

Anariaq
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Everything posted by Anariaq
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So far all flight that uses imperial units, uses feet/min not feet/sec. And named VSI ( Vertical Speed Indicator ) Just a head up. And For me the units used in that screenshot, except the feet/sec. is something I can relate to, when flying in atmo. Been flying sims sins chuck yeager. old amiga 500 days I just hope we can select a orbit MFD that is using standard metric system. So if one is to go IVA and outside. There will be no 2 different number for the same thing.
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Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Will take some time though. Have been busy having mouse arm problems. Had to lay low with using computers. But got better and started to model more of the lifters for the shuttle. Anariaq -
I actually looking forward to this IVA. Think the reason we do not use IVA that much, is that the uselessness of the Instrument. To have access to some of the information that is needed to do some of the navigation, you have to get outside where they are located. With this IVA instrument, we have a possibility to do all work in IVA. Anariaq
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Anariaq replied to Supergamervictor's topic in KSP Fan Works
Thanks. Here a little update. Added more to the exoskeleton. Also made a new chest piece. Do not know with one I should use. EDIT: more update of the armor Anariaq -
Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Anariaq replied to Supergamervictor's topic in KSP Fan Works
Little update of the Alien lady. hopefully I have covered enough to not be to offensive. Have made more of the body armor. Or actually more of an exoskeleton to protect the seal of the suit, that I will model later. Anariaq -
Seams, how do i remove them...
Anariaq replied to QuantumX's topic in KSP1 Modelling and Texturing Discussion
My suggestion is to use the box select tool or other select tool and fill those out instead. Alot easier instead of using the UV map. Advice use UV map only as an guide, also layers can be you best friend. -
I had a problem with engines before. Maybe the thrust center is inside collision mesh? I had one before where the center of thrust was inside the collision mesh and did not work. Maybe that is the problem? Anariaq
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Anariaq replied to Supergamervictor's topic in KSP Fan Works
Have you figured that one out? and is it blender you are using? -
Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
Anariaq replied to Supergamervictor's topic in KSP Fan Works
My contribution, My alien lady with helmet. EDIT: Added more gribbles Anariaq -
Another Airlock Thread
Anariaq replied to Talisar's topic in KSP1 Modelling and Texturing Discussion
AH. I think then the center of the airlock box is to far out. When kerbals spawn when exit, is the center of the airlock box. Had one when it was to close and the kerbals just ejected out from the airlock -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Started to add gribbles to the internal for the Wing. The lower deck will be empty at this stage. When IVA where you can move around, I will add additional stuff at the lower deck. EDIT: started to add texture to the interior Anariaq -
Another Airlock Thread
Anariaq replied to Talisar's topic in KSP1 Modelling and Texturing Discussion
What I think is wrong, is that the ladder dos not intersect the mesh. What I have gathered is that ladder need to intersect the collider so KSP know where the ladder is. -
It is based on pictures of the Kerbals. But did not have anything near T shape, so the proportion is just an estimate of the size of the kerbals. Anariaq
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Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Hope it will BTW a little surprise, 6 hour work for a little thing I needed for my space station. An ATV. EDIT: Finally got it to my spacestation. It is an ATV that currently only transport fuel. Maybe will make others later. Download version 0.00001 EDIT: forgot to say that installing it. Just extract it to the GameData folder. http://kerbalspaceprogram.com/ncatv/ Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Yes will make the balanced one. But think that to start I finish the shuttle it self and make the "cheat" version, while I finish the rest of the models. Many thank! And just to have something. -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
The engines will be the 2 holes beside the cargo bay. Can make strong version of the engines. Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Project still alive and kicking Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Yes have a future for that shuttle what I can understand NASA has no future shuttle planned. But think you are thinking of dreamchaser? Rofl yup, it is one of my favorite airplane from WWII. yes can make a cheat tanks that have more than enough to make it a SSTO. Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Was thinking on SSTO but find the buran/energia intriguing, and find it perfect to this shuttle, it dos not have fuel enough in it self to get it into LEO. Though if no cargo it should be able to do it. Thanks! yes is thinking on making some rocket parts that is more smooth than vanilla parts. And start to make 4 meters wide space station parts. Something that this shuttle is made for. Is planning for the burn streaks on the shields, But It will have so uniform look. Like Buran/shuttle it will be really uniform with its ceramic tiles. BTW really like that model. Still modelling the tank. Anariaq -
Really looking forward to test this one out. Really love your work on the cockpit. Looks way! better than What I can do. Will work hard to see if I can get close Anariaq
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Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
still not dead yet could be easier I think, But remember the cargo is off center also, so even if I made it top mounted, It will have not only the lift from the wings to work against, but also the off center mass. Funny way to test it, make a rocket with wings attach to the top and fly it, then make a little correction and see it tumble. Really hard to fly strait. Specially with wings as large as those on this flying wing. EDIT: Btw the smaller shuttle I will continue later will be a top mounted shuttle. It is small enough I think. Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Thanks! Will make the decales smaller. And have an idea for a logo to my "company" that I will replace the blender logo with. Have not touch the texture yet. But planning the rocket that will take it into space. Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Many thanks added a temp decal on the other wing Can not remember with one you are talking about, can you point me to the page with the shuttle on? will see to finish that one after this one is finished. Many thanks. Yes reason I gave up on the last shuttle. Was that I could not make the surface detail that I have achieved with this one. Anariaq -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Nice link. Really agree with it. Yes will take some time. Always had the hardest time to add it in KSP. And when I get there. I will ask for help. It will be finished one day and Thanks! -
Nuka Corp shuttle project ( and apparently other stuff :D )
Anariaq replied to Anariaq's topic in KSP1 Mod Development
Many thanks