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FEESHO

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Everything posted by FEESHO

  1. Module Manager has a new version (3.1.0) so you might want to repackage your mod with that
  2. Using Physics Range Extender is quite nice, but whenever a ship of mine crashes, as soon as the cockpit gets destroyed it automatically jumps to my satellite that's around 280km above Kerbin. Basically, I don't get to see my explosions, which is the only upside of crashing a ship. I just wanted to know if there were any add-ons that made it so when all of my active command modules are destroyed it doesn't automatically switch to the nearest active ship. If there is a setting for this I'm sorry for wasting your time. I apologize for this semi-low effort post.
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