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asaurus1

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Everything posted by asaurus1

  1. Recently started up my KSP after installing the "Tweakscale Configs for Making History" mod from CKAN (because I thought, "Oh, maybe I need these to use Tweakscale for MH parts") and was confronted by the "FATAL ERROR" warning at the menu screen. I am guessing this "configs for making history" is an out-dated mod and was somehow overwriting TweakScale's built-in changes. I removed the "Configs for making history" mod and all is well again.
  2. No, I am running directly from the KSP exe with no arguments. EDIT: Okay, I figured out by looking at the Settings.cfg file that Alt-2 and Alt-3 Enable and Disable the effects respectively. Thats why I wasn't seeing them. I haven't been able to bring up the profile GUI though. Alt-0 brings up EVE.
  3. I'm not having any luck getting this GUI to open, although the KS3P log file seems to indicate that it is loading all of the profiles correctly. I am also not getting any effects on the main menu, nor the KSP. I'm using V5.0 with KSP 1.6.1 on Windows 10 and an Nvidia Quadro M1200 and DirectX 12.
  4. Hi! Please post photos of your design so we can see what might be the issue.
  5. Meant 1920x1080. Whatever the problem was, uninstalling and reinstalling LSM seemed to fix it (it still doesn't show the original images though, except for the "Private Division" image near the beginning).
  6. Yes that was my understanding too. Fortunately I'll be docking with the mothership to refuel anyways before sending this lander to the Mun for another mission. Then I'll be docking it with a Science-to-ground transfer ship in LKO to get the full value of the data. Not sure what I'll do with it after that at this point but that should be a substantial amount of science (and a substantial amount of quicksaving). More frustrating is that this means the relay probe I sent to Duna for later missions is actually just a hunk of floating batteries and a direct antenna.
  7. That would...explain a lot. Like why most of my relay satellites aren't working like relay satellites. Guess I'm doing this the old fashion way. Thanks! EDIT: do you need an antenna part or would the 5k antenna in the lander can be enough?
  8. Hi, I am relatively new to KSP and am trying to understand the CommNet system. I have a Science Orbiter and Lander in orbit around minmus currently, and am trying to fly a Scientist down in the lander to get science from multiple biomes (hence the need for a scientist not a pilot). The science orbiter has a strong connection to Kerbin thru its 2x Communitron DTS-M1 antennae, as shown in the map view here: However, when I put my scientist in my lander (with a Mk1 Lander Can) and separate the docking ports I suddenly lose the ability to create maneuver nodes (it says "Control Locked"). Despite the fact that the lander is directly in front of the relay antennas on the mothership, it doesn't seem to want to use them to talk to the DSN: A 5k antenna to a 2G antenna should be sufficient to form a link between the two vessels but either it's not working as it should (unlikely) or I don't understand how the CommNet fully works yet (much more likely).
  9. Should be fixed. Noticed this error message near the bottom of the logs which might explain one of my problems: [Scatterer] Mapping EVE volumetrics for planet: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.mapEVEVolumetrics () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [Scatterer] Detected 1 EVE volumetric layers for planet: Kerbin
  10. I Hello, I am having issues with the texture resolution: I have downloaded the high-res texture configs yet my clouds still show up looking like this in both the loading screen and in map view: The clouds appear very low-res and there are no volumetric clouds to be seen anywhere. EDIT: upon further investigation it appears that these are the SVE clouds, but the DetailLow layer is not showing, nor are the volumetric particles. It seems like these are the original EVE cloud configs, rather than SVE ones which, based on my internet searches, should look more like this: I usually have a lot more mods installed than just SVE but removed them as a test the last time I ran the game just to make sure there weren't any causing these problems. This is just TextureReplacer, SVE, EVE, Scatterer, and Loading Screen Manager. Log File: https://drive.google.com/open?id=1WTzTzpi0gNe-lKegEDZ58_gfVxga1Vg3
  11. CFG file: debugLogging = False dumpScreens = False dumpTips = False totalSlides = 20 includeOriginalScreens = True forceSlideshowWithNoImageFiles = False displayTime = 2.39864445 fadeInTime = 0.5 fadeOutTime = 0.5 tipTime = 5 tipsFile = includeOriginalTips = True neverShowAgain = False adjustDisplayTime = False logoScreen = logoTip = FOLDER { path = Screenshots/ fileMasks = *.png;*.jpg ignoreSubfolders = False } Modslist: { "kind": "metapackage", "abstract": "A list of modules installed on the auto KSP instance", "name": "installed-auto", "license": "unknown", "version": "2019.02.14.06.23.06", "identifier": "installed-auto", "spec_version": "v1.6", "recommends": [ { "name": "SCANsat" }, { "name": "Toolbar" }, { "name": "ContractConfigurator" }, { "name": "surfacelights" }, { "name": "BetterBurnTime" }, { "name": "DockingPortSoundFX" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "KerbalEngineerRedux" }, { "name": "Kopernicus" }, { "name": "TransferWindowPlanner" }, { "name": "KerbalKonstructs" }, { "name": "TweakScale" }, { "name": "DistantObject" }, { "name": "LoadingScreenManager" }, { "name": "DistantObject-default" }, { "name": "CommunityResourcePack" }, { "name": "CommunityCategoryKit" }, { "name": "ModularFlightIntegrator" }, { "name": "BetterTimeWarpCont" }, { "name": "ToolbarController" }, { "name": "ClickThroughBlocker" }, { "name": "SVE-Terrain" }, { "name": "PreciseManeuver" }, { "name": "KeepItStraight" }, { "name": "RealPlume" }, { "name": "RealPlume-StockConfigs" }, { "name": "EngineLighting" }, { "name": "SmokeScreen" }, { "name": "KerbalAlarmClock" }, { "name": "TextureReplacer" }, { "name": "RasterPropMonitor" }, { "name": "VesselView" }, { "name": "VesselView-UI-RasterPropMonitor" }, { "name": "RasterPropMonitor-Core" }, { "name": "StockVisualEnhancements" }, { "name": "SVE-HighResolution" }, { "name": "JoolBiomes" }, { "name": "Scatterer" }, { "name": "Scatterer-sunflare" }, { "name": "Scatterer-config" } ] } It also appears to be showing my images in super low-resolution when I try to play on my monitor (even though the rest of the game is 1900x1020px.
  12. I don't know if this is a design choice or a problem with my installation: I have the includeOriginalScreens option ticked in my configuration settings, yet LSM won't show any of the original screens until it has made it thru the custom folders I've configured (the Screenshots folder). Is there a way to have them mixed in?
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