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Redacted

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Everything posted by Redacted

  1. Ahh so i get the gist, its similar the Mod work i did several years back. Except in this case we are defining blueprints, categories, strings and variables used by the loaded scripts / functions. Should be easy enough to make a custom file to maintain the original mods integrity now that the format is clear.
  2. The parts volume is wrong, folded or unfolded, confirmed this earlier today. The value is so large I'd need a whole nother ship just to deliver a single PV panel !
  3. I get what your saying and I agree but this is whats available via KIS. Keep in mind however that we are only dealing with the array in its reduced state.
  4. @IgorZ Looked over the Wiki for the ModuleKISItem and was wondering if you could please provide an example for how this could be correctly applied to the following NFS snippet? Keep in mind that it's been ages since i last modded. Even had to reinstall my editors to open the .cfg ! // Near Future Solar 0.8.0 // Solar Panel - SpaceX ITS PART { // --- general parameters --- name = solarpanel-blanket-4 module = Part author = ChrisAdderley // --- asset parameters --- MODEL { model = NearFutureSolar/Parts/SolarPanels/solarpanel-blanket/solarpanel-blanket-4 scale = 1.0,1.0,1.0 } rescaleFactor = 1 TechRequired = specializedElectrics entryCost = 17600 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 // --- editor parameters --- cost = 18223 category = Electrical subcategory = 0 title = #LOC_NFSolar_solarpanel-blanket-4_title manufacturer = #LOC_NFSolar_manufacturer_okeb_title description = #LOC_NFSolar_solarpanel-blanket-4_description // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.7625 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 7 maxTemp = 1200 thermalMassModifier = 2.0 emissiveConstant = 0.95 heatConductivity = 0.04 // 1/3 the default bulkheadProfiles = srf tags = #LOC_NFSolar_solarpanel-blanket-4_tags MODULE { name = ModuleDeployableSolarPanel animationName = PanelsExtend sunTracking = true raycastTransformName = Suncatcher pivotName = pivot isBreakable = true resourceName = ElectricCharge chargeRate = 75 extendActionName = #autoLOC_6001805 //#autoLOC_6001805 = Extend <<1>> retractActionName = #autoLOC_6001806 //#autoLOC_6001806 = Retract <<1>> extendpanelsActionName = #autoLOC_6001807 //#autoLOC_6001807 = Toggle <<1>> } }
  5. Being slightly overpowered is ok so long as this is something higher up the tech tree.
  6. What little I've read on the subject is that it allows the setting of an objects volume. Specifically the volumeOverride as shown here: https://github.com/ihsoft/KIS/wiki/ModuleKISItem MODULE { name = ModuleKISItem shortcutKeyAction = drop useName = use usableFromEva = false usableFromContainer = false usableFromPod = false usableFromEditor = false stackable = false volumeOverride = 0 moveSndPath = KIS/Sounds/itemMove equipable = false equipMode = model equipSlot = <null> equipSkill = <null> equipRemoveHelmet = false equipBoneName = aliasHelmet equipPos = (0, 0, 0) equipDir = (0, 0, 0) carriable = false allowPartAttach = 2 allowStaticAttach = 0 } Did a little tinkering around with the above to no effect. Will "Ask" the KIS / KAS how this can be used with our application, then report back.
  7. That's sad... While I've been out of the modding scene for a few years, i can totally understand your frustration. In the short term I'll ask the mods author to support ModuleKISItem. Side note: Tried making a screenshot of the volume notice only to discover that the text is an overlay and doesn't show on the screenshot. Also the compact volume is the same as the expanded volume within the VAB. (at least for this one item) -Redacted
  8. The better solution is to have the objects creator list both it's compact and expanded volumes as part of the objects config. Then only when this data is absent attempt to use an algorithm to calculate a substitute. Otherwise, this will always be an issue no matter the formula used.
  9. Will try this out and report back.... Anyways, while this be a work-around, doesnt this just strike you as wrong? Any real life object that can be broken down for storage should have less volume then before.
