-
Posts
1,810 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by sturmhauke
-
-
5 hours ago, Flush Foot said:
What was that? A parasitic social relationship?
5 hours ago, Fizzlebop Smith said:(I believe)
It is when an individual / or group from a *relationship* with someone that is unknown.
Anonymous, or entity comprised of many...
The relationship is a two-way street of communication. Built on a perception of trust.
Most relationships require trust as a two-way street. In a para-social relationship that trust is largely one-side.
"Para-" means "next to". "Parasite" is from Greek and originally meant "next to (someone else's) meal", with the connotation of freeloading off of someone else (i.e. eating their food). "Parasocial" was coined partly by analogy, to describe this kind of one-sided relationship.
-
55 minutes ago, Ryaja said:
#2 they're not technically laid off yet. They will be in June.
This is common in the tech industry, especially games. Legally, they're still employees until the end of the notice period. Practically, most of them will have been required to clean out their desks etc., although generally they get their severance pay as a lump sum and can still begin work elsewhere as soon as they are able.
-
Juno is ok, but it's kind of bland. Also, aircraft don't really fly well.
-
26 minutes ago, MechBFP said:
So they had to gut their (PD’s) 3 other studios at the same time because they didn’t like the progress on this game? Seems like overkill to me but sure.
Corporations these days have gotten far too greedy and shortsighted. Projects can be cut loose not just for simply failing, but for not making "enough" money. There are lots of cases where a bunch of staff was laid off and the execs got fat bonuses.
-
My guess is a handful of senior devs were offered a bonus to stay a little longer and wrap up whatever they reasonably could.
-
3 hours ago, K^2 said:
Intercept isn't going to be working for the next 60 days. They were already sent home.
32 minutes ago, K^2 said:It's not about finishing the game. It's about passing console cert. It's an amount of work that may surprise you, and may surprise you even more to learn how little it has to do with a working/finished game. There are just all these hoops you have to jump through.
These are both correct. I used to work at EA and some other game companies (not Take Two or any of its studios though). I've been through many layoffs; it's an unfortunate aspect of the game industry that needs to change. And yeah, console certification is primarily about making sure the game doesn't brick the console, corrupt local files, stuff like that. They don't care if the game is actually good, or has weird bugs that only affect gameplay.
-
Mods can't fix core game engine bugs without access to the source code. (I mean it's theoretically possible by reverse engineering the compiled code, but that's extremely difficult.) Without that, mods can only use the game API to control its behavior, and attempt workarounds for anything the API doesn't provide.
-
11 hours ago, Aeolica said:
Why not choose to go to the Mun in a dishwasher?It is harder. XD
How about Minmus in a washing machine?
-
6 hours ago, Aeolica said:
If there is SSTO, why do we need a shuttle?
We choose to go to the Mun. We choose to go to the Mun in a space shuttle and do the other things, not because they are easy, but because they are hard. - Jonamon Fitzbitz Kerman
-
That condition sounds terrible @boolybooly, I'm sorry. Thank you for running this thing, it was one of my first forum badges.
-
-
On 9/24/2023 at 12:34 PM, Kerbart said:
ARE THEY INSANE??!!
I know professional developers who recommend .ini files over the registry “so you can never get blamed for messing up the registry” and [snip] use it as if it where a Temp file?! And that is on top of gargantuan game save files? “Save files were getting too big so we're using the registry instead.” Wow. You couldn't come up with this when asked for a list of “stupid things no developer ever should do” and yet here we are. I'm liquided they're wrecking the KSP legacy but now I'm PO'd they're trying to wreck my PC as well.
This seems like a case of too many junior devs who don't understand the consequences of their code, and not enough senior engineers and/or QA support engineers doing code reviews, catching and reproducing low level bugs, or mentoring. Programming in general is hard, and game programming is very hard. Somebody in charge didn't take these kinds of problems seriously enough to properly allocate resources to them.
Sauce: I've been a software engineer for 10 years, partially overlapping with various roles in the game industry for 9 years. Outsiders love to blame individual devs, testers, etc., but it's generally a systemic problem - in other words, bad management.
-
On 9/25/2023 at 3:36 PM, herbal space program said:
So in the opinion of the programming experts around here, is this bug going to leave a lot of residual pollution in the Windows registry if the game is uninstalled? I don't even know how to look at that.
Ideally, uninstalling a Windows application will remove the relevant registry entries, perhaps with a prompt to the effect of "Do you want to remove your settings? Y/N" But lots of application uninstallers don't bother doing that. The nature of this bug (that is, the devs not properly understanding what the registry is for or how to use it) makes it almost certain that KSP2's uninstaller doesn't remove anything from the registry either.
So uninstalling KSP2 won't make anything worse, but the registry will remain full of unnecessary entries until someone cleans it up. It's like if you kick out a bad roommate and he leaves a bunch of junk behind. The junk is harmless (unless he was making drugs or something crazy like that), but it's also occupying space that you could use for something else. Now, this analogy breaks down a little bit because if you go rooting around in your registry deleting stuff without understanding, it would be like cleaning up that junk pile and also accidentally tearing up floorboards and cutting electrical wires and stuff. That can't easily happen when cleaning a house, but it can when cleaning the registry.
-
Those plans have been temporarily put on hold. My dad died recently and I've been busy getting his affairs settled.
-
That's dumb. I want one.
-
If you want to help us beta test and give useful feedback, I'll send you some info. If you're just curious, I'm sorry but you'll have to wait.
-
If you want to see a kerbalload of shuttles, or try your hand at some missions, come on over to the Shuttle Challenge thread! We're planning a bunch of new stuff too.
-
Planets? Sounds like science fiction.
-
OPM? What's that? Ovoid Preflight Machinery? Opalescent Potato Muffin? Office of Polar Madness? Oblivious Pain Management?
As for Saturn, I haven't seen one of those on the road in a while. Anyway, this is Kerbal Space Program, not Kerbal Discontinued Cars Program.
-
Sarnus? What's a Sarnus? We're still refining the stock system missions for now, we haven't done any major work on any additional planets that may or may not exist.
-
ANNOUNCEMENT
Artienia and I have been planning some big changes, including a whole bunch of new missions. We aren't ready to make them fully available to all players yet, but if you are interested in being a test pilot and giving us feedback, please message me or Artie. When we're ready to go live, we'll be retiring this thread and launching a V7! Here's a little sneak peek:
What does it all mean? Stay tuned!
-
I know people build all sorts of crazy things unrelated to space exploration in this game (myself included sometimes), but I don't think specific, early aviation parts should be added. That's what mods are for, and besides, creative usage of existing parts can lead to cool things.
-
@OJT I got that commemorative badge for you, in a prompt and timely manner.
-
There's a longstanding Jool 5 challenge already. (You can click on the badge in my sig if you want to see my entry.) If we do one, there would have to be a big twist on it; I wouldn't want to just do a straight copy.
Take Two Interactive (Rockstar, 2K, Private Division) canceling games, ending projects and laying off 5% of its workforce
in KSP2 Discussion
Posted
I'm sad but not really surprised about KSP2's fate. TT has pulled shenanigans like this before. I was prepared for this possibility as soon as the acquisition was made public.