

Dr. TarB
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Well, since the bug was noticed only with MechJeb installed and I don't have it, I guess I shouldn't worry
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Ok, thx for response) I just had some doubts because of the 'mods with weird buttons' bugfix.
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Hello @Morse I wonder if the latest 1.5.4 release is backward compatible with KSP 1.7.3?
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Yes) Thanks, it's alright now
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No, I'm on 1.7.3 and I enabled 1.8 in compatible versions.
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Hmmm, it's strange 'cause for me it looks like this: And it's still so after some refreshes...
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Hello @linuxgurugamer I know you're very busy, so it's just FYI – CKAN still referes to Li0n's repository and forum thread...
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Dr. TarB replied to nightingale's topic in KSP1 Mod Releases
Hi, fellows! I have one question which I posted it the Galileo's OPM thread but didn't get any answer... So maybe here someone could tell me if celestial bodies from addon planets packs can have contract reward modifiers? I tried to find it by myself almost everywhere (this thread, CC docs, Kopernicus thread and docs...), but nothing. I need it for my custom contract packs which I want to properly interact with OPM and if it's a hardcoded feature of KSP I have to implement it myself in contracts code...- 5,225 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Dr. TarB replied to Galileo's topic in KSP1 Mod Releases
Hi @Galileo ! I'm writing some contract packs and want to know if OPM bodies have contract reward modifiers? As I understand, it is hardcoded feature for only stock bodies cause I didn't see any in your configs or in Kopernicus documentation. If it's so, I guess I have to implement it by myself in contracts...- 471 replies
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OK, thx a lot friend I had a similar guess at the beginning of my search but couldn't find anything in MM wiki (which is strange...). After your reply I came to the MM thread and found some info. Surely I should have done it before writing a post, so sorry for that ... and again thanks for your reply))
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Hi guys! I'm trying to write some patches to rebalance several Kerbalism features in my own vision and I can't figure out one thing – what is zzzKerbalism is used in :FOR[ ] sections of many configs? Is it some part of Kerbalism DLL or what? When should I use :FOR(BEFORE/AFTER)[zzzKerbalism] instead of :FOR[Kerbalism]?
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Dr. TarB replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, it's ok now -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Dr. TarB replied to linuxgurugamer's topic in KSP1 Mod Releases
Game ver. 1.5.1, I've installed it just an hour ago, that's the screenshot (I've refreshed CKAN right before making it): -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
Dr. TarB replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Sorry for disturbing you with such a little thing, it's just FYI - CKAN insallation of this refers to the old release of FMRS v1.1.0.1 in recommended mods. -
[1.12.x] SpaceTux Industries Recycled Parts
Dr. TarB replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, game version is 1.5.1 and I have a very heavily modded game but I don't think that it matters. I hope these screenshots will explain the issue: