Jump to content

stargazer424

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by stargazer424

  1. @taniwha Thank you so much for the update! It's now working with KAS! Awesome Job!
  2. Just curious, is there any kind of command module currently attached to the base and is there a sufficient comm net? If you are on the far side of Minmus and there is no direct line of site to Kerbin or a comm relay, then you won't be able to activate anything. I only know this by experience. I landed part of my first base with a pilot on board, then tried to land an unmanned module, I found I couldn't control it to land until I set up a comm relay network.
  3. Been planning out my Duna colony. Using Kerbal Planetary Base Systems, TAC-LS, Simple Construction (Extraplanetary Launchpads).
  4. Useful link, but I'm not sure the self-sustaining chart is accurate. I found water on the Mun. So I think (hope) my colony will be self-sustaining. Maybe a newer update of the game added water? I don't have a mod that specifically added it.
  5. You have to use a JS-1 with a Resource Transfer stations. You can then either transfer fuel with the KAS gui or set them to docked mode so they act as 1 craft.
  6. I do hope EL gets updated. I have a Mun colony where I want to start using EL. But it has KAS sockets all over. Great mod, KAS is. Allowed me to re-purpose parts of my rocket to be refueling stations, and connect my mobile base to the colony for resource transfers.
  7. As an illustration for the issue @bunjatec is referring to. EL's UI breaks when your the craft you are using to build has KAS items on it. If you detach and re-attach all KAS items it works again.
  8. Tedfry Kerman was doing an EVA, working on repairs to the C.O.O.P.E.R Space Station, during an eclipse: So they shut the stations lights off for a selfie;
  9. I just installed Simple Construction (which as parts of EL with it) and I noticed some new parts. How does the K&K Recycler work? Can a Kerbal pick an item up (with KAS/KIS) and drop it in the recycler?
  10. Great! Looks like someone already reported the issue on github. I added a comment with this video. Hopefully this can be fixed in a future update.
  11. Hopping Reindeer rover! Great Design!
  12. FYI I posted this in the EL thread too, but it seems there is an issue with EL and KAS. In the video you will see me testing a base with Simple Construction. When the KAS Joint Sockets (or other KAS parts) are attached to the base the UI for EL stops working after selecting a craft. Then if I remove and reattach the KAS part it works:
  13. By any chance does the ship you are trying to construct with have KAS parts? I was trying to figure out why an existing base had the UI problem, but a new test base didn't. Looks like KAS might be breaking it somehow. I was using Simple Construction which uses EL. Here is a test video.: EDIT: I looks like if you detach and re-attach all KAS items (Joint Sockets, Resource Transfer stations) it works again...
  14. Why take the ladder when you can take the elevator? Testing out my Comms Tower elevator for my future Duna Colony
  15. The other day I also upgraded my Space Station C.O.O.P.E.R 1.0 to have life support.Greenhouses added from Stockalike Station Parts Redux Before After
  16. Today I started a permanent base on the Mun. I had previously made a mobile base consisting of a Mining Rover, Mobile Science Lab and a small Habitat module. All 3 could be docked and undocked. I wanted to start using TAC Life Support so I sent a ship with colony parts, and assembled it on the Mun using my Construction Gantry. This is the ship I sent with parts from Kerbal Planetary Base Systems. There is a folded solar array using robotic hinges: This is the ship landed 114m from my intended destination. Mobile base and Construction Gantry in the back I have undocked the parts of the base and moved them with the Gantry: This is the colony base completed and all linked up using KAS. The landing ships tanks reconfigured for fuel storage.
  17. Tested out my Construction Gantry. The idea is I would land parts for a Duna Colony (currently in Design Phase) and use the gantry to move them into place and connect them. Its using Infernal Robotics Next. There are 2 rails (for left/right, forward/back), 2 180° hinges, a 360° rotation, the arm extends and the legs extend. It's equipped with a Docking Port Jr, but there are the other sizes that can be swapped out by a Kerbal using KAS.
  18. @Jammer-TD Thanks! I figured out my "problem". As I said I got the IR Next version working but only saw 2 parts. I didn't know that the parts were Technology Tree dependent! LOL! I only saw 2 parts because they were from tech that I already unlocked! I went into a Sandbox game and they were all there! Thanks anyway! Now for more science so I can get the other parts!
  19. @FragtalityI figured out my "problem". As I said I got the IR Next version working but only saw 2 parts. I didn't know that the parts were Technology Tree dependent! LOL! I only saw 2 parts because they were from tech that I already unlocked! I went into a Sandbox game and they were all there! Thanks anyway! Now for more science so I can get the other parts!
  20. Hello, I have version KSP v1.7 and followed the directions above and can't seem to get this to work. I installed release 2.0.2, Installed IR Rework Parts, and replaced the InfernalRobotics.dll with the one mentioned above. I now get an error and KSP crashes when I launch it. Did I miss something or i doing something wrong? Alternatively I tried installing IR - Next and got it running, but it only shows me 2 parts. I put a separate reply in that thread to see what i did wrong there. I would like to get one of these versions running.
  21. Hello, I am new to KSP and modding. I have KSP version 1.7 and have been trying to get Infernal Robots working. I first installed the version here but couldn't get it running: Even when I followed the directions on the post saying to install a recompiled .dll The, I found Infernal Robotics - Next version in this topic and installed it and the Infernal Robotics Sequencer. This worked and now IR shows up in my game however there are only 2 parts. Did I miss a download? Should I wait for a 1.7 update?
×
×
  • Create New...