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Everything posted by KosmoNot79
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Welcome to Console KSP
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Electric-ion SSTO from the Runway: is it possible?
KosmoNot79 replied to Pds314's topic in KSP1 Challenges & Mission ideas
Bradley Whistance got to orbit with JUST ion engines. Wasn't an SSTO though. -
Also if you cheat gravity and return it to 1, it won't return to normal gravity.
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100Kg kerballed re-entry vehicle.
KosmoNot79 replied to Ol’ Musky Boi's topic in KSP1 The Spacecraft Exchange
true -
100Kg kerballed re-entry vehicle.
KosmoNot79 replied to Ol’ Musky Boi's topic in KSP1 The Spacecraft Exchange
you can deorbit a kerbal if you get your apoapsis extremely close to the atmosphere. Otherwise I might ty this. -
Lightweight supersonic propeller plane!
KosmoNot79 replied to Tyr Anasazi's topic in KSP1 Challenges & Mission ideas
Developing a design. -
Great job!
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The KSP is developing a new extremely lightweight SSTO design. They need your help to create one! (I know this is probably a common challenge but it would be nice to revive it) Rules: 1. The SSTO can take off from the runway or the launchpad, but not from anywhere else (this will be noted in your entry) 2. The SSTO can be manned or unmanned (there will be two leaderboards for this) 3. The score is solely based on mass (the size of the craft doesn't matter) 4. No Kraken drives, use of eva packs (this counts as a second stage) or other cheaty methods 5. The apoapsis and periapsis of the orbit must be above the Karman line 6. The SSTO doesn't have to be able to deorbit and land itself 7. If it wasn't already extremely obvious, it is a Kerbin SSTO 8. As evidence, you must have a video or screenshots of key events in the mission with fuel gauges left visible (leave the UI on) 9. If there's anything you think I should add to the rules tell me (criticism and feedback will be greatly appreciated) Smallest Manned SSTO Smallest Unmanned SSTO 1. TheFlyingKerman (3.687t) 1. TheFlyingKerman (0.985t) 2. Vyznev (3.984t) 2. 3. 3. 4. 4. I will start to design a craft of my own soon!
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I feel like pc players don't need updates that have clouds or visual enhancers because of the plethora of mods out there. Even updates that add a more realistic drag model, make the game more realistic in other ways (real parts, real solar system, life support, etc.) or have quality of life features are available for pc players in the form of mods. Updates on pc should be focused on two things (more or less in order): 1. Bug fixes - the game has a ridiculous amount of bugs. It would be way more enjoyable if they were gone 2. More parts - this one isn't as important since you can download mods that give you more parts to choose from but it would make the game that bit more fun to play with because of variety and push add new limits to stock crafts. The people that would truly benefit from these realism or quality of life updates are console players. As one, I know that the game would be a lot more fun if we had a delta-v calc or a precise maneuver node. Even visual enhancers or clouds would be greatly appreciated on console. Honestly, if squad wants to add things on console that aren't available on pc it should be things that EVE, FAREM (FAROM?), or restock adds to pc. TL;DR: PC updates should focus on bugs; console is the platform that needs the quality of life and visual updates.
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Height: 0.7m Width: 1.3m Length: 1.3m Score: 3.3 I reduced the overall width of the craft by only using only one wing piece (which surprisingly allows for level flight at around 60m/s). Used a similar principal to @Rocket In My Pocket with the structural piece being used as landing gear due to its crazy high crash tolerance. It reaches maximum speed at about 250m/s and is actually not too hard to fly. I thought using a dumpling fuel tank instead of an oscar b would reduce the length of the craft but it's about the same. I tried to avoid clipping any further than I did.
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Probably not for about a year
- 1,121 replies
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- announcement
- dlc
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KSP Weekly Challenge Suggestions
KosmoNot79 replied to Just Jim's topic in KSP1 Challenges & Mission ideas
I think so but it would require extreme precision -
What feature do you want for 1.8?
KosmoNot79 replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
They should definitely add a visual overhaul -
Same. His tutorials are very helpful for a lot of things.
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Eve Ascent for three Kerbals
KosmoNot79 replied to jost's topic in KSP1 Gameplay Questions and Tutorials
I heard that they're drag inducing unless the intakes are closed -
Eve Ascent for three Kerbals
KosmoNot79 replied to jost's topic in KSP1 Gameplay Questions and Tutorials
the air intakes would create a lot of drag -
[stock] Prop plane race: Island round-trip.
KosmoNot79 replied to Pds314's topic in KSP1 Challenges & Mission ideas
His advice is a great way to add up to ~77% without adding a lot more mass -
[stock] Prop plane race: Island round-trip.
KosmoNot79 replied to Pds314's topic in KSP1 Challenges & Mission ideas
bradley whistance made a video on how to build extremely fast prop planes if anyone needs some tips: Breaking the stock propeller speed record in KSP (Over 1,000 m/s ... https://www.youtube.com/watch?v=J7oc1FLnWlY -
Spinning out of control while in Eva
KosmoNot79 replied to Jamgill's topic in KSP1 Technical Support (Console)
For xbox? -
Spinning out of control while in Eva
KosmoNot79 replied to Jamgill's topic in KSP1 Technical Support (Console)
Any screenshots/videos? -
A couple of days ago I was doing a mission to Duna in a science save when I noticed that whenever I time warped my trajectory changed. I noticed that doing a direct transfer from Kerbin to Duna caused the apoapsis of Duna to drop by 50km. Any comments on how to fix this or when it may be fixed will be greatly appreciated.
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cool
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left on the d-pad and put the joystick (left one i think) on the chute symbol then press a
- 116 replies
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- grand discussion thread
- xbox one
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