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Untitled Space Craft
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Just above in the thread :-)
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That could be shortened to "Kalaxy"
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Unable to use parts
HansAcker replied to Jeb is crying for help's topic in KSP1 Technical Support (PC, modded installs)
There's probably something wrong with your installation (a bit obvious, I admit). The KSP.log file would be useful to see. I notice that some directories in your GameData have an added (1) at the end. That can lead to mods not finding the files they expect. I'd suggest that you rename them to their original name. -
Isn't that one of the usual "false positives"? I seem to remember seeing (and ignoring) a similar message in my logs. I believe the line mentioning Waterfall is unrelated to the later "ADDON BINDER"
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The image link seems to be broken. Does this affect only parts from a specific mod? Pink parts usually mean that a texture is missing. Your KSP.log woul be helpful to see here.
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Space flights with docked vessels
HansAcker replied to lux7328's topic in KSP1 Gameplay Questions and Tutorials
Struts (EVA construction), Autostruts and disabling RCS or reaction weels on docked spacecraft. I moved assembled space stations beween planets How large is your construction kit, anyway, and what's the launcher tech available? Everything can get into orbit with enough power. And then there's Near Future Launch Vehicles with 7m parts... (85t RocketParts for construction on JNSQ-Minmus) -
CKAN Help with Cloned Instances
HansAcker replied to Slaughtermelon's topic in KSP1 Technical Support (PC, modded installs)
We'd need to see your KSP.log or Player.log. I never used the clone function, I just copy the directory and add it to CKAN. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
HansAcker replied to Gameslinx's topic in KSP1 Mod Releases
If you installed only these mods, you might be missing the all-important ModuleManager perhaps? Parallax Scatter configs need MM to patch into Kopernicus. Edit: from the installation video in the OP, it looks like Kopernicus is expected to bundle MM?- 3,131 replies
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KSP2 and OBS intercaction
HansAcker replied to L3_3x's topic in KSP2 Technical Support (PC, unmodded installs)
OBS needs VRAM and a few GPU resources to scale and compose the frames. KSP takes all your VRAM. You could try and reduce the amount of resources OBS needs, e.g. set the camera to a lower resolution and don't transform it with OBS, don't use fancy masking filters, etc. https://obsproject.com/wiki/GPU-overload-issues -
There are mods for things to go wrong in KSP, too I start up the liquid engines first (if there is a failure, they can be shut down and the launch scrubbed), then any solid boosters (on failure, the launch clamps keep them grounded until they burn out) and finally release the launch clamps when all engines run and produce thrust.