Kroslev Kerman
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WELCOME TO THE NEW COLLABORATION INTERNATIONAL SPACE STATION(ISS) IT WILL BE A GOOD AND TOTTALY NOT DANGEROUS SPACE STATION IN LKO AND WELCOME TO HISTORY(LOL) Discord for Collaborators that wanna join in https://discord.gg/vdCfqud Mods KIS Space Shuttle System KAS MECHJEB KERBALREUSABILITY PACK DEADLYREENTRY NEAR FUTURE SOLAR(for the long solar panels) STOCKALIKE STATION PARTS EXPANSION REDUX SAVE FILE IN DISCORD
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WELCOME TO THE NEW COLLABORATION INTERNATIONAL SPACE STATION(ISS) IT WILL BE A GOOD AND TOTTALY NOT DANGEROUS SPACE STATION IN LKO AND WELCOME TO HISTORY(LOL) Discord for Collaborators that wanna join in https://discord.gg/vdCfqud Mods KIS Space Shuttle System KAS MECHJEB KERBALREUSABILITY PACK DEADLYREENTRY NEAR FUTURE SOLAR(for the long solar panels) STOCKALIKE STATION PARTS EXPANSION REDUX SAVE FILE IN DISCORD
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i did the normal shuttle entry of go to 40 degree of angle attack and maybe I put my periapisis too low because I put it on 1 km
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i answered my question it cannot survive reentry of kerbin with deadly reentry well it was no and i lost 6 kerbals and the first part to be gone is the cockpit
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next we need the old space shuttles that had ejection seats XD
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can it survive RSS with Deadly reentry installed??
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this is gonna fun when i play the game i will recreate the shuttle disaster
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- reentry
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No Science from recovering asteroids? RIDICLIOUS
Kroslev Kerman replied to Kroslev Kerman's topic in KSP1 Discussion
yeah but it would make sense that you make science from an asteroids because you can get interesting stuff or how asteroids are formed and in KSP that would be science -
I was playing my science mode and i had the claw module and i saw that a Asteroid glitched it self into a Kerbin orbit(not very stable)and i went to go get it and i landed it on kerbin with parachutes(a ton)and when i recovered i got no science from the asteroid
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well the plane would break in half and sometimes it gets krakenized
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i dont really care if it gets deleted am just trying to find some help of the kraken destroying it
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I have been making a Stratolaunch and it has been very very problematic.the kraken would destroy it on the runway before it even takeoff.
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Using Hyperedit and debug menu to increase realism
Kroslev Kerman replied to Kroslev Kerman's topic in KSP1 Discussion
does it work for 1.4.5 because you need around 7km to 9 km of delta V thats what i am saying how many times i should multiply Kerbins gravity to get that -
ive been searching on Google and i cant find how many times i should multiply gravity with Debug menu(stock) and hyperedit i kept trying and nope still nothing so help
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I really wanna make a arm for my ISS Replica in orbit I cant find find any mods that work in 1.4.5 but I did see some outdated as sh*t mods
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Deliver 25 Sattlites only 1 Booster (single launch and all must be brought to)Jool
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i dont really like the KSP i wish it was like Real life but i know that RSS and RO Exist but they are so outdated so if somebody could actually UPDATE Them that would be good for me and the Community(i still like the game but the only thing thats off is Realism)
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Am trying to make a Falcon 9 which uses 3 to land because my Merlin(Vectors)dont have a good thrust to weight when i start going down towards a stock droneship or close to the KSC But evertime i do action groups it just does the entire Symetry but i want to do remove 6 engines out of action and 1 Vector isnt enough to lift it and i crash please do something devs!(Wopsy i cant move it to another discussion)
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ive seen youtubers remove the staging from the Pomogranete and other circular pods but now i cant tho
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well i used the Making history for the korolev cross there is a solid fuel cone thing in the fuel tank tab