Jump to content

Axelord FTW

Members
  • Posts

    742
  • Joined

  • Last visited

Everything posted by Axelord FTW

  1. Not clicking that. I ain't giving them traffic. How do you experience something you've bought and which you own (the right to use) as a service? Your understanding of what a service is is strange.
  2. Recently have been having trouble getting to sleep because I keep building stuff while I'm in bed. Help with the construction when I'm actually back playing the game the day after, having designed whole missions in my bedroom but I'm also more tired.
  3. Man, with 0.90 I decided to stop being a pansy and turned out quickloading, quicksaving and reverting. Really make my career more fun with the odd failure. Lost three probe landers, killed Jeb by trying to get an airplane off the level 1 runway, blew up the pad twice... Those have much more impact if I know I can't fix it by hitting a button.
  4. One of the reason a lot of people are just not giving this a go (and/or a reply) is because, as yourself stated, "the values regarding mass, volume and cost don't make much sense." So, apart those who might give them a go for the sake of testing, I'm thinking the bulk of us won't use them. I'm sort of big on balance so this mod is a no-go for me. It doesn't help that there is no information about how the mod behave with some other popular mods like FAR (I'm guessing it plays nice, but it's always useful to state out loud). It's an interesting mod but nothing worth fawning over. It won't earn you much recognition seeing as it is not gonna garner a huge following but you can keep on building upon it and expanding the scope. Eventually, you could have a fantastic mod but as of now it's not. Don't get angry over that.
  5. At one point, I was really trying to get huge ships going. Although more cost efficient, I've found out that launching long range missions in parts is more fun and interesting (not to mention easier on the FPS). A three ship mission to Jool is real fun. A) A main long-range probe relay and maybe two dozen omni-antenna probe relays tacked on. A main crew vehicle with a science lab. C) Utility ship, which include a low gravity lander, an atmo probe or two for Laythe and Jool each, a high gravity lander for Tylo and some extra resources like fuel and monoprop. Sometime I might even split C into two.
  6. Hardly a sin. Maybe a venial sin if you absolutely want to be stringent.
  7. Alright, so I know I clocked about a thousand hours before I transferred my KSP license over to Steam. 482 hours logged unto KSP on steam (a lot more not logged because of testing, but lets not count those). Roughly, 1500 hours. $10. 0.67¢ per hour (averaged) KSP might well be the game that came to be the cheapest I've played. BFBC2 would probably be a contender if I had not bought it right after its release. The games I play the most are games I'm good at, simple as that. Not to say the reason I played KSP so much is simply because I'm good. It's also mighty interesting.
  8. Get Better Buoyancy by Ferram and make your own. I don't think anyone has ever done cutscenes or anything of the sort, if that's what you are looking for. There are a few mods that add structures and other buildings around Kerbin. I remember a derivative that added a sea launch-platform. Here is the main rep.
  9. Nobody would happen to have a comprehensive price history dating all the way back to the earliest paid version of KSP? I've logged about a thousand hours (if not more). I think I bought the game right away when it was purchasable.
  10. I play with RT now too and I wouldn't drop it for a millionth of all the gold in the world. It really makes you think hard on how you tackle each missions. I'd love to see something like it making Stock status one day.
  11. Wait, is your rocket starting inclined on the launch pad? Is it more efficient? I'll try to get a picture of my probe setup tomorrow morning here so you can see what I mean. P.S. Those crabs are nice. Not exactly a streamlined shape but they are nice looking.
  12. I like it. point: why do you feel like probe missions are harder? Unless you play with Remote Tech, I think they are MUCH easier since probe missions are much lighter. In any case, I think successive versions of KSP should not start with the planets at the same locations. It would spice things up if they weren't.
  13. I don't know, is your birthday celebrated on the same day you were born or on the day your parents got frisky?
  14. I blew up the launchpad for the first time during an actual serious career play. I think I'm having an issue because even with 2.0 TWR (w/FAR) the rocket would not rise fast (like 0.5m/s). I cut the engines at 3m when I realized my kerbals were gonna die if I let things go further. The center stack of the rocket survived but the two booster stacks blew up, taking roughly 30k funds down the drain. Kerbals are okay. Got to figure out what the hell happened. I can't have my experienced kerbals die and the Duna window is coming up quickly. The probe section of the mission is already in LKO waiting for the window but I need the manned part of the mission up in orbit. It's rather heavy. This is driving me nuts. It is usually a good idea to keep one battery pack somewhere on the craft locked/closed/shutdown (whatever the word is) so that even if you screw up, you can always just unfreeze the battery and use the juice.
  15. Great to hear! MJ is indeed very helpful for maneuver node completion and other menial tasks which can get tedious for the long time player. All of my launches usually also carry a probe (or four) with an appropriate set of antenna and dishes which is separated after the original orbital insertion (or latter, if providence permits) which is then hauled up to the right orbit. I get money off a satellite contract AND I get to set up an additional relay for RT satellite network.
  16. I've had fun doing EVA without using any eva-thrusters learning how to jump from a ladder and using the KAS winch for whenever I missed. The cable is not physical and certainly not flexible but it did the job.
  17. I've been using interstage fairing (procedural) as aeroshield and they've been working pretty well so far. By using the strucutral fairing and using the decoupler on the fairing ring part, it's fairly straight forward. Otherwise, I have been testing cold version of my long range probe using Kerbin as a testbed. That also works well. Running with RemoteTech, I sometime place an antenna inside a single long fairing on the smallest fairing ring size possible. Either with structural fairings and I left them there or with aero fairing which I eventually drop away to kill some of my mass. In the end, the probe has a fairly, er, suggestive protuberance. I can imagine that placing the science instrument inside the shaft would also works. I need to test which method is the lightest. eddiew, might we see a few pictures of your probe?
  18. But ear-killers are part of the fun! The griefer in me is badly chained, help! EDIT: modtdef should make some more MoonBase Alpha vids. EDIT2: I wonder who rated this thread a 1 star?
  19. I think remote tech is a nice complement to run alongside a TAC-L enabled game.
  20. I really like the idea. Would make craft alerts and other stuff nice. Man, if all the orange alerts (centered, top of screen) were processed by a voice synthetizer, it would be real nice. JOHN MADDEN!
  21. I personally prefer Near Future Technologies over KSPI. It doesn't change gameplay much and in-game information is enough to go by (just read carefully). The solar panels are real useful and pretty. The batteries are nice and the capacitors change gameplay a bit. The crafts are great. the two and six seaters can change your progression nicely (I like using the six seater instead of using the transport cans). Propulsion is varied and interesting.
  22. The words BETA, ALPHA and so on are conventional words, they have no fixed meaning externally and are only useful when used in a context and compared to an intent (the dev's). They could have called the game as a beta from the get-go and it wouldn't have changed anything about the game itself or its delivery. The only useful landmark is 'going gold(en)'. Everything else is contextual. Now, on topic; KSP is the only game I've bought and haven't regretted at all in the last three years on PC. Certainly interesting in its progression from what was originally not much more than a virtual water-bottle rocket simulator.
×
×
  • Create New...