-
Posts
4 -
Joined
-
Last visited
Reputation
10 GoodContact Methods
-
Twitter
@wolderado
Profile Information
-
Interests
Indıe game developer
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
wolderado replied to ferram4's topic in KSP1 Mod Releases
- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
wolderado replied to ferram4's topic in KSP1 Mod Releases
I'm an indie game developer myself. I opened the solution found CompabilityChecker.cs. I checked the code a little and found that there is an array which the game puts incompatible mods inside it. Or something like that I wrote Array.Clear(ArrayName) and the problem was gone. I changed the code a little more before doing this. Maybe that changes fixed it but I don't remember what did I change. Maybe the game checks the mod's compatibility and if it's not compatible, it doesn't even try loading it.- 2,647 replies
-
wolderado changed their profile photo
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
wolderado replied to ferram4's topic in KSP1 Mod Releases
No problem. Just be careful. I don't know what I did- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
wolderado replied to ferram4's topic in KSP1 Mod Releases
(unofficial) Made it compatible with 1.5: https://www.dropbox.com/s/3xaqkmhmij5kn4h/KJR.zip?dl=0 I can't make any promises though. It worked for me. I was just frustrated with my noodle rockets and couldn't found a newer version of this awesome mod. I never made a mod in my life so download at your own risk. I just reset the incompatible array. I don't know what effect it does but it seems like it worked.- 2,647 replies
-
- 10