Hi, I am currently running KSP 1.4.5, I appreciate the efforts placed in this mod and I find this mod to be very well maintained and very useful, especially when working with my carrier expansion mod. You see, I like to fly warbirds in KSP and the collision mesh with wheels sometimes goes crazy when the part count goes up, so the hangar mod comes in really handy when I park my F 14s on Aircraft carriers.
However, there might be a mod conflict with Bd armoury. There is an AI pilot in bd armoury that will check if missiles/bombs are located inside cargo bays, and would open the cargo bay to launch missiles. What happens is that when I installed the Hangar mod, the AI can't open the cargo bay doors even though it is selecting the weapon inside the cargo bay. I believe this is because somewhere along the code, the AI is told to find the "open" command and execute it, and since your mod changed the name "open" of cargo bay into "open hangar", something just don't click.
I don't have a log, but I was able to get the AI to open the cargo bay door just fine when I uninstalled your mod. The AI also fires weapon normally if I have your mod installed and manually opens the cargo bay.
So, I wonder if you can fix this in your next update please? I have some suggestions on how to fix it, like simply returning the name of open hangar to opne/close, or include a version of cargo bay without the hangar function along side those, so we can opt in or out the function with the pre existing parts?
Then again BD armory's AI is not the most reliable thing in the world, your mod might just be fine.