  10. @IgorZ While in VAB as i can’t load the cargo to perform the required EVA. The other panels I’ve tried fit easily and often i can carry 2-6 of them depending on the cantainer / item volume. Note: All installed mods are up-to-date. If you’d like i can make a screen-shot of this tomorrow and post it. Redacted
  11. Just recently had a bug or what i think is one... While working with KIS / KAS the volume of the OKEB-75 Photo Voltaic Array (Near Future Solar, NFS ) is 786,166 Liters. Because of this it's impossible to add an extra solar array into one of the KIS containers. Keep in mind that the K55-XL Meglador Array is 1134 Liters for comparison. Side note: After posting this report with the NFS developer, he suggested that the calculations for the skinned mesh maybe off. Thanks in advance! -Redacted
  12. @Paul Kingtiger The new wedge models are really nice yet when i compare their size / weight to the equipment its replacing... Granted its hard to compare the two for each serves a specific purpose. However I’m curious to know if the science earned is the same or increased due to the added mass / size? Or... is this a WIP element thats not been fully hashed over? Anyways as for the service-bays, they make f’n awesome build structures for satellites and unmanned landers. Which is why i requested that Argon be added for use with Hall-Thrusters. Granted the Hall thruster is not as efficient as the Dawn electric thruster but the build cost makes them 100% worth using with one-shot science probes. /Cheers Redacted
  13. @Nertea Not sure if this is something on your end with Near-Solar, however i though it worth posting just in case... That being said, while working with KIS / KAS the volume of the OKEB-75 Photo Voltaic Array is 786,166 Liters. Because of this it's impossible to add an extra solar array into one of the KIS containers. Keep in mind that the K55-XL Meglador Array is 1134 Liters for comparison. Thanks in advance! -Redacted
  14. @Paul Kingtiger Would it be possible to add additional fuel types to the service bay cores? Argon would be especially nice to have here. Thanks in advance! Redacted
  15. Beta installed and mod checker error bypassed. Next comes the functional stuff...
  16. Quick question: is the community resource pack from OneDrive needed as well ? -Redacted
  17. Took a quick look over the WIP and wow! Reminds me of the days when i was modding for Surpreme Commander and Forged Alliance.
  18. Hey, thank you for the prompt and knowledgeable reply! I gather the Beta’s link is avalible via forums?
  19. Hello I have Universal Storage II (Version 1.6.0.9) and while the mod works great, the in-game mod checker says this it's out of date. Which far as I know of, is untrue. While this isn't an error of the mod per say, something is off here. Any ideas what could be causing this? Note: All my mods are loaded via CKAN, it's cache was deleted and US-II reinstalled. Thanks in advance! -Redacted
  20. Tried the mod again and was able to load in. Yet the mod doesn't appear to be working correctly. Tried to upload the log and the txt file is HUGE. Would have to Paistebin it if you still want it.
  21. Edit: here are the installed mods minus yours... KSP: 1.6.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit ClickThroughBlocker - 0.1.7.1 Filter Extensions - 3.2.2.15 B9 Part Switch - 2.6 Better Science Labs Continued - 0.1.10.2 BetterSRBs - 1.0.5 Chatterer - 0.9.96.2332 Community Category Kit - 4.1 Community Resource Pack - 1.1 CommunityTechTree - 3.3.6 CryoEngines - 0.6.5 CryoTanks - 1.1.1 Community Terrain Texture Pack - 1.0.4 DeployableEngines - 1.0 DistantObjectEnhancement - 1.9.1 DMagic Orbital Science - 1.4.2 DynamicBatteryStorage - 1.4 Easy Vessel Switch - 1.10.6933.41006 Environmental Visual Enhancements - 1.4.2.2 HeatControl - 0.4.10 HideEmptyTechTreeNodes - 1.1 RasterPropMonitor - 0.30.6 KerbalAtomics - 0.5.5 Kerbal Engineer Redux - 1.1.5.7 Kerbal Inventory System - 1.18.6971.42939 <b><color=#CA7B3C>Kopernicus</color></b> - 1.6.1.2 KSP-AVC Plugin - 1.2.0.7 MarkIVSystem - 3.0.4 ModularFlightIntegrator - 1.2.6 NearFutureAeronautics - 1.0.4 NearFutureConstruction - 1.0.6 NearFutureElectrical - 0.10.6 NearFutureLaunchVehicles - 1.1.10 NearFutureProps - 0.5 NearFuturePropulsion - 1.0.7 NearFutureSolar - 0.8.15 NearFutureSpacecraft - 1.0.3 Precise Node - 1.2.10 RealChute - 1.4.7.3 SCANsat - 1.1.8.10 Science Relay - 1.0.5.1 Spacetux - 0.3.12.4 StationPartsExpansionRedux - 1.1 Stock Visual Enhancements - 1.3.0.4 Stock Visual Terrain - 2.1.4.1 TextureReplacer - 3.7 Tracking Station Evolved - 1.0.4.1 USI Alcubierre Drive - 1.1 Universal Storage 2 - 1.5.1.9 Kerbal Actuators - 1.7.1 [x] Science! - 5.20 Will DL and try the mod again shortly. -Redacted
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