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Everything posted by darkerdadorito
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What are the best mods to celebrate Apollo 11 50th?
darkerdadorito replied to dustinanglin's topic in KSP1 Mods Discussions
DECQ's Saturn V is quite good and realistic! -
Ah, thanks! I did something similar, I was just wondering how your Starship looked more like steel since mine just enabled reflective surfaces. Thanks!
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(W.I.P) My Realistic Rockets
darkerdadorito replied to kingoflolz321's topic in KSP1 The Spacecraft Exchange
Wow! These look awesome! Especially the New Shepard! -
[1.7.2] KK Launchers - Delta, Atlas Pack
darkerdadorito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
oh! a dragon! can you start off with dragon v2 first, since laztek's dragon still somewhat works? -
[1.7.2] KK Launchers - Delta, Atlas Pack
darkerdadorito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
the only thing you can really do if you just want a dragon v2 capsule in there is simply just take decq's dragon and rescale it. other than that, it's only really scaling other dragons such as from tundra exploration, but the only one with ro configs is laztek. -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
darkerdadorito replied to Theysen's topic in KSP1 Mod Releases
i have, its just a parts mod and the configs still work. I still recommend that you check the config files tho in case you want to switch something- 2,215 replies
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ah. XD you know what I mean though right?
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i hope this erector will be reusable instead of just being a launch clamp. still pretty good though!
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[1.7.2] KK Launchers - Delta, Atlas Pack
darkerdadorito replied to Kartoffelkuchen's topic in KSP1 Mod Releases
try changing it to 1. not sure if that's the scale since I forgot what I changed it to -
if you scroll back far enough you'll find a google drive download link for the vab, if you want. I do have it but im currently on vacation so I won't be able to give it to you till then. as for adding the vab back in to the mod, he could just take the model from there and add it in and make changes to it later. but i mean it seems that triston is gone for a while so they might not have time to work on the mod. perhaps he wants to finish the pads before adding other stuff
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[1.4.x] - KerBalloons v0.4.4 - Real Science?
darkerdadorito replied to Fengist's topic in KSP1 Mod Releases
does this work with rss + ro? -
no, the track on the trusses that moves back and forth to add the other trusses with the canadarm
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it'd be cool if someone took Nova's unfinished idea and actually made a mod for it
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totm dec 2019 What crimes against Kerbin have you committed?
darkerdadorito replied to crasher925's topic in KSP1 Discussion
Transcending Kerbals for my spaghetti soup -
failing to land a falcon 9 rocket, or just docking in general. also when I forget to stage before liftoff
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How Much Time Have You Spent Playing KSP?
darkerdadorito replied to SelectHalfling0's topic in KSP1 Discussion
steam says 800 hours, but probably more than half of that was just me waiting to load -
hard to recall, but it was 1.2, i did the tutorial, made a rocket and launched into orbit, and then realized i had no heat shield as i was reentering and ended up killing the crew.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
darkerdadorito replied to Theysen's topic in KSP1 Mod Releases
oh so they're jumping already to 1.5? nice.- 2,215 replies
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[1.6.x] Starman's Tesla Roadster
darkerdadorito replied to TheBigElon's topic in KSP1 Mod Development
any progress? -
after downloading the file a while back, it seems like some parts are missing. (such as the mobile servicing system) i was wondering if anyone knows where the part is since i've seen it being used in some videos. (sorry for reopening the thread)
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NASA, ATHLETE rover mod & ISS modules?
darkerdadorito replied to Cloakedwand72's topic in KSP1 Mods Discussions
came here to add on, is there a working download link for iss community? (specifically from mike nz's page) -
i feel bad for reopening a dead thread, but does anyone have a working download link of just the file itself? i kinda need some parts to finish my iss