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Everything posted by Janus92
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Look in Starship Expansion Project/Patches/FuelTanks.cfg and change: SUBTYPE:NEEDS[!CommunityResourcePack] { name = SEPLFOX tankType = SEPLFOX title = LFO } SUBTYPE:NEEDS[CommunityResourcePack] { name = SEPLMOX tankType = SEPLMOX title = Methalox } to just read: SUBTYPE { name = SEPLFOX tankType = SEPLFOX title = LFO } Probably safer to just delete the methane option completely. I haven't tested this, but you can experiment with the cfg! -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I think I found the issue. The big problem was the different booster variants and their difference in mass. Should be fixed now! In other news, the new update is out, that has the ship landings start their landing burn a bit later. The guidance to the start of the the landing burn is now more important than ever, so there is some potential for stuff to go wrong Looking forward to your bugreports, and don't forget to install the latest SEP dev (deleting the old one first is probably a good idea)! -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Can you PM me a log or a video? -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Thanks!! Looks like you may have found a bug! I'll look into this when I find some time! I may have introduced this bug a while back with all the new code changes. I'll be sure to check my current code changes as good as I can before I put them up in a while. But yeah, complex code makes for complex bugs unfortunately.. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Can you PM me some screenshots of the landing burn with the kOS terminals opened (booster&tower)? I am working on a big update to ship and booster landings (many changes after IFT4) and could use all details! -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Do you run Kopernicus on stock? In that case check out the github again Sounds like it crashes. Maybe check the kOS terminal for errors. There may be clues there. And also check that you have all requirements (and none of the ones that cause it not to work) -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Not really no -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
https://github.com/Janus1992/KSP_Starship-kOS-Interface?tab=readme-ov-file#bug-support-guide -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
https://github.com/Janus1992/KSP_Starship-kOS-Interface/wiki -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
It's a requirement for my Interface for this reason -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Do you have Kerbal Joint Reinforcement Continued? It fixes that issue. Also, yesterday I put up an update where it is already auto-strutted. I forgot to do that when I rebuilt the craft files. As for the menu option, I think it only shows in the main KSP menu (not in-game) -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
https://forum.kerbalspaceprogram.com/topic/201292-what-is-this-autostrut-of-which-you-speak/ -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
auto-strut the ships main body -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
SLE dev is required for that. That's probably the reason that it doesn't show up. The part name was changed in dev back then -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Read my answer on the previous page to that exact problem. (install the DEV version) search for starship and look for this one: -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
uhm, build a new starship stack from the current parts? -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Please refrain from spamming the forum like that in the future. We read all the messages here, and if we can think of something we will answer. Here's one such answers: SEP.22.SHIP.BODY is an old part by now and has been replaced. Any saved crafts based on the old part will not load anymore, and you'll need to rebuild them. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I provide a copy of the OLM as part of my kOS Interface that automatically provides LqdMethane when Community Resource Pack is installed. It might be useful for you: https://github.com/Janus1992/KSP_Starship-kOS-Interface I have heard about this from someone already before, but I wasn't able to find any reason as to why it would happen. I'll need to research this more. A log would indeed be appreciated! -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I can answer nr. 2 for you: Definitely not for a while. non-RO RSS + SEP + kOS works fine, with some KSP and floating numbers trouble happening (less stable). But when you add FAR into the mix things turn sour. The calculations for lift/drag for the booster and flaps seem very off and are at times unpredictable and unrealistic. Therefore, I have once again given up on wanting to achieve basic support for FAR and RO for the kOS Interface scripts. I have spent many days on making progress, but it just doesn't want to work reliably.. Both dev versions of SEP and SLE are required for now for my scripts to work. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
Have you tried with a minimal set of mods? Like temporarily moving away all non-required mods to another folder? Maybe it's a mod that breaks your install -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
If you click the part with the invisible bottom and place it back again it should be visible again. Also I can see that you have a node now? You can assemble stuff again? -
Also check out this:
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
I can't find anything obviously wrong. Have you tried removing and reinstalling SEP? -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
If this keeps happening, be sure to post a KSP.log here. Maybe there's some clues there as to why you have this problem I think that RSS/RO docking is broken, but it should still work on the default size. Be sure to set both ships to the same docking standard (BTB/QD) -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Janus92 replied to Kari's topic in KSP1 Mod Releases
@munix Try installing the SEP dev version now. Kari fixed the config that caused the issues, so it should work as intended again. Don't use your old saved crafts though, and make some new ones. They may have both Liquid Fuel and LqdMethane simultaneously due to the way KSP works when fuels get changed by mods, which would obviously not be good.