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RRHRH

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  1. Hi Teilnehmer! Thanks for keep updating this light and convenient mod! I've just made a Chinese translation file for it, so that Chinese players can easily read and change its settings.I have sent a pull request on GitHub, please check it at your convenience.
  2. It seems that there're two scatterers in the latest release, and the one under RealPlume-Stock folder has custom sunflare
  3. Well, if you return to the previous page, you can esaily find sarbian's reply. MM 4.0.2 works fine in KSP 1.7, and new release is on the way.
  4. Thanks for taking time to reply my question.Now I can install latest PRE and enjoy the improvements! Hopes that my question can help someone with similar doubt.
  5. Hi jrodriguez!Thanks for updating PRE for KSP 1.7! I've noticed that in version 1.10 and later, the long standing critical issue has been fixed, so landed vessels won't fall through the ground when entering into physics range. The .version file shows that PRE 1.11 is for KSP 1.7.x, and I wonder if KSP 1.6.1 (or even 1.5.1) could benefit from the latest PRE? Can I use PRE 1.11 directly on KSP 1.6.1? (sorry that I haven't try it by myself, for I only use a few functions of PRE, and I'm not sure if I can find the concealed errors which will ruin the mission) And if the latest PRE really conflicts with old versions of KSP, will you kindly release something like "PRE 1.11 for ksp1.6.1"? I understand that add-on development is a hard work, and you don't have the duty of adapting new mods for old game. I feel sorry for my self-willed request. Finally, sorry about my poor English. I hope I've expressed my ideas clearly and correctly.
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