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jost

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  1. Coudn't you use the personal parachutes of the Kerbals? Or would this hurt the challenge rules?
  2. Hm, the outer Planets ( Neptun, Saturn, Uranus, Pluto), Jupiters moons and Asteroid belts were discovered with telescopes so I don't think that this argument is a good one in any case. I agree however that most planets of the kerbol System shouldn't need to get discovered by a Telescope. Eeloo, Dres and maybe Gilly, Pol and Bop are a different beast though. In the end I don't think KSP2 will have it since it would make it more difficult for new players
  3. And we still know some asteroids better than the deep sea. So this might make sense even from a realistic point of view ( if you like to think this way)
  4. Linux User here and I agree: It's much more practical to finish the game first, then supporting it with proton
  5. I don't think that this would be a good idea since they would then have two maintain two Systems and ensuring everything is compatible instead of dumping technical debt.
  6. It doesn't make sense anyhow since it would mean that the developers would build from a different code base for Steam and stand alone release. Why on Kerbin should they do such a thing? This would be just more work without any benefit
  7. One participant of the Kerpollo challene completed the techtree in two launches, second was jool5:
  8. Well regex is a long time KSP fan too. And "integral Part of community" is quite subjective. Regex years of ranting against KSP1 career mode are quite an integral part of my community experience
  9. Well some people think that the KSP2 team shouldn't have vacation due to the current state. So while I agree with your points I'm not surprised the same camp makes such a big Deal out of buisness as usual in capitalism
  10. Commnet and breaking ground for example, stock delta v readouts and Transfer planner/alarm clock. In fact there were more years of development after his departure than before
  11. He wasn't even a Squad employee since 2016 (!): If it would have been impossible to develop KSP1 right without him the last version would have been 1.1: https://wiki.kerbalspaceprogram.com/wiki/Version_history Sorry, not sorry: Many of the things which really made KSP1 great were implemented after he left Squad. And to make it clear: This is not to trample on HarvesteR: His idea of a rocket simulator was a stroke of genius and I have a lot of respect for his work. But to claim that he was sole responsible why KSP1 was a better game than KSP2 seems slightly exaggerated to me and unfair to the other KSP1 and KSP2 developers. And I'm not even sure whether KSP2 will reach it goals in the end.
  12. And the maker of MKS is part of the "incompetent" ksp2 team if I recall correct
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