oOScarfacEOo
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[1.9.x] Contract Pack: Bases and Stations Reborn
oOScarfacEOo replied to linuxgurugamer's topic in KSP1 Mod Releases
Seems to be working fine with adding it to BasesandStations.cfg. -
[1.12.x] PEBKAC Industries: Launch Escape System
oOScarfacEOo replied to linuxgurugamer's topic in KSP1 Mod Releases
Maybe I can look into it, I think we don't have to change the model and just add the fairing function to the bottom of the LES Mk2, but I don't know if KSP allows building fairings upside down. Thank you for merging my pull request and an even bigger thank you for all your hard work for the KSP community!! Is there a way do donate you some money for beer or coffee? -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
oOScarfacEOo replied to SpinkAkron's topic in KSP1 Mod Releases
Since I didn't find Unkerballed at GitHub I post it here. Compatibility for PEBKAC Industries: Launch Escape System: //PebkacLaunchEscape2 // @PART[pkLES_EscapeMk1v2]:NEEDS[CommunityTechTree,PebkacLaunchEscape2]:BEFORE[zzzUnKerballedStart] { @TechRequired = enhancedSurvivability } @PART[pkLES_mk2_noBPC|pkLES_mk2]:NEEDS[CommunityTechTree,PebkacLaunchEscape2]:BEFORE[zzzUnKerballedStart] { @TechRequired = recycling } -
[1.12.x] PEBKAC Industries: Launch Escape System
oOScarfacEOo replied to linuxgurugamer's topic in KSP1 Mod Releases
The Mk 2 (BPC) has some issues. If you're using a chute on top of the Mk1-3 command pod, the command pod is clipping through the BPC and if you're using the SM-6A Service Module and the Junior Docking Port (Apollo like configuration) the BPC is too short. As KSP has an integrated fairing system wouldn't it be better to completely remove the BPC version and add the fairing functionality to the LES Mk2 just top-down and remove the ability to jettison it so it will stay in one piece? So it could be used in various configurations with the Mk1-3 Command Pod and also with other Pods. -
[1.12.x] PEBKAC Industries: Launch Escape System
oOScarfacEOo replied to linuxgurugamer's topic in KSP1 Mod Releases
The bottomup node point is a little low this fits better: @PART[parachuteSingle] { node_stack_bottomup = 0.0, 0.15, 0.0, 0.0, 1.0, 0.0, 0 %attachRules = 1,0,1,1,0 }