Hi guys,
Can anyone help my to try and troubleshoot this error message in the log file? I've tried all the suggested solutions and I still cannot open the BV panel
Is it a mod that's conflicting with BV? Here is the error log:
[LOG 16:09:54.426] [AutoSave]: Game Backed Up and Saved
[EXC 16:10:06.984] NullReferenceException: Object reference not set to an instance of an object
BonVoyage.KopernicusWrapper.GetCurrentStarName ()
BonVoyage.Tools.GetMainStar (.Vessel v)
BonVoyage.BVController.SystemCheck ()
BonVoyage.RoverController.SystemCheck ()
BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller)
BonVoyage.BonVoyage.ShowControlWindow ()
BonVoyage.BonVoyage.ToggleControlWindow ()
BonVoyage.BonVoyageModule.BVControlPanel ()
BaseEvent.Invoke ()
UIPartActionButton.OnClick ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
[LOG 16:10:20.715] ScaleModList: listSize 902 maxListSize 954
[LOG 16:10:22.051] ScaleModList: listSize 902 maxListSize 954
[LOG 16:10:23.109] ScaleModList: listSize 902 maxListSize 954
[LOG 16:10:25.110] ScaleModList: listSize 902 maxListSize 954
[LOG 16:10:25.902] ScaleModList: listSize 902 maxListSize 954
[LOG 16:10:28.655] ScaleModList: listSize 902 maxListSize 954
[EXC 16:10:31.406] NullReferenceException: Object reference not set to an instance of an object
BonVoyage.KopernicusWrapper.GetCurrentStarName ()
BonVoyage.Tools.GetMainStar (.Vessel v)
BonVoyage.BVController.SystemCheck ()
BonVoyage.RoverController.SystemCheck ()
BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller)
BonVoyage.BonVoyage.ShowControlWindow ()
BonVoyage.BonVoyage.ToggleControlWindow ()
BonVoyage.MainWindowView.ToggleControl ()
DialogGUIButton.OptionSelected ()
DialogGUIButton.<Create>m__7 ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
[EXC 16:10:39.629] NullReferenceException: Object reference not set to an instance of an object
BonVoyage.KopernicusWrapper.GetCurrentStarName ()
BonVoyage.Tools.GetMainStar (.Vessel v)
BonVoyage.BVController.SystemCheck ()
BonVoyage.RoverController.SystemCheck ()
BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller)
BonVoyage.BonVoyage.ShowControlWindow ()
BonVoyage.BonVoyage.ToggleControlWindow ()
BonVoyage.BonVoyageModule.BVControlPanel ()
BaseEvent.Invoke ()
UIPartActionButton.OnClick ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
[LOG 16:11:11.227] [UIMasterController]: ShowUI
[LOG 16:11:11.227] Game Paused!
Thanks in advance!
UPDATE:
-----------------------------------
Good news everyone!!! I have fixed my problem! So it looks like the problem was Kopernicus. I had v1.5 and when I downloaded the most up-to-date Kopernicus 1.6.1-2, after setting "firstRun" to 1 in the config.xml, loading the game, then selecting my rover, the BV panel opened!!! YEEAAYY!!!!
Time to explore some planets