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Incarnation of Chaos

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Everything posted by Incarnation of Chaos

  1. I'm not talking about the containers these substances are in (Also the majority of compatible containers for F exploit them forming an oxide layer that prevents further reactions upon contact); i'm talking about the fragile scalffolding hanging mere millimeters from a plume of super hot Cs + H PLASMA. And no; unless we're at tempatures required for fusion the chemical reactivity is not 0. It's enhanced wildly; blowing a stream of Cs + H plasma at anything is likely to result in an explosion in the BEST cases. Magnetics aren't perfect; just look at the sun for an example. You wouldn't have this nice conical sheet of plasma extending outwards; it would be messy with sections peeling, sputtering and otherwise seperating from the magnetic field lines into your superconductors. That's my primary issue; even if we assume they're correct on the chemistry this thing shouldn't be intact for more than a couple seconds before becoming a beautiful violet fireball. And yeah; i'm aware studies are actively being done. And i'm not casting the concept as a whole as "Impossible tech"; i'm just saying the information hasn't been adjusted for the new findings. Information which would require even HIGHER pressures and even HIGHER tempature plasmas to achieve the results they desire. That's what i'm getting at. I'm really hoping it is just a case of "More money; sweeter digs, better location, dem perks"
  2. This is what i was thinking myself the entire time "...Per what study?", "Are there academic papers we haven't seen", "Source pls" etc etc. I still think Metastable Metallic Hydrogen could exist, but if it did it wouldn't exist at the pressures in that 70's study or the ones we've achieved on earth. Where are the papers showing the corrections needed? The papers adjusting tempatures and pressures for the new regimes the substance exists at? The papers showing this Cs "Doped" hydrogen and how the nozzle handles it? Do they realize how bloody REACTIVE Cs is at ROOM TEMP? That it's the MOST reactive of the Alkali metals; which are catagorized BECAUSE of their reactivity? And you want to spew a mixture of H2 and CESIUM anywhere AROUND metal? Hydrogen EMBRITTLES metal, Cesium at 4000 degrees i don't even want to see. Yes i'm aware they think that they can steer the plume via electromagnetic fields, but that still doesn't eliminate leaks. I don't mind technology based on known or reasonably predictable physics, but their entire Metallic Hydrogen tech reeks of nonsense. Which honestly i wouldn't have an issue with if not for them blushing at how "Realistic", "Authentic" and how they reached out to "Experts in the field" to make it so. You can't on one hand claim that you're being grounded in science; while ignoring all of the evidence against the "Science" you've presented without ANY attempt to re-adjust the models to align with the new findings.
  3. There's a comment below the vid correcting something like this.
  4. I'm actually agreed here, but just wanted to play the Devil's Advocate for a moment xD
  5. Demos are often self-contained "Vertical Slices" that don't depend on other code/assets to run, so they'd still work if they lost the source files.
  6. You're assuming there WAS a codebase to hand over; any number of things could've happened to source files in the transition. For all we know what we're seeing is the few working demos they cobbled togther into something presentable; though i do doubt that personally. But all of the assumptions we've made should go straight out the window until this new team gives us more context on what the hell is going on.
  7. So does physics, and absolutely yes. We know black holes exist, and we know mathematically some could be wormholes. So if we had the technology to reach them; it's just a matter of using disposable probes to sound them out. Warp drive depends on negative energy; which while it may be obtained via the Casimir effect we have absolutely no idea if it's stable or how to contain it. And any FTL solution mounted on a ship would bust the game wide open, so I'd personally prefer wormholes myself.
  8. Not if there's an easily accessible wormhole in the starting galaxy; assuming that they even have anything beyond a loosely bound cluster of a dozen stars.
  9. I mean they're already pretty close; the mass ratios are just completely out of wack. Actual rocket fuel tanks contribute much less dry mass; being almost 98% fuel by mass. Kerbal tanks are around 82% fuel by mass; using SMURFF to correct this makes it relatively easy to make launchers with realistic DV (8000m/s between 2 stages). So they could scale up the planets (wouldn't even have to go full scale; 3X would still be plenty); which then would make everything further out. But then they have to completely rebalance the game, parts and tech tree, and comes at the risk of isolating previous KSP1 players. So this means scaling the universe up carries more risk than just keeping the 1/10th scale.
  10. Basically; same thing they do now with planets. On a realistically sized planet making orbit would take much longer, and require about 4X the DV.
  11. ...... What i'm saying is that you could do contracts and your ship would still get there, also no you won't. Kerbal is 1/10th scale; which means the distances aren't going to be anywhere near the real live analogs. Even Orion is likely going to be overkill, but time will tell.
  12. That's a massive leap; especially since the trailer we've seen contains Orion and Fusion ICF drives which meet these much better than the warp drive. Also you'll be able to warp out of focus, so that wouldn't even be an issue.
  13. No; because even the more exotic engines are only going to achieve 30-40% of C realistically. And that's assuming they have realistic stats; which they won't because we have a 1/10th scale universe. So there's no need for Relativistic effects; they're going to balance around the size of the universe which will limit the upper bounds far more than the math could anyway.
  14. .... SQUAD isn't making KSP2 KSP2 Isn't KSP1 It's a new game; on new code. Built from the ground up; with assets used from KSP1 to make demos while they continued to work on it.
