Jump to content

Maniacal

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Maniacal

  1. Has... anyone else experienced the LH Skiff's engine effects breaking completely when they have CryoEngines 1.1.0 with the included restock extras folder, Making History expansion, and restock 1.0.3 (with restockplus 1.0.3) running in KSP 1.8.1? It has no sound and, graphically speaking, is constantly at full thrust no matter it actual status (on/off/actually providing thrust/just sitting there). This should be true of at least it's tank butt config. I don't see this in issues or in any patch notes and haven found anything when using Skiff as the search term in these two forum topics. I assume I am dumb and broke it somehow, correct?
  2. Hey I've noticed that the new RestockPlus 2.5m atomic engine doesn't have any patches for Kerbal Atomics/Cryo Engines. Can we have a patch for that eventually and possibly add it to an appropriate CTT node (if not other restockplus parts that might be better placed in such nodes)? While I hate having non-stock-alike parts I do enjoy having just that bit of extra fuel mechanics.
  3. I do wish for some awesome shots of the parts list. Any ETA on an album of pics showcasing the new revamped parts?
  4. Habtech2 has released. Time for some updating in the support files I suppose.
  5. .... how would the configuration menus normally look for pressurized tanks and other storage items? I have two tanks configured, one for hydrogen and the other oxygen, but my fuel cell is not producing power. I can't see any amount or mass readouts of my tanks, and the habitat readout/report in the VAB always tells me I have no pressurization in my command pods despite having the component installed and tanks configured for the resources I am told to use... also the debug readout when in the VAB screams (spewing a message more than 2 or 3 times per second is screaming to me) constantly about NullReferences without telling me what call or function is complaining about them. Of course I have not checked the debug since I started suspecting to have a problem and just tested mod loadouts till my fuel cell worked but this proved fruitless as in some cases the items in the menus for the tanks and/or fuel cells disappeared entirely in the VAB but not the tech tree... also the most recent version of Kerbalism has a typo in the version file identifying itself as 2.0.1. ...\GameData contents: B9PartSwitch -- CommunityCategoryKit -- CommunityTechTree -- DistantObject -- DMagicOrbitalScience -- HideEmptyTechTreeNodes -- Kerbalism -- KSPRescuePodFix -- NearFutureProps -- PersistentRotation -- RealPlume -- RealPlume-Stock -- SmokeScreen -- Squad -- SquadExpansion -- StationPartsExpansionRedux -- ModuleManager.3.1.3.dll ...ConfigCache 5,119 KB ...ConfigSHA 269 KB ...Physics 9 KB ...TechTree 66 KB
×
×
  • Create New...