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Janus92

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  1. Look in Starship Expansion Project/Patches/FuelTanks.cfg and change: SUBTYPE:NEEDS[!CommunityResourcePack] { name = SEPLFOX tankType = SEPLFOX title = LFO } SUBTYPE:NEEDS[CommunityResourcePack] { name = SEPLMOX tankType = SEPLMOX title = Methalox } to just read: SUBTYPE { name = SEPLFOX tankType = SEPLFOX title = LFO } Probably safer to just delete the methane option completely. I haven't tested this, but you can experiment with the cfg!
  2. I think I found the issue. The big problem was the different booster variants and their difference in mass. Should be fixed now! In other news, the new update is out, that has the ship landings start their landing burn a bit later. The guidance to the start of the the landing burn is now more important than ever, so there is some potential for stuff to go wrong Looking forward to your bugreports, and don't forget to install the latest SEP dev (deleting the old one first is probably a good idea)!
  3. Thanks!! Looks like you may have found a bug! I'll look into this when I find some time! I may have introduced this bug a while back with all the new code changes. I'll be sure to check my current code changes as good as I can before I put them up in a while. But yeah, complex code makes for complex bugs unfortunately..
  4. Can you PM me some screenshots of the landing burn with the kOS terminals opened (booster&tower)? I am working on a big update to ship and booster landings (many changes after IFT4) and could use all details!
  5. Do you run Kopernicus on stock? In that case check out the github again Sounds like it crashes. Maybe check the kOS terminal for errors. There may be clues there. And also check that you have all requirements (and none of the ones that cause it not to work)
  6. https://github.com/Janus1992/KSP_Starship-kOS-Interface?tab=readme-ov-file#bug-support-guide
  7. https://github.com/Janus1992/KSP_Starship-kOS-Interface/wiki
  8. It's a requirement for my Interface for this reason
  9. Do you have Kerbal Joint Reinforcement Continued? It fixes that issue. Also, yesterday I put up an update where it is already auto-strutted. I forgot to do that when I rebuilt the craft files. As for the menu option, I think it only shows in the main KSP menu (not in-game)
  10. https://forum.kerbalspaceprogram.com/topic/201292-what-is-this-autostrut-of-which-you-speak/
  11. SLE dev is required for that. That's probably the reason that it doesn't show up. The part name was changed in dev back then
  12. Read my answer on the previous page to that exact problem. (install the DEV version) search for starship and look for this one:
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