  15. I don't remember them mentioning FTL at all actually....
  16. Why is this excrements so loveing hard to communicate? Why is anyone replying to this loveing thread? This guy got all the answers in his previous one, and none of them he so much as considered. Yes i'm being crass, but i don't give a loveing excrements. Let him stew in his own thread; don't feed the troll. But since i decided to reply anyway and i won't waste much more time typing 3 paragraphs than 2 sentences; lets set "IsRantModeEnabled" to 1 and go for it. This isn't a reply to the OP specifically, but just the current expectations of people. I'm so loveing tired of people feeling entitled to new excrements just because they plunked down a 20 loveing 2-3 years ago; no other loveing industry works like this. When i go to the store and buy 20 dollars worth of food i don't expect 3 loveing years of food from that point onward; i expect that i'll have to buy another meal a couple loveing hours later. And food is food; it isn't constantly loveing updated by large teams of well paid professionals. It isn't getting new features all the time; it's the same loveing excrements today that it was yesterday. Meanwhile in KSP we've gotten new parts, new UI and even new loveing gameplay systems for loveING FREE!!!! Even if you didn't buy breaking ground; you got the enhanced manuever nodes, new textures and better performance FOR loveING FREE!!! All of this will still be available 5 years from now; heavily loveing discounted from even the absurdly low price it's available for today. KSP2 won't change ANY of this; if you want to keep playing the copy of KSP 1.9.2 you sailed the loveing high seas for until the goddamn heat death of the universe then you loveING CAN! With all the free loveing updates on top; that you are still loveing poodleing about. Also i'm loveing tired of people feeling like they know excrements they loveing don't, and i really get heated especially when it comes to software. If you truely think that KSP1 could be updated easily to KSP2's standards then loveing grab the unity SDK and do it; if it's that loveing easy then it shouldn't even be a problem. But it isn't is it? Because otherwise you would've loveing done it already? I'm NOT a prolific software developer, but i HAVE made incredibly SIMPLE programs in CPP/Java and SQL. And even with these pathetic loveing programs that only take up 3 loveing pages of code are incredibly hard to just change on a whim; EVEN WHEN I CODE THEM TO BE MODULAR. Functions don't just magically autocorrect themselves when you change their names; you have to hunt down each function call and manually change that excrements. And if one function uses the output of another function? Then if you modified that function to do something that no longer provides that? Garbage; plain and simple. So you end up rewriting 2 functions minimum for even BASIC changes, and spending several minutes just manually changing loveING TEXT. And that's with a BASIC program that is easily understood by ONE person. And this is before you realize every programming language isn't static; they evolve and change just like the software written with them. So all this loveing code you think is easy as pie to change likely has CORE dependencies and Libaries that have been loveING DEPRECIATED!!!!! So now you have to figure out what equlivilant libaries or functions to replace them with IF THEY loveING EXIST!!!! They likely WONT, so guess what!!!! YOU GET TO WRITE A ENTIRE NEW PROGRAM TO REPLICATE THAT ONE'S FUNCTIONS!!!!!!! THIS is why KSP2 is a thing, and why it'll be worth every loveing dollar of 60. And if you can't understand that; or don't want to understand that it's your loveing right to. But THIS THREAD shouldn't exist, and you damn well know it.
  17. While we're confessing here; i played a pirated version of ksp1 for about 3 months before i legally bought it via steam. Actually ended up buying it because of the 1.6.1 update and the slew of mods that used it's additional features. So yeah; they should have DLC, mods and an incredible community that ties it all together.
  18. Also they could just skip 2.0 and go for 2.1 if they really wanted to, but i doubt they will. By the time KSP2 actually releases it'll be very clear which is which.
  19. There's actually only one way since we're not going to have N-body; a heavily scripted event that swaps out the "Colliding" planets for a "Debris" field when they supposedly collide. Also Rask and Rusk haven't been said to ever actually collide; just represent a pair of binary planets slowly doing so. They're gonna be on rails like everything else in KSP2 planet wise, and without something like the principia mod won't ever collide.
  20. You want RAM more than anything else, any CPU from the last decade will be fine to run this game. And the GPU should also have plenty of VRAM, so if i was going to play on a budget i'd honestly look for an old workstation with a 4-core Intel i7 or Xeon. Then throw 32GB of DDR3 in it along with an RX 580 8GB, and that would run it well for about 400-600.
  21. I want to be able to write a script that'll land a booster SpaceX style so i don't need FMRS, i want to make a script that'll send my lander down to Ike, mine ore and refuel itself, and then dock with my interplanetary ship so i can get on with exploring, i want to write a script that'll do basic manuevers for a probe so i don't have to keep it in focus constantly until the mission is complete. Etc. It's not about making people "learn how to speak computer" ; i would expect that they'd make sure that people without any kind of programming experience could do similar things. Perhaps with some kind of visual scripting system or logic breadboard. What I'm saying is that i want a robust system that has additional features for people who actually know this stuff in addition to the systems for the vast majority who couldn't be bothered with it.
  22. I'm almost certain your main contributer here is the NVME drive; even older intel CPU's are just now starting to bottleneck in games. With the degree of it being how GPU heavy the game is, and KSP doesn't beat up the GPU at all without mods using silly huge textures. If you moved to a new platform (Z170-Z370/X370-X570) then i also wonder what role DDR4 would be playing. 2133 is the default speed for DDR4, and would be noticeable. All of this i'm saying is because i run KSP from a HDD and load times are in the minute range with about 30-50 mods installed and 16,000 MM patches.
  23. Yeah you'd have to compile it into plugins wouldn't you? So you'd have an API fetching compiled plugins and then stepping thru the instructions; which isn't impossible by any means but as you said "Weird". Also introduces the ability to do very malicious things; you could completely overwrite entire portions of KSP2's memory with a setup like that.....and it's running with elevated privileges.... So yeah them using a more purpose built language isn't just acceptable; it's likely the only option that would get past the legal team xD
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