MiB2k
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[1.12.x] Waypoint Manager - New Dependency added
MiB2k replied to linuxgurugamer's topic in KSP1 Mod Releases
It was CKAN installation and i triple checked that version was latest. Unfortunatelly I saw your suggestion too late and all those logs have gone by now -
[1.12.x] Waypoint Manager - New Dependency added
MiB2k replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi! I have an issue with this mod: I can see an icon in toolbar but when I click it nothing happens - no windows, no UI, nothing. However, all icons from contracts are displaying and reacting and I can set navigation to them. Is there an easy fix for such behavior? It is a shame to use only a fraction of functionality of this great mod UPD.: Nevermind, reinstall did the trick, now mod works like a charm -
KSP 1.9.1 No longer can zoom
MiB2k replied to Xd the great's topic in KSP1 Technical Support (PC, modded installs)
Same here. Additionally, I can't right click on ship parts and none of the stock game buttons (SAS, RCS, Altimeter) while in flight. Debug menu says no controls locked. UPD: Resolved by complete game and mods reinstall. Still don't know what was the cause -
All settings for vets were set to 1, but the actual vet names are in other language. Even setting vet settings to 0 via in-game UI didn't affect Jeb and Bob so I had to set all values to 0. Only after that something changed
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Thanks for that tip, it will solve my issue at the moment. And how about previous question? Why the game doesn't consider those guys as vets? Is that because their names are localized?
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Also I have a question: where are the settings for actual saved game? I tried to modify \GameData\UmbraSpaceIndustries\LifeSupport\Settings.cfg and these changes were not reflected in my save. And vise versa: I modified LifeSupport setting from in-game UI and these modifications didn't affect mentioned Settings.cfg
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I have issue with LS: my orange-suited kerbals become homesick after 8 days of flight (that's my fault, i'm pretty new to this mod and send those guys to Minmus without habitation space).Now these kerbals (Jeb and Bob) are tourists for some reason and Minmus lander mission is failed. But that's not an issue, I can deal with this. The issue is that when I'm decouple any part of that vessel and switch back to KSC, my entire communication network disappears (reproduced few times, that happens only when hab time for those kerbals changes). That looks like a bug but that's rather topic for github. After some investigations I've found that Vet Names in mod config are in English but my game is localized and now I'm wondering can it be an issue? Like orange-suited kerbals names do not match to VetNames in mod configs and that's why mod applies common habitation rules for those guys? And should I change mod config or just switch game back to English?
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
MiB2k replied to nightingale's topic in KSP1 Mod Releases
+1 Same here- 699 replies
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
MiB2k replied to TriggerAu's topic in KSP1 Mod Releases
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
MiB2k replied to TriggerAu's topic in KSP1 Mod Releases
Where is that setting? Can't find it in KSP settings (looked through all menus) There is only UI Scaling -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
MiB2k replied to TriggerAu's topic in KSP1 Mod Releases
+1 Trying to play on my new 4k monitor and looks like I need some magnifying glass to read the contents. And mod doesn't respond to 200% UI scaling in KSP game settings