Kroslev Kerman
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Everything posted by Kroslev Kerman
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Oh you think its gonna be easy? This is no Normal Reusable Challenge Ok so lets say your SRB fell in the ocean and you will reuse but there is a TWIST you have to Tow that booster to the Shore using KAS (Or with the Stock claw)With a boat or Helicopter and you must tow that booster to front of Mission control.BUT if you land on land your gonna have to think on how to bring that to the front of the Mission Control ANY MODS ARE ALLOWED EXPECT FOR CHEAT MODS rules: YOU MUST TOW THAT BOOSTER TO THE FORT OF MISSION CONTROL(The grass infront Mission control) EASY:TOW THE BOOSTER HARD:LAND IT INFRONT OF THE MISSION CONTROL WITH NO TOWING ULTRA HARD:ADD YIUR OWN TWIST Heres the Wonderful badge THATS ONE BIG BADGE
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Kroslev Kerman replied to Pak's topic in KSP1 Mod Releases
Will this ever be Compatible with Mechjeb?(Work with Mechjeb Ascent guidance)- 2,351 replies
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- space shuttle
- parts
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in the picture jool is smaller
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for me ive used the Poodle for heavy landers(like bases and etc that are heavy)
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Setting up a joystick
Kroslev Kerman replied to kspguy77's topic in KSP1 Technical Support (PC, modded installs)
@kspguy77 try the Advanced Fly by wire mod then maybe it will work -
Did you know that Jool is around half the size of earth want evidence here
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Spool up Rocket engine Mod?
Kroslev Kerman replied to Kroslev Kerman's topic in KSP1 Mods Discussions
i doesnt add engine spooling i dint mean engine response time -
I already wanted a mod that adds Spool up to the Rocket engines not just the Jet engines because is there even a purpose of actually staying for a few seconds on the launch pad with your clamps until liftoff? i know that KW Rocketry does add it but its a PARTs Mod i want a actual mod that doesnt add parts it just adds the Spool up if you know any please tell me
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in the github download page it says 1.4.3
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When will this be Updated to 1.5.1?? Am just asking am not forcing you to update it to 1.5.1 k?
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The mk2 Cockpit is stock but I cant recognize the other stuff
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Supersonic parachutes
Kroslev Kerman replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
i mean BIG droque chutes -
Magnetic boots for EVA.
Kroslev Kerman replied to daniel l.'s topic in KSP1 Suggestions & Development Discussion
i think the Nitrogen jet pack is enough for me(the real life kerbal jetpack actually exist its called the safer its a Nitrogen as its fuel) -
The MK16 parachute looks very similar to the curiosity and Insight droque parachutes what if we had a seperate parachute that can handle up to 500 ms per second just around mach 1 above mach 1 it will shred it self to pieces and they can be only be attachment point only as a disadvantage hows the suggestion?
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well it does the angling automaticly and you dont have to set it up your self
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yes thats actually true
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Yeah i have been tired of the current Weak decouplers i always have to put Separtons The real rocket the Delta IV it only uses Decoupler power to jetison its 2 SRBs and another suggestion would be dual decouplers like attaching 2 decouplers to the same booster for some extra force on that booster like example the Falcon heavy boosters they are attached to 2 decouplers or Longaloons(idk the spelling but they are struts that attach to teh boosters and they move toward the rocket on seperation)
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Am adding more stuff and that other topic about the probe core method was also done by me this is just a more toturially thread for reentering spaceplanes
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Tired of your craft not pointing this degrees because the SAS suks or are you too lazy to do it well i have the answer to that using Lazy Method! method! First get a probe core/Docking Port(any) and rotate this -amount of degrees IT HAS TO BE - OR IT WILL NOT WORK now control from that point and press prograde and watch your spaceplane reentry gracefully and not hopefully burn up on reentry Do you have any more ideas how to reenter your craft comment if you know any more! Ok lets get to the Reentry Part! Long reentrys Advantages Fuel efficient Good for Low TWR Craft like space shuttles with monoprop engines Realistic Low G Force on your Kerbals Disadvantages You have a chance to burn up Yeh thats all i could think off Short reentrys Advantages its easy to aim where you are going to land Easy to do Dont have to worry about burning up Disadvantages VERY HIGH G FORCES Very fuel inefficent
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am tired of the current rotation tool its not that pricise would be nice if there was a even more advanced mode because i want my Spaceplane to point 40 degrees using the probe core method but i never get it exact i also get it at 39 or 41 would be nice if there was a mode where you put this number and it automaticly puts the amount of degrees on that part should be an easy one right?
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well is there a 1.4 or 1.5 one?