RRHRH
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[1.7.3] Graphics Enhancements Assembly (GEA)
RRHRH replied to Davian Lin's topic in KSP1 Mod Releases
It seems that there're two scatterers in the latest release, and the one under RealPlume-Stock folder has custom sunflare -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
RRHRH replied to sarbian's topic in KSP1 Mod Releases
Well, if you return to the previous page, you can esaily find sarbian's reply. MM 4.0.2 works fine in KSP 1.7, and new release is on the way. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
RRHRH replied to jrodriguez's topic in KSP1 Mod Releases
Thanks for taking time to reply my question.Now I can install latest PRE and enjoy the improvements! Hopes that my question can help someone with similar doubt. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
RRHRH replied to jrodriguez's topic in KSP1 Mod Releases
Hi jrodriguez!Thanks for updating PRE for KSP 1.7! I've noticed that in version 1.10 and later, the long standing critical issue has been fixed, so landed vessels won't fall through the ground when entering into physics range. The .version file shows that PRE 1.11 is for KSP 1.7.x, and I wonder if KSP 1.6.1 (or even 1.5.1) could benefit from the latest PRE? Can I use PRE 1.11 directly on KSP 1.6.1? (sorry that I haven't try it by myself, for I only use a few functions of PRE, and I'm not sure if I can find the concealed errors which will ruin the mission) And if the latest PRE really conflicts with old versions of KSP, will you kindly release something like "PRE 1.11 for ksp1.6.1"? I understand that add-on development is a hard work, and you don't have the duty of adapting new mods for old game. I feel sorry for my self-willed request. Finally, sorry about my poor English. I hope I've expressed my ideas clearly and correctly.