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KSP2 Release Notes
Everything posted by doodlemh
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
doodlemh replied to RoverDude's topic in KSP1 Mod Releases
by didnt use resources i mean it said i need materialkits even though i had them -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
doodlemh replied to RoverDude's topic in KSP1 Mod Releases
How do I deploy the inflatable ranger stuff? I enough mats on my base but it will only give me the deploy option through a kerbal and it doesn't use the resources from the colony. I was able to deploy the habitation modules but not the greenhouse or workshop. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
doodlemh replied to JadeOfMaar's topic in KSP1 Mod Releases
When I use this mod and open ksp, I get to the menu screen but cant click anything, does anyone know why? -
pro tip, in the final texture, remove the uv image
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no i couldnt fix it, im pretty sure im using the right version and it didnt work
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the problem was the wrong version, even though I used the version listed im pretty sure 2017.1.3p1
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I agree, the current planets would be enough if they weren't so boring and realistic, there is no exploration factor because every planet is identical besides a color and size
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How would I make a parachute integrated into a capsule? I don't really understand making a parachute at all and im making a replica of the cst-100 starliner and I need to be able to make a parachute, which I dont understand at all. @wasml showed example parts, but the parachute didn't load into Unity.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
doodlemh replied to taniwha's topic in KSP1 Tools and Applications
my mistake was searching it in the ksp forum, i didnt realize it was an option on github, sorry. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
doodlemh replied to taniwha's topic in KSP1 Tools and Applications
hey I can't find the branch for the 2.79 version of blender, is it gone? -
what workflow do you use when texturing? By this I mean, when you are texturing, to get the best looks, do you use images like a collage? and what techniques do you use to make the textures look more realistic.
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Hatches and ladders
doodlemh replied to doodlemh's topic in KSP1 General Mod Development Help and Support
thank you! -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
doodlemh replied to Gameslinx's topic in KSP1 Mod Releases
are rocks the only surface features?- 1,646 replies
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How am I supposed to decide where a hatch is, where a ladder is, and where a flag is is on my command pod? img: https://gyazo.com/48582285a6d8eeb8a5815fb35de090ac blue circle is where I want to place the hatch.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
doodlemh replied to K.Yeon's topic in KSP1 Mod Releases
is there no opt h cockpit? -
Has anyone found the surface features on eve? Ive been driving around for like 20 min and nothing!
- 290 replies
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- surface features
- robotics
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Love this because the breaking ground robot mechanics suck
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
doodlemh replied to Thomas P.'s topic in KSP1 Mod Releases
Dang got me good -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
doodlemh replied to Thomas P.'s topic in KSP1 Mod Releases
1.8 for ksp? Is ksp in 1.8 rn? -
what seperates collecting science and supporting it? you mean supporting the rover arms?
- 450 replies
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- kopernicus
- beyond
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(and 2 more)
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are you planning on adding the surface science to your planets?
- 450 replies
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- kopernicus
- beyond
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(and 2 more)
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i tried to click on the runway/launchpad and do that but it didnt work
- 450 replies
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- kopernicus
- beyond
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(and 2 more)
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