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KSP2 Release Notes
Everything posted by Darkherring
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Darkherring replied to hemeac's topic in KSP1 Mod Releases
You can get the later version from GitHub from July 2021. But still - sadly the development ended -
You don't disable it as it can cause bugs. Either stop using this certain part (which seem to be not supported) or unload vessel before warping.
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@Spraki go to scatterer window and press "rebuild oceans"
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You can adjust shielding efficiency in the difficulty settings.
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Darkherring replied to hemeac's topic in KSP1 Mod Releases
I would also love to know if it is safe to update from release to master. I have quite a late-game career and I wouldn't like to crash it. -
Here is how I have done it:
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@visssius AFAIK it's not a bug. If a pod doesn't have a scrubber, it will not scrub. Kebralism doesn't care about the suits when inside of a pod. @cosmickalamity MKS support is not planned.
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Rational Resources 3.0.2 [Sep 24, 2024]
Darkherring replied to JadeOfMaar's topic in KSP1 Mod Releases
It seems that there is a small error in the Freezer/Heater config for Kerbalism: name__ = Upgrade-Slots techRequired__ = electronics slots = 0 it makes the part have no slots. When I have changed to slots = 2 it finally showed me the options to configure- 1,062 replies
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Is it the latest version? (3.14)
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Darkherring replied to cybutek's topic in KSP1 Mod Releases
I'm experiencing the same problem, and I don't have Research Bodies installed. Here's the log: https://we.tl/t-4q4jQofVfw -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Darkherring replied to IgorZ's topic in KSP1 Mod Releases
Sure, but I don't think it works for habitats with Kerbalism -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Darkherring replied to IgorZ's topic in KSP1 Mod Releases
Hi, is there any way to prevent my base to dismember itself during connection? Video: Kerbal Space Program 2021.05.27 - 18.54.56.16 (streamable.com) -
That is expected. You need to use N2 to replenish the loss of pressure after EVA. Just pack more nitrogen.
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I think BDB probes lack config. Try dropping this one into GameData. I got this config some time ago, but I'm not sure it works with latest version of BDB
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Rational Resources 3.0.2 [Sep 24, 2024]
Darkherring replied to JadeOfMaar's topic in KSP1 Mod Releases
Unfortunately, I still have issues with Kerbalism and RR. I'm unable to choose proper processes in Convert-O-Trons Here is my LOG if needed: https://we.tl/t-hrikVwu69T- 1,062 replies
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Currently you can replenish all the resources, but there will be a problem with food, as greenhouses are terrible, and you would need tons of them to support a couple of kerbals. But you could just ship 10 years worth of food and forget about it for some time.
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That's not really Kerbalism fault.
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Rational Resources 3.0.2 [Sep 24, 2024]
Darkherring replied to JadeOfMaar's topic in KSP1 Mod Releases
There seem to be some problems with latest Rational Resources. I can't make it work with Kerbalism. It seems that something is off. The processes are missing their definitions in the GUI The drill options also look strange I'm also getting bunch of errors: EXC 11:33:19.562] NullReferenceException: Object reference not set to an instance of an object KERBALISM.ProcessController.Update () (at <e418deadff324a4a92c68478f3c43f5c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Here is the log- 1,062 replies
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It's from Kerbalism