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[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
@munix Try installing the SEP dev version now. Kari fixed the config that caused the issues, so it should work as intended again. Don't use your old saved crafts though, and make some new ones. They may have both Liquid Fuel and LqdMethane simultaneously due to the way KSP works when fuels get changed by mods, which would obviously not be good. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Hmm, this is a point of discussion, but when the dev version was started to test-run future changes I reworked the fuel switches to automatically switch to methalox when CRP is detected, for an overall simpler and less error-prone setup. I don't think CC should cause the issues, as I tested specifically for that back when I made the changes. I will check again and report back. You're right, I also experience this issue now. Something must be messed up in the release, so I'll investigate.. In the meanwhile: Got a log? Can you check if it's a .craft (or part, if you pick a fresh part) issue? KSP sometimes messes up the fuel in saved crafts for no reason. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Hmm, I already installed the dev version myself to see if there was an issue with the upload, and reduced my number of mods to the bare minimum to see if I would get any issues with the elevator buttons, but it still works for me. Could you send me a log? -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Are you running the latest version of RPM (and the other IVA required mods)? -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Here's some screenshots of the new Dear Moon IVA, currently available in the dev branch of github: It's got some animations now! The elevators work, the doors open on click, and the pod can change between bed and chair mode. You can also set the pilot/kerbal view for launch (looking upwards) or for planet use (normal seat attitude) by clicking either the window or the respective buttons. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Check that you have installed the SLE Dev branch, and not main. It's the latest version available at the moment and required for the kOS scripts to work. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
The ksp.log is usually smallest right after starting up KSP. Maybe take a look at how others uploaded theirs. As for increasing thrust, you can do that, but I wouldn‘t recommend it, tbh. There‘s obviously something wrong, so the result will probably give rise to other problems too. I‘d first recommend to temporarily move away all non-required mods and see if the problem goes away or not. Maybe a mod is breaking something and that might be useful to know. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Maybe check that you deleted any old SEP/Interface folder from gamedata before you installed the dev. The main version could have patches that the DEV version can't handle. If that doesn't work, please send a ksp.log in here. TWR should be about 1.5 in RSS too. Having a lower TWR means something is messed up -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I have these folders installed in /gamedata when I use RSS: Kopernicus, RealSolarSystem and RSS-Textures. Furthermore I use a savegame made specifically for RSS and I only use it when I have these folders installed. If you are talking about RO, Kari made some optional patches for it in the extras folder. -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Have you got a screenshot of this? That sounds weird. 1. I don't know what you mean. I do have craft files as part of my kOS mod that may be helpful?: https://github.com/Janus1992/KSP_Starship-kOS-Interface 2. This is Textures Unlimited related, have you checked your graphics settings? You need to set them high enough for TU to work. 3. You need to install all IVA requirements for the IVA to show up, otherwise you get the default Mk3 IVA. See the first post for a list. If you want, you could try to install the SEP Dev version from github. It has an improved IVA with fully stylized RPM screens. You would need to remove the old SEP and SEP_IVA folders before you install the Dev version though. -
I've got a GUI for some cool (at least I think so) kOS scripts if that's what you're looking for: https://github.com/Janus1992/KSP_Starship-kOS-Interface
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[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Looks like you did not delete the old StarshipExpansionProject folder from /gamedata before installing the DEV version as you are still loading old parts as well. Also I don't think all patches (and probably more stuff) are installed as they should, for example the IVA.cfg under SEP/patches is not installed as it doesn't show up in your log. This could be an issue. Try a proper re-install of SEP and you'll have good chances I think! -
[1.12.x] Starship Expansion Project - SEP | v2.1.0 (March, 28th, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I'm currently working on it. I moved the Interface over to the SEP dev branch, and I already got docking the booster to the OLM working, ship will be next. Some things in the Interface will be broken for a while due to the many changes, like auto-docking (not sure why this happens) and perhaps some ship landings (some mass/thrust changes coming up), but they will improve again over time. Noteworthy is also that the new IVA screens are included in the SEP dev branch! -
IVA'ing is amazing, I agree! I already released it as part of a kOS guidance mod for the Starship Expansion Project (SEP). When SEP has a new update ready it will also be included in SEP by default. Link: https://github.com/Janus1992/KSP_Starship-kOS-Interface Great job on the DSKY video, that looks like a lot of fun!
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Today: IVA Time!! I spent a lot of time building this Starship IVA, and now I get to enjoy it for a trip to Minmus First some FreeIVA fun before lunch: Nooooooo: Enroute: Now we wait until we are there..