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KSP2 Release Notes
Everything posted by erkha343
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
oooh, that makes more sense... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
My whole ksp folder is 2,25 gb anyways. And I put both folders in the gamedata folder. Could it be incopatible with some other mod? I have all the same ones as in .23 though. And I didn't have any trouble then. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
Those are 4b in the gamedata folder or as a whole? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
erkha343 replied to rbray89's topic in KSP1 Mod Releases
Hmm, whenever I stall this mod it crashed my game while loading. What could it be? -
[WIP] Renaissance Compilation (artworks remake)
erkha343 replied to Proot's topic in KSP1 Mod Development
More hyped for this than ARM. -
ARM Pack [0.23.5] Mod Compatibility Thread
erkha343 replied to DMagic's topic in KSP1 Mods Discussions
I've reinstalled all my mods and everything works as it should. But my parts are really wobbly. I don't know if it's because of the new update or if it's a bug. My large KW rockets wobble like wet noodles during launch when they where rock solid before. I think it's because of the things Kerbal Joint Reinforcement changed. I'm going to try and tweak some thing and see if they become sturdier. I'll report back with results. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
erkha343 replied to Porkjet's topic in KSP1 Mod Development
Thanks, that fixed it. I was actually wondering why I had firespitter in my old install. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
erkha343 replied to Porkjet's topic in KSP1 Mod Development
After the ARM update I can't seem to open or close the cargo bay of the Mk2 extension pack. Not in-game or in SPH/VAB. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
erkha343 replied to erendrake's topic in KSP1 Mod Releases
Can somebody help me patch in a little bit of code into my script so that my rockets speed can be locked until a certain height? Something like this? until 23000 { if speed > x [set throttle to t - x} if speed < x [set throttle to t + x} }. Or something like that, I dunno I'm terrible at this... -
[WIP] Renaissance Compilation (artworks remake)
erkha343 replied to Proot's topic in KSP1 Mod Development
Buena suerte con la entrevista! -
[WIP] Renaissance Compilation (artworks remake)
erkha343 replied to Proot's topic in KSP1 Mod Development
Posting because I NEED this. -
Hey guys, I was just going to refuel a lander on my Mun base and when the Kerbal got into the ship everything exploded and got thrown away at high speeds, some things even reached sun escape velocity. I managed to repair some of the damage with the in game cheats and Hyper edit. What is going on, why did everything all of a sudden start doing this? I've recreated the phenomenon with a spaceplane and space station in LKO, it also exploded. While recreating the base, I connected everything with pipes again and when the kerbal entered it all exploded again
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
erkha343 replied to erendrake's topic in KSP1 Mod Releases
Thanks mate, something else... I'm making a simple script to LKO. It runs perfectly until it's time for the circularization burn... wait until apoapsis >80000. lock throttle to 0. lock steering to prograde. print "Gravity turn end.". wait 2. print "Coasting to Ap.". wait until eta:apoapsis <30. print "Begining circularization burn.". lock throttle to 1. wait until periapsis >80000. lock throttle to 0. print "Launch complete, vessel in 80km LKO.". It works well, the periapsis is 80km, but the apoapsis burns to >300km. How do I do some kind of If statement so that it makes an eccentric 80km orbit? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
erkha343 replied to erendrake's topic in KSP1 Mod Releases
hmm, does the line "lock steering to node." not work in this version? It doesn't work for me... -
Thanks guys, got the spaceplane to orbit