LTQ90
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Posts posted by LTQ90
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Hi Well,
Very nice mod, tx for your work.
Happy to see good Orbiter modder here !
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9 hours ago, Jognt said:
Yes, me too. Then again, if everyone does that and nobody mentions the problem, you can’t blame the mod maintainer for not fixing that which he does not know is a problem.
@Flupster is the issue such that a log would still help you in fixing it? If so, any specific steps you’d like me to follow to maximize the useful information in the log?
Not blaming at all. This mod is great. The issue has been talked on the right tread, but no more information for the moment. It seems if i remember right that may be dependent of other(s) mod(s) but don t know which ones.?
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14 minutes ago, Jognt said:
I'm kinda glad I'm not the only one having trouble with US2 wedge experiments, for a while I figured I'd screwed something up!
Problem: Clicking the experiment for US2 (and some DMagic) experiments will cause the US2 experiments to 'lock up' where you can no longer reset/review/conduct the experiment. For some DMagic experiments (Magnetometer Boom for example) clicking the experiment in X Science simply does nothing.
Sorry for off topic. For the trouble with US2 i simply right click on each experiment with prob ; material bay, mystery goo for me.
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3 hours ago, Ayumi said:
Hey is there any chance that this mod gets update to version 1.7.1?
This mod is working (near) perfectly for me.
The only issue i have is with some UNIVERSAL STORAGE II experiments.
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3 hours ago, StreS said:
Hi. I have problem with anomalies. Its always unknown on the map, even i explore it with kerbal. Its normal?
HI,
I think you have to use the BTDT SCANNER to reveal them.
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Hi.
I m using USII with X sciences.
For my experience when i get sciences from x sciences for mystery goo and material, all seems ok but when coming back to kerbin, i never have science collected.
But if i do myself the experience directly with righlt click, i can collect goo/material sciences when coming back home.
Great mod ! tx for all your work.
[1.12.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.14.3] [4th March 2023]
in KSP1 Mod Releases
Posted · Edited by LTQ90
forgot some clues
Hi Neil, i don t think there is something special to do. Maybe a screenshot or more details could help. How much dv is your burn ? How long estimated time of burn...etc.
Have for example a thrust limit ?
Try to give more information.
Hope i can help
ps : forget to say : give your ksp and mechjeb version.