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sArge_ch

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  1. Hi @Snark Mentioned MIT in the post. I added the LICENSE file into the zip. Current release is called "v1.2 - Properly licensing" ;-)
  2. To whom it may be helpful, I like to share a small tool I have written in Java / JavaFX to "manage" part configuration files of my KSP installation. There are certain parts in the game and some of the mods which I personally tend to ignore because of several reasons. Instead of using other mods like "Janitors Closet" to remove those parts from the game, I wanted a small tool which just renames some part configuration files so the game does not load them at all. The tool has to make it easy to find the parts by name or title and shall give an overview of what is active and purged in an installation folder. Further more, after mod updates via ckan, the freshly updated but previously purged parts shall stay purged but still updated. Also, a list of purged parts of a certain installation has to be persistable in JSON files so the tool can reload and purge parts from another installation directory. So, I wrote the "KSP Part Manager" to fulfill my needs. If someone wants to use it, feel free to do so. Please be aware, that vessels in existing savegames containing parts which you have purged, will not be loaded. Use the tool with caution. Download the latest release: https://github.com/craidler/KPP/releases Inspect source: https://github.com/craidler/KPP The software is licensed under MIT, I have included the license on the Git repo as well as in the downloadable archive containing the executable jar.
  3. See the mission report on https://imgur.com/a/2sEd8JB - screenshot are being updated as the mission is being executed. I dont know if it will work, but after about 20 hours of designing the craft I actually want to fly a bit now ;-)
  4. Hi all I am working on a little mod, called "KKL - Kerbal Kustomz Ltd". It currently consists of a little GUI for actions I require a lot. So I know C# to a degree I actually can do something in Unity/KSP. Now what is far more intense is my "IPTS - Interplanetary Transport System" which shall be a balanced set of a few modular pieces to reduce part count and fit into stock look but a bit cleaner at certain places. Currently I have dependencies to Near Future Construction, Color Coded Cans and whatnot, using just very few pieces welded together with Ubzio's Welder Mod. As I dont have the time to do everything on my own to the degree I am satisfied with, I am looking for someone who could model those meshes and fit them some clean textures. I have spent hours preparing the crafts ... not yet flown them to planets yet because I am astethically - let's say - demanding. Here a few screenshots of the IPTS parts so far: https://imgur.com/a/WHwH3ej
  5. Hi Linuxgurugamer. First of all thanks for your effort to maintain such a bunch of mods for all of us! I have an idea for MJ2 which would help myself a lot and it might also be interesting for others as well. The "advanced transfer to another planet" is great ... would it be possible to add an option somewhere to layout multi-pass ejection burns out of the SOI for low TWR crafts? I could help with programming the feature but I suck at mathematics ... ;-)
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