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fitemesquirrel

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Everything posted by fitemesquirrel

  1. Honestly the blade speed, airspeed, ground speed, any speed completely doesn't matter to me at this point. I've just dealt with the wackiness of the engine by "fluttering" my Zero build back and forth to keep the thrust and therefore airspeed up. What is really, really annoying me is the fact that the engine quits running completely when the thrust value in the engine reaches zero. Which is constantly happening any time I'm going in for a landing or any -30 deg maneuver. That creates some complications for flying as you might expect, especially when max airspeed is 150m/s with this engine. Thank you for the pointer, though. I was looking at those values earlier and comparing it to other engines to try to get some idea of what they do. I'll toy with those and see where I get with that.
  2. Okay. I'm not really here to argue this. I just want to know how to flip it. I'm not talking about air speed, the speed is behaving as expected. I am talking about thrust generated by the engines. Like, right-click on an engine and monitor the thrust being output. They are backwards on the prop engines. The prop should speed up when pointed downwards, not slow down. I've done several tests with the jet engines backwards and reverse thrusted, they do not lose all thrust when in a mild dive like these prop engines do. I've tried several altitudes and airspeeds, it doesn't matter if it's 10km or 2km alt, they lose all thrust and die at mild amounts of dive. Is anyone else actually using these prop engines? Front facing, like old WW2 Zero style? You cannot even go into a 25 deg dive without the engine cutting out. You cannot kamikaze with these engines, despite the "Divine Wind" name on them... If it's simply a technical issue with the engine itself, I'll accept that. I'm just not understanding how anyone is using these prop engines in a WW2 style plane due to how they are behaving.
  3. It is pulling itself through the air, as you say. When in a dive, it is getting air pushed over it, making it easier to turn. IE, the engine has to work less against the forces of gravity, and also has the benefit of the air below it assisting the turning of the propeller.The reverse is the case when it climbs. Like how you blow on the top of a computer fan and it turns faster. The mod already implements this behaviour, but in reverse. It makes no sense for a dive to remove thrust from the engine. There's literally gravity and the weight of the plane assisting the engine in moving, the thrust should go up in a dive. Not drop until the engine stalls out in a dive, which is currently what happens. I'm just asking if anyone familiar with the engine properties knows which bit I have to flip to correct this. EDIT: I just tested one of the jet engines to confirm, they indeed lose thrust when in a climb as expected, while they gain it in a dive. The jet engines work correctly, the prop planes got something backwards.
  4. I'm not sure I understand. The engine should be losing thrust at a climb, not gaining it. It should stall in a steep climb, not a steep dive. I did read the last few pages and I'm not seeing this talked about. If I can ask it differently then, what property to I need to flip to change this to stall in a climb?
  5. Hello. First, thank you for this mod. I was looking for some way to make a very basic prop plane and this mod enabled that! One question, I'm not sure if I'm doing something wrong or if this is intended, but I am noticing some weird behaviour with the prop engines. I've been searching and haven't found this mentioned yet, so I created an account to ask. The prop engines seem to have a reversed thrust curve, such that they actually stall when in a dive, and restart when climbing. They also seem to gain thrust when climbing, and lose it when diving, which seems opposite of what I'd expect. I noticed it by the sounds seeming backwards, but then I watched the thrust and noticed this. I "fixed" the sound by negating the thrustAddedToPitch value in the property file, but this only fixed the sounds and not the actual thrust issue. I couldn't find any other obvious value to change in the file to try fixing this since I'm a noob at this. Thus far this is in effect for several of the propeller engines I tested. Is this expected behaviour? Is anyone else having this happen? The only mods I have installed are Fly By Wire, Grounded, NanoGauges, and AirplanePlus, so I don't think it's caused by another mod. Any suggestions to modifying the properties files to correct this?
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