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VaNnadin

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Everything posted by VaNnadin

  1. there is a psb format for large scale image edit. psb and 64bit version of photoshop CC will work. I edited 16K*8K dds texture with more than 10 layers in photoshop and just published texturepack update.
  2. this is just a texture pack. you can use it whatever your ksp version is.
  3. 2.1.0 bugpatch update. please leave a comment when you find some unknown issues.
  4. i asked about it to spacedock author, but not answered yet so i added temporal google drive link. you can download now.
  5. thanks. it solved my curious. and i'll check previous comments next time.
  6. i found a two bug of your mod: i can see grid like dots in entire screen. and as you can see, scatter sunflare position is strange. i think this problem is related to star's distance from sun. btw thanks for this great mod! please make it work with principia it would be better!
  7. i'm trying to upload my texture pack which is about 1GB big, but upload is keep stop at around 25%. so i tried to upload as split compressed file and now it can't recognize it's format. what can i do? my pack's previous version is still bigger than 800mb but uploaded well.
  8. @AndrewDraws @BezKartuza ok i fixed image issue. but i still cant' upload my texture pack to spacedock. it seems it's too big for spacedock? but my earlier versions is also big and working so well...
  9. please notify me when you find grammar issue. i'm not native English user so always having troubles.
  10. Hello guys! welcome to my 16K RSS texture pack Ver. 2.2.2: ckan support update This texture pack is High res planet texture pack for Real Solar System. with this texture pack, you can get better visual experience as you can see down below. WARNING: this texture pack is tested in 32GB ram, i7 9700k cpu, and RTX 2070 gpu. i can't guarantee that there'll be no performance issue in below this spec. Minimum ram requirement is 16GB. you will need more then 16GB for stable play with more mods. screenshots (outdated captures from 2.0.0 , will be updated soon) Download Link: Click here! For 1.3.X~1.7.3 Temporary Link: Google Drive For 1.8 Temporary Link: Google Drive New Github Link: Click here! the file size is very big so it'll take some time to download. (SpaceDock doesn't support large file upload for now. this warning will be removed after SpaceDock upload is finished) Thanks to einsbon for image processing tool (to ver 1.2.1) Thanks to COMP for much better and accurate, and easy to use image processing tool Installation: (Excerpt of installation guide from Real Solar System Textures README.txt) Unzip the RSS-Textures folder in the GameData folder in the archive to your KSP GameData folder, so you'll have KSP/GameData/RSS-Textures (and inside that lots of dds files) ckan support: search vannadin in ckan! Requirements: you can see requirements and dependancies in RealSolarSystem mod forum page. known issues: some of the normal maps will have problem with principia. I don't know why. problem solved. these normal maps are using the alpha map as x-axis normal map. some KSC locations may have trouble with landscapes surrounding it. for now, I only considered Kennedy Space Center location. Status update: I'm working on make it support ckan. but it's size is too big for github or other ordinary cloud server service. please wait little bit more about ckan support. now ckan support this texture pack! I think I need to make a donation link(of course you will able to download my texture pack without donation). If you have an opinion, please let me know in the comments. Changelogs planned features image source License: CC-BY-NC-SA 4.0
  11. @jrodriguez well, thanks about dds tool but i think 32k is still not possible. that tool seems cmd based tool, just for format change. after all, all earth textures have to be edited. hue, noise, ocean color, glaciers kind of things. furthermore we need alpha map for surface gloss level. i can edit it in 32k resolution using photoshop but can't export to any format having transparency. i already can make 32k raw texture without editing but it's not gonna be that good and also not gonna able to load at ksp. most important, at least as far as i know 21600*10800 texture is highest resolution map can get from nasa. or i have to pay to get fictional map data. im not sure about fictional map's licence or accuracy. ok im doing Q&A about my texture pack at another guy's topic. i'll release new update of my texture pack soon, so you'll can ask more at there.
  12. https://spacedock.info/mod/1357/VaNnadin's 16K RSS texture pack excuse me. this texture pack seems exactly same with my texture pack. every small edit point is same with mine. even readme file is same. is this really yours? my texture pack has CC BY-NC-SA licence. and BY means attribution. you can use or share it but can't act as it's yours just because changed package name. btw i tried 32K*16K when i making my texture pack update but failed. i think dds format only support to 16K*16K resolution.
  13. thanks to using my texture pack. it's just texture pack so it will work whenever RSS is updated. there is very big difference between my texturepack and RVE64K. mine is basically limited to terrain. it's for kopernicus so it can't use cubemap; and so texture resolution is limited to 16K*8K, but it also changes normal map and height map. and RVE64K is for clouds and atmosphere. it's terrain texture is small trick using eve. so it can use better resolution textures with cubemap but can't change topography. (at least as i know.) you can use my texture pack with this great eve visual mod. thank you too to using my texture pack. please tell me when having problem; yeah, i made height map without considering about space centers. some of location may be have some troubles.
  14. thanks for great mod! do you have plan to make it work with kerbalism? I've made some progress over the past few weeks on making your mod and Kerbalism compatible with each other. but since my major is not programming, i'm having some problems with solar panals. It's beyond my ability, I think. i want RSS/RO/SSTU/kerbalism..
  15. i 've confirmed that it works in 1.6.1. So I'm going to modify the different mods to match 1.6.1. by the way, do you have any plan to use texturesunlimitesd shader? it's gonna be look cooler i think.
  16. @Nerteasorry i tried to edit .mu file with blender&.mu file import plugin but i couldn't. i could open file but i failed to edit it. I understand what is problem but have no idea which part of mod should to touch. i'm sorry to bother you but can you give me a favor?
  17. i know and i can do it right now but new design is so cool to me; If my request is difficult to work on can you tell me about difference between 1.4.5 and 1.7.0 parts? i'll try to make newest version fit with 1.4.5 myself if you allow it.
  18. can you make it's latest version work with KSP 1.4.5 please? i want to use it with RSS/RO. is it gonna be hard?
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