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Posts posted by darkerdadorito
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5 hours ago, Puggonaut said:
Textures Unlimited , a few struts and well praying helped
TU config
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod
model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER
model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK
model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGOmodel = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_Rmodel = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_Lmodel = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R
model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKERJust dump that lot under here
}
KSP_MODEL_SHADER
{
name = Stock_FullMetalin the TU cfg.
Result one shiny rocket . simples
Ah, thanks! I did something similar, I was just wondering how your Starship looked more like steel since mine just enabled reflective surfaces. Thanks!
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6 hours ago, Shadowmage said:
So yes, you can write your own, or find one of the other config packs that are floating around. I think that both @Manwith Noname and @Electrocutor have config sets, both with their own thread (I'll try to dig up links...).
How does one write their own configs?
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Wow! These look awesome! Especially the New Shepard!
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On 1/6/2019 at 6:41 AM, Kartoffelkuchen said:
Or working on Dragon etc
oh! a dragon!
can you start off with dragon v2 first, since laztek's dragon still somewhat works? -
8 hours ago, lextacy said:
Ive noticed there are Dragon v2 space craft anywhere for past.90 . Laztec one is so old that the FPS is 1 fps its incompatible now. Im looking for a realism Dragon v2 if someone wants to help out. Maybe Kart is making one? I have no clue. Oh and I will not do a stock-alike as there are a few out there.
the only thing you can really do if you just want a dragon v2 capsule in there is simply just take decq's dragon and rescale it. other than that, it's only really scaling other dragons such as from tundra exploration, but the only one with ro configs is laztek.
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7 hours ago, Russekof71 said:
Hello, I wanted to know if someone managed to run ISS community on ksp 1.3.1 with RSS / RO? Thank you
i have, its just a parts mod and the configs still work. I still recommend that you check the config files tho in case you want to switch something
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1 minute ago, damonvv said:
So they can be recovered and reused
ah. XD
you know what I mean though right? -
i hope this erector will be reusable instead of just being a launch clamp.
still pretty good though!
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6 hours ago, CocaoGames said:
no idea what that is
ah i see it now what do i need to change it to
try changing it to 1.
not sure if that's the scale since I forgot what I changed it to -
4 hours ago, winged said:
hey what happened with real KSC VAB which was a part of this mod 3 years ago? would it be possible to add it again?
if you scroll back far enough you'll find a google drive download link for the vab, if you want. I do have it but im currently on vacation so I won't be able to give it to you till then.
as for adding the vab back in to the mod, he could just take the model from there and add it in and make changes to it later. but i mean it seems that triston is gone for a while so they might not have time to work on the mod. perhaps he wants to finish the pads before adding other stuff -
does this work with rss + ro?
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2 minutes ago, Mecripp said:
You talking about the Arm ?
no, the track on the trusses that moves back and forth to add the other trusses with the canadarm
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pretty good feature I guess, am looking forward to release
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it'd be cool if someone took Nova's unfinished idea and actually made a mod for it
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Transcending Kerbals for my spaghetti soup
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failing to land a falcon 9 rocket, or just docking in general. also when I forget to stage before liftoff
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steam says 800 hours, but probably more than half of that was just me waiting to load
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hard to recall, but it was 1.2, i did the tutorial, made a rocket and launched into orbit, and then realized i had no heat shield as i was reentering and ended up killing the crew.
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1 hour ago, raidernick said:
There was and never will be a release for 1.4.x, currently there is an in progress update for 1.5.x on github. It's being worked on by several people and hopefully will release this year.
oh so they're jumping already to 1.5? nice.
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any progress?
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after downloading the file a while back, it seems like some parts are missing. (such as the mobile servicing system)
i was wondering if anyone knows where the part is since i've seen it being used in some videos.(sorry for reopening the thread)
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came here to add on, is there a working download link for iss community? (specifically from mike nz's page)
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On 11/30/2018 at 3:00 PM, Spaceman20290 said:
Could you please change launchpad 39a to Saturn 5 and 39b to shuttle? The reason why I asked is because the majority of Saturn 5 launches occurred from launchpad 39a and I think it makes more sense to have make it that. But then again, this is just a request. Could you also allow launches at the Atlas pads as well in the next update?
you could just switch the launch towers or just use tundras launch pads with alpha's modular launch pads, but hey. you do you.
What are the best mods to celebrate Apollo 11 50th?
in KSP1 Mods Discussions
Posted
DECQ's Saturn V is quite good and realistic!