few days ago I packed my KSP install full of mods, and have noticed that not all of the mods are working properly. After some playthrough time, I've come to the conclusion that AVP is also not behaving as it should be (despite the fact that it's one of the only ones not giving me an error saying it's outdated). I compared the visuals in my game to the screenshots in this forum and realized that the differences were not a result of cinematic effect, but a lack of visual changes from the mod itself. I'm working on a Mac, which may have something to do with the problem, but I'd like to know if there is anything I did wrong in my installation of the mod and its dependencies. I can say, however, that the clouds, lightning flashes (but not the lightning), and aurora (from what I can tell) are for sure working as they (I think) should be. Everything else is pretty clearly not working. UPDATE: I seem to have worked out some of the issue. It turns out that many of the visual effects were the result of the absence of certain supplemental mods. I added in KSPRC and TextureReplacer. TextureReplacer worked very well (still no cool skybox yet, though), but KSPRC had some sort of conflict with AVP and took away the beautiful clouds without adding anything new. Long story short, now I have SVT and a small part of SVE, and I got rid of KSPRC. The features I am still missing at this point are CityLights and the custom skybox.
×
×
  • Create New...