frikon
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Everything posted by frikon
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[Minimum KSP version 1.11] Surface Mounted Lights v1.19
frikon replied to IgorZ's topic in KSP1 Mod Releases
Here is a screenshot and the KSP.log file. I wanted to post this on Reddit as my Duna colony ship, but I guess this will be a bit of a spoiler alert From the screenshot you can see that the ship looks a "bit" radiated -
[Minimum KSP version 1.11] Surface Mounted Lights v1.19
frikon replied to IgorZ's topic in KSP1 Mod Releases
There seems to be an issue with the lights being constantly turned on, no matter what you do (v1.17 on KSP 1.11). I didn't have any problems with the previous version on KSP 1.10. -
[1.7.X] Civilian Population [RELEASED : 07/04/2018]
frikon replied to Pamynx's topic in KSP1 Mod Development
Hey guys, does version 2.1.2 work with KSP v1.6? Thanks in advance.- 242 replies
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Thanks Maja! This mod is beyond awesome and it should be a must have mod!!! Thank you for maintaining it!
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Hi guys, Can anyone help my to try and troubleshoot this error message in the log file? I've tried all the suggested solutions and I still cannot open the BV panel Is it a mod that's conflicting with BV? Here is the error log: [LOG 16:09:54.426] [AutoSave]: Game Backed Up and Saved [EXC 16:10:06.984] NullReferenceException: Object reference not set to an instance of an object BonVoyage.KopernicusWrapper.GetCurrentStarName () BonVoyage.Tools.GetMainStar (.Vessel v) BonVoyage.BVController.SystemCheck () BonVoyage.RoverController.SystemCheck () BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller) BonVoyage.BonVoyage.ShowControlWindow () BonVoyage.BonVoyage.ToggleControlWindow () BonVoyage.BonVoyageModule.BVControlPanel () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [LOG 16:10:20.715] ScaleModList: listSize 902 maxListSize 954 [LOG 16:10:22.051] ScaleModList: listSize 902 maxListSize 954 [LOG 16:10:23.109] ScaleModList: listSize 902 maxListSize 954 [LOG 16:10:25.110] ScaleModList: listSize 902 maxListSize 954 [LOG 16:10:25.902] ScaleModList: listSize 902 maxListSize 954 [LOG 16:10:28.655] ScaleModList: listSize 902 maxListSize 954 [EXC 16:10:31.406] NullReferenceException: Object reference not set to an instance of an object BonVoyage.KopernicusWrapper.GetCurrentStarName () BonVoyage.Tools.GetMainStar (.Vessel v) BonVoyage.BVController.SystemCheck () BonVoyage.RoverController.SystemCheck () BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller) BonVoyage.BonVoyage.ShowControlWindow () BonVoyage.BonVoyage.ToggleControlWindow () BonVoyage.MainWindowView.ToggleControl () DialogGUIButton.OptionSelected () DialogGUIButton.<Create>m__7 () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 16:10:39.629] NullReferenceException: Object reference not set to an instance of an object BonVoyage.KopernicusWrapper.GetCurrentStarName () BonVoyage.Tools.GetMainStar (.Vessel v) BonVoyage.BVController.SystemCheck () BonVoyage.RoverController.SystemCheck () BonVoyage.ControlWindowModel.SetController (BonVoyage.BVController controller) BonVoyage.BonVoyage.ShowControlWindow () BonVoyage.BonVoyage.ToggleControlWindow () BonVoyage.BonVoyageModule.BVControlPanel () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke () UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [LOG 16:11:11.227] [UIMasterController]: ShowUI [LOG 16:11:11.227] Game Paused! Thanks in advance! UPDATE: ----------------------------------- Good news everyone!!! I have fixed my problem! So it looks like the problem was Kopernicus. I had v1.5 and when I downloaded the most up-to-date Kopernicus 1.6.1-2, after setting "firstRun" to 1 in the config.xml, loading the game, then selecting my rover, the BV panel opened!!! YEEAAYY!!!! Time to explore some